LD31 December 5–8, 2014

In for the jam!

It’s been awhile since I’ve done one of these but I’ve got the weekend free so I figured I’d spend it doing game development. I’ll be designing and prototyping by myself and then have a friend or two help out with final artwork and some sound later in the weekend. I’m planning on aiming for mobile platforms but I might do a web version as well.

I’ve been messing around with the new UI Canvas stuff from the Unity 4.6 update so I’m planning on using those objects for some 2D game development.

Tools:
Engine – Unity 4.6
Language – C#
Art – Photoshop
Sound – ?

I’m in for sure!

A quick post to mention that I will also be participating! Have done some jams before, among others one or two MiniLD’s, but never a full weekend of Ludum Dare! The tools I will use:

  • SDL2, SDL_image, SDL_ttf, maybe SDL_mixer. So basically the SDL family of libaries
  • My own utility library https://github.com/bobismijnnaam/nutsnbolts, which contains helper functions and classes for primarily SDL but a few other things as well (gamestates, string manipulation and such).
  • Probably GIMP
  • Audacity if I get that far
  • vim and command line

I will also be participating in the on-site event in Enschede. Looking forward to the weekend!

First LD for me

Holla,

This will be my first ludum dare, i hope I’ll be ok :) Never had to do a game in only 48h ! i’m very excited

Félix Jarry

I’m in

Hi!

I’ll use tools:
FlashDevelop
Haxe/ActionScript
Haxepunk/Flashpunk
Photoshop

I am in with some watercolors and visual novels

Hi!

In this gam jam I will try to make visual novel, no matter the theme. I will just try to be creative about the plot. I would use:

-RenPy (great and simple library for VN)

-Python

-Watercolors (I am litle bit worried about time)

-Scaner

Third member for our third time !

First time I was alone, then we were two and now we are three !

Looks like our team is complete this time, featuring a musician and programmer, a graphist and myself as designer and programmer.

For my part I’ll use Unity 3D as main software and I’m really looking forward to see what the new ui system is capable of !

See you on the other side ;D

I’m in

Hey all, Looking forward to a new LD, going to be Jamming due to work commitments. Hopefully we will submit this time, last one we submitted was LD26 but we came close with LD30, missed the deadline by a few hours and wasn’t able to submit :(

Ok so game plan:

Engine: Unity

Art: Pyxel Edit, Photoshop, 3DS Max

Music: Midi Keyboard, Guitar, Audacity, Ignite, BFXR,  maybe Ableton Lite if I need it and have time

Food: Having just discovered the delights of Mocha im sure there will be a plenty. Not sure about munch, we tend to hit  a wall with idea generation a few hours in so we go for a walk to the local super market, get creative with food and by the time we’ve returned home and made it we have an idea in the bag.

Anyway have a good one and I’m super glad the themes have a had good shake up this time round :)

TEAM ROBKAT

Comments

04. Dec 2014 · 18:02 UTC
Go team RobKat

New Tool

Just found this gem of a tool, looks like it does exactly what i need and not more, will probably try to work with it this time: http://canvasquery.com/

 

Ceterum censeo SNOWMAN!

p.s.: (that was actually the biggest reason for my post :p)

p.p.s: Oh, and check out my october challenge entry here

 

Comments

04. Dec 2014 · 17:05 UTC
canvasquery looks pretty neat! But I fear I would miss COROUTINES. Since I begun using them in Unity3D, tweening and such is a breeze!
04. Dec 2014 · 19:04 UTC
Hmmm, good point, i looked into it a few years back but it wasn’t what i was looking for then, but i might give it a try again :)

I’m in!

Apparently. Mhmmm mhm!

I’m in

Gonna do like every other time but with emphasis on getting something done and published. I will do just the Jam as I’m trying to do a component model game library with Pygame and Python in the side.

I have a rough model and proof of concept for the game library that I will be using as a base. I will make the game library open source and upload it to github at some point after the game is somewhat finished. And I named the library Pymponent and made a cute logo for it.

This time I will be using:

  • Python and Pygame for the programming,
  • Pyxel Edit for awesome graphics,
  • and Sunvox for music and probably music.

As every time… I have no clue of what I’m doing 😀

PS. Sunvox for music and probably for _sounds_ 😀

Pixel Art

Hi, guys.
In anticipation of the LD31 I decided to try to draw in the pixel art style.
That’s what I did. Drew 10-15 minutes.

prev
Unfortunately I can draw the environment more or less, but the people… I can’t draw a pixel man, vector man, everygraficsman. Man for me is a problem.
You can take the tiles. To me, they unnecessarily. But I specifically decorate tiles for a Snowman :)

tiles

Tags: grafics, ld31, tiles

I’m in!

Been wanting to do the compo for some time now, finally took off work just to prepare and relax beforehand.

Engine: Unity

Art: Gimp, probably

Sound: sfxr

 

Gonna eat a lot of Taco Bueno and drink a lot of Coke. Work on Monday won’t be fun, but I’m tired of not doing this, so I. AM. IN.

Unclear about opting out ?

yo peeples! I see when using for instance the massive attack assets, you are requested to ‘opt out’ for the audio cathegory..

this is a bit unclear to me..say this week i’m working on my own music which i build myself and might want to use in my upcoming game,

should i opt out for audio if i decide to use it ? what about additional sound effects or an extra intro track i will make during the compo,

what if i select a couple of sample’s i will be using ? I don’t really see the difference in hooking up a couple of synths prior to the

compo or making a set of sampleinstruments to use..as well as using code-libraries…like unity assets

Hope someone can explain, i thought this was the difference between compo and jam ?

much appreciated,

Rob

Comments

Robber
04. Dec 2014 · 15:34 UTC
i understand, but audio contains both music and soundeffects
Robber
04. Dec 2014 · 15:44 UTC
as well as graphics, which is quite a bit category, for if you used an image of the northpole as a background for your snowman game..
ceosol
04. Dec 2014 · 15:48 UTC
Just try to make everything within the jam time. A lot of people probably cheat, but the spirit of the event is in creating a full game top to bottom within 48 or 72 hours. However, the most important part of the contest is the code. In my opinion, it is not fair to use other people’s code from the unity asset store. You are supposed to be doing this yourself or with your team. Sound effect do not really make or break a game, but the code does.

I’ll be in, most likely

This one would be my 10th LD in a row, so it would really be a shame to miss it, don’t you think?
Not sure I’ll be at my full potential but I’ll try to submit something at least.
As usual, I’ll be programming in Haxe with FlashDevelop and making graphic assets with Photoshop or GraphicsGale.
I’ll worry about the sound at the last minute and will probably use one or some of the tools listed here, if any.
Good luck to all! :)

LetzHavePhun

Hi,

I’m in… (First time)

So let’s have some fun 😉

 

What I will use…

Engine: libGDX, Unity or HTML/CSS, PHP?!

Grafix:
Inkscape, Photoshop Elements, Fireworks3, MS Office 2007 😉 Whatever does the job 😉

 
Some of my 😉 magic AutoArtCreation Scripts…

 

Video:
Canon D600 with magic lantern (Record Timelapse)

Magix VideoDeluxe

Music:
I have no idea… If – then I will use audacity (for sure) and…

Hmm 😉

LETZ HAVE PHUN

It’s my first time go easy!

So I’ve been keeping an eye on Ludum Dare for months now and always wanted to join in the fun. Never managed to though due to other commitments.

Maybe it is an early Christmas present but I seem to be fairly free this weekend so BOOM! Lets just take the bull by the horns and see how we go. So for this mini adventure it is just me, myself and I.

Tools

Unity – Probably 2D depends on the theme though.

Photoshop/Illustrator – Might make some use out of my CC subscription

GraphicsGale – If I feel alittle pixel art vibe going on.

 

Media

I have alot of purchased media that I’ve collected over many years. I could put that to some use.

 

I’m excited so Good luck and have fun :)

 

TheBears

the bears are watching!

I’m in!

Missed out on LD30 due to time constraints, but I’m in for this one if no unforeseen things happen!

My personal goals for this LD:
– play and rate more games than last time
– Improve time management
– have sound effects
– get better ratings than last time
– rank high enough in one category to be featured in the final results
– win

My tools:
– Programming: JavaScript (perhaps with THREE.js) or Game Maker Studio (HTML5 export), depending on the scope of my idea.
– Graphics: GM Studio has a quite good graphics editor with animation and games in mind, so I’ll use that probably. Alternative free software suggestions welcome 😉
– Sound: sfxr/bfxr seem like they’ll work well enough for my purposes.
– Music: I’m no composer, so I’ll probably avoid music for now.

Very excited and can’t wait to see what you guys will come up with!

I’m in! – Attending my first LD!

I’m happy and excited to finally be able to join you guys in my first ever LD!

Technologies:
Code: Javascript/html5 – No external libraries
Graphics: Photoshop
Music: I have no idea..

Nevertheless, I wish you all good luck and I hope to try out a bunch of new games!

I’m in

Hi

I’m doing this for the first time so i’m pretty excited :)

I will be using Unity and Gimp

– Lakz