I’m in for my 3rd LD compo.
I will be using:
– Unity and the free iTween script from the asset store
– GraphicsGale, though just in case I will declare Inkscape on the roster.
– sfxsr/bfxr for sound effects
– I may use Otomata for music
– I may use SPArtAn for tile generation
– I WILL BE USING MY OWN BASE CODE, which I have expanded this time
– Available to anyone here: http://ricefrog.com/UnityStarter/UnityLDStarterKit.zip
– It’s a Unity 2D skeleton of a game that includes many basic features such as:
* Some basic screen nav
*A GameController with state machine for playing, winning, losing, etc
*Empty “level generator” that generates nothing but is a placeholder to get rolling
*Controllable player that can walk and aim
*An example monster with no AI
*A projectile system
*Health and damage system with a rudimentary HUD
*Basic collisions between the elements above
*Some really simple “juice”
Idea here is there’s no actual meaningful game pre-built, but I do have a lot of the parts that I find myself building over and over again so that I can get to the interesting parts as early into the 48 hours as I can!
Good luck, everyone.