LD31 December 5–8, 2014

I’m in!

I’m excited! This will be the first time entering the LD, and I’ll be participating in the LD48. Right now I don’t have a repository made, but when I do, it will exist here: GitHub.

TOOLS

– Linux/Vim/Git
– HTML/CSS/Javascript/Phaser.js
– Aseprite/sfxr
– Chromium

Music Composer – Jacob Dupre

Hello LD community.  My name is Jacob Dupre, and I am a composer/musician living in Austin, Texas.  I am pursing my masters degree in composition/film scoring and jazz studies/piano at the University of Texas at Austin.  I am looking to collaborate with video game developers to write original music for their games.  I would love to have a way to participate with someone in this weekend’s LD, but at the least, I hope to begin building a network of game developers who may be willing to work with me on any of their future projects.  If you are interested in adding music to your LD game, or any of your current or future projects, email me at jpdupre1992@gmail.com.  If you would like to hear some of my music and learn more about me, visit my website at http://www.jacobdupremusic.com/home.html.  My demo video can be found at http://www.jacobdupremusic.com/compositions-film-scores.html and my biography at http://www.jacobdupremusic.com/bio.html   Thank you!

Tags: austin, ld #31, music, music composer, Texas, video game music

I want to make a web-based game

I want to make a web-based game; is it alright if I host it myself and just submit a link or do you want it to be in a desktop emulator that can be submitted to the site?

 

Comments

oobie
04. Dec 2014 · 20:58 UTC
Explain ‘hot is myself’?
Altourus
04. Dec 2014 · 20:58 UTC
I usually host the game on my personal website when I enter jams, its never been an issue.
IguanodonT
04. Dec 2014 · 21:01 UTC
Thanks Altourus; I can make it a desktop app, but I’d rather not deal with that if I didn’t have to.
04. Dec 2014 · 21:06 UTC
Browser games are fine and regardless your game’s form you are expected to host it yourself. The only files this site hosts are screenshots. Good luck!

I’m in!

It’s going to be my first time participating in the Ludum Dare

(or any Ludum event for that matter). So… wish me luck.

My toolset:

  • Engine – Unity;
  • IDE – Visual Studio
  • Graphics – Photoshop
  • Sound Effects – sfxr

good luck everyone!

 

I’m in!

I haven’t taken part of LD for a long time. Time to have some fun!

Tools:
– NightMod for IDE
– Aseprite for art editor (and maybe Sprite Something)
– Auto tracker, Schism and Renoise for music making
– ocenaudio for audio editing

Maybe Tiled for maps, assets placing if I need it.

Cheers!

Just another post, innit?

I’m going in but will anything make it out?

TOOLS

“Simplify, simplify” – Henry David Thoreau

My first Time in!

well this is it. I am one of the old Ludum Dare followers, I watch it every time, I play games, but this is my first time to try in ever!

I participated in some local Jams, but never dared to do Ludum Dare, I guess I have enough experience and knowledge to make a simple game in 42 hours, I am going SOLO mode ! this is going to be fun!

I’m in… like maybe… like I should– I could– I’ll probably be in

Indecisive? Yup.

 

Anyway, if the theme inspires me, I’ll try to do something or another. My busy-ness this weekend is unknown though, so we’ll see.
Aaaanywho, tools!

 

IDE:
Either  Notepad++, if I decide to use Javascript, or Gamemaker:Studio.

SFX:

Audacity, or possibly SFXR, depending on the style of the game.

GRAPHICS:
The native Gamemaker sprite editor, or GIMP, depending on the style.

If I end up using Javascript, I’ll probably end up using the native canvas draw functions. Fancy right?

MUSIC:
Audacity, a double ended AUX cable, an AUX splitter, two sets of headphones, and a Roland Juno-Di electric keyboard.

I’m in

First timer.

I will be using Stencyl, I have a small library of behaviors from past projects that I will probably use as a base. Don’t have the chops to do music. For SFX I will download free domain sounds and tweak them in audacity.

Let’s make something crazy

Ok all I’m in !

I want to make a multiplayer game with dynamic fights ! (of course this will be a short prototype xD)
Hope I’ll find something fitting the theme \o/

Technologie: JavaScript
Engine: 2D DreamEngine / NodeJS

Should be going in Jam (with an artist yay my game will be “look-able”).

Enjoy your LD all !

LD 31 Announcement

I will once again participate in the upcoming Ludum Dare compo.

This time, I will try to work with Unity, though I may default back to Eclipse and Java.

I will use GIMP or Paint.NET to create images, and I may use Audacity or a similar program to create sounds.

How to survive Ludum Dare presentation starts now!

The Tech Valley Game Space presentation on How to survive Ludum Dare starts now!

Watch live video from TechValleyGameSpace on Twitch

Can’t make it? We’ll be creating a highlight video on Twitch.tv, and re-upload it on Youtube as well. The slides are now also up:
http://goo.gl/fPllMj

Edit: The Twitch.tv highlight is now up.
http://www.twitch.tv/techvalleygamespace/c/5619519

Youtube video should be up soon.

Tags: live streaming, presentation, Twitch.tv

I’m in!

Actualy, WE are in, but I wasn’t sure if we would be regarded as humans even with a WE. We’re Suppagumma, a friendly team composed (for this occasion) of Daniele Giardini and Gaetano Leonardi, and we just hope the snowman won’t be chosen 😀 This is our first LD and I hope I’m doing this post right. Good work to everybody.

I’m in!

In for the fourth time, gonna be using the same tools as last time most likely:

Unity for the engine, VOPM, Protools, and Audacity for audio, PS5 for textures or sprites.

Good luck everyone!

Port SDL game to OS X from Linux

Tach,

Is there someone developing under GNU/Linux with C++ and want to compile his game for Mac OS X ? I don’t have an OS X system (using Arch Linux) and I don’t know which software to use to cross-compile it. Suggestions or just ignore?

— broepi

Tags: C++, compilation, GNU/Linux, Mac OS X, SDL, tools

Comments

Mattmatt
17. Apr 2015 · 21:59 UTC
Did you try gcc ?
Mattmatt
17. Apr 2015 · 22:01 UTC
sorry, I meant “cross gcc”!
Mattmatt
17. Apr 2015 · 22:01 UTC
sorry, I meant “crossgcc”!

I’m In!

I’m in again and looking forward to it!
Here’s the tools I’m using:

Good luck everyone!

I’m In

Making a first post, plan on participating in #31

I’m in, here are some tips

I’m in.

Here’s a small list of tips you don’t read everywhere that I wrote up some LDs back:

  1. Your game is probably too hard.  As the maker of a game, you are much more skilled in your game as you know exactly how it works and have played it a whole lot. Have your game playtested, even in a jam, and scale the difficulty down.
  2. Add story skip functionality. Add skip functionality to intro’s and parts of the story (if your game has one). In my game the intro was not skippable, which was a big, big mistake.
  3. Add level skip functionality (in my game I had a button show up after X failed attempts). This allows players that are struggling or simply don’t have the time to try many times to see the story/ending of your game regardless. This is not that hard to add and in my eyes is a must in story-driven games.
  4. Add sound. Any sound is always better than no sound, if you are not an audio pro, consider recording things around you with your crappy microphone or generating sounds with bfxr. If you do it really well, it can make for a great experience all by itself.
  5. Do one thing well. I often end up over-scoping in jams, it’s not so much that I didn’t put in every feature I wanted, it’s that the game does not do one thing very well, but does a lot of things. I think this problem is especially present in  the programming-end of the game developer spectrum.
  6. Don’t finish with programmer art. Making art is not impossible for programmers, do plan to span some time on at least reasonable art. Keep it simple and add particles.
  7. Build for Linux too. I’m not a Linux user myself, but many of jammers (especially the veterans (who vote on a lot of games and give great criticism)) are. There is no Unity Web Player for  Linux, so build for Linux!
  8. Put instructions in the game, when the player needs it (first) . In my opinion this is so much better than putting a list on your submission page or at the very start of the game. Here are some examples of how it can be done.
  9. Watch a stream of someone playing your game (or an IRL person). This is basically how I learned most of this, post-jam there a bunch of people streaming games, it’s a great opportunity to see someone struggle with things that you thought were intuitive/easy.
  10. Changing the pitch of your music to around 50% tends to make for some nice game over music.
  11. Using different instruments for different tracks with the same melody is a nice way to save a lot of time and prevent repetitiveness.
  12. Your game doesn’t need a menu if it means you won’t finish your game because of it.
  13. It’s OK to change your game idea around if it doesn’t feel right or you risk not being done in time.

Hope they help :)


 

This LD I’ll probably create a 2D game, as my 3D modeling skills stretches only from cubes to teapots.
Can’t really say what tools I will be using beforehand, here’s a rough list.

Language: Haxe, C#, TypeScript, Dart, Java
Game Engine/Framework
: Unity3D, Phaser, THREE.js, OpenFL
2D Art: GIMP, PyxelEdit, MS Paint
Music: Sunvox, Reaper, Audiosauna
I’ll just pick whatever fits the project best .

See you in IRC :)

#noman

Tags: tips

Comments

04. Dec 2014 · 22:49 UTC
Wonderful advice!!
eskivor
04. Dec 2014 · 22:55 UTC
I think it’s much more important to tell to make a web build of your game (not only windows build), before to make a linux build. Because many jammers just don’t play your game if they have something to install to play your game.
ChronusZ
04. Dec 2014 · 23:14 UTC
It should be noted that most people are willing to download and play runnable jars, though, and those are cross-platform :-)
04. Dec 2014 · 22:58 UTC
Good Advice. Points for thinking of us Penguin folk :]
riftrune
05. Dec 2014 · 00:30 UTC
This is awesome! Thanks for sharing your experience.
05. Dec 2014 · 00:42 UTC
I’d like to point out the use of an Audio Mute button. If I don’t like your music or sound, and I can’t turn it off I’m %50 more likely to just skip rating your game and move on.

Asix Jin is in for Luduming!

I thought I would post on the website and introduce myself. I am Asix Jin Trigger (Asix Jin for short) and this is my 2nd/3rd attempt at Ludum Dare and of course I am extremely excited. Yesterday I did what I called Asix Next Day Shipping Jam in which I made a quick word game prototype in preparation for Ludum Dare. Just something to get my gamedev muscles moving.

I have been developing for a year and I have a lot to learn but I am getting there.  The first game I’ve ever completed was a game for #1GAM last December and it was done in Stencyl. I tried using Stencyl as my primary engine, but I found the code blocks very limiting so I moved to Unity (especially since, at the time, the 2D tools were coming in). Thanks to my very basic knowledge of other coding langauges, C# was easy to pick up and I completed my 1st Unity game around April. Couple of months later I entered the Indie Quilt game jam and even won 2nd place!  In the present I have been preparing for 2015 and my 1st big game project. I want to do more game jams to practice as I form my team for said project.

Well now you know a little more about me and I hope I wasn’t a bore. I’ll try my best to post progress as I move along. I’ll also be updating my blog and all my social media. So with all that being said good luck everyone…IT’S TIME TO LUDUM DARE!!! (Well not quite but soon my friends)

Tools
Unity + C#
PyxelEdit

Want to know more about me?
Youtube
Twitter
Instagram
Tumblr

Tags: Asix, introduction