LD31 December 5–8, 2014

Getting ready

We made a Github repository, since we are working as a team, with some base code. Posting to adhere to the rules.

One Sleep later

So I crashed at roughly 3 am-ish last night.

After determining that whilst I can create and manipulate the theory behind maze creation.  I would need more time to brain it into an actual equation/code.  So I’m cheaping out and making 1 level, Statically set.  Yes the graphics are bad. I’m not a good artist.

On this morning’s todo list is to get collisions and player movement working correctly.  Shouldn’t take me too long. Though I need to recall how openTK uses keypresses again…. something something something coffee…..

No screen shot at this point as that would be spoilery.

I’m in!

Hello, I’m in again… (my 7th LD!?)

– Engine: Unity
– Graphics: Photoshop Elements 10, Clip Studio Paint Pro, Blender, Sketchup.
– Music/Audio: Reaper, Notion, BFXR.

LDs

We’re back

SuperDisk and I have missed a few Ludums, and the last one we attempted we didn’t finish (yet) but now back and ready to rumble.

I’m in!

I will be using Python and Pygame and have some starter code.

I’m using Visual Studio Community 2013 with Python Tools. I’ll use paint.net for basic graphics and bfrx for sound effects.

 

I was wrong

My friend El_Cabaro’s schedule cleared up and we’re back..

as a team, yo

We are in

This time It’s only me (Roni) and Carol.
We’ll use Unity3D, probably pixel art.
Wish us luck! :)

Probably should say that I am in.

Hi all,

I entered the previous Ludum Dare with The End of Society a kind of complex resource management game. I am also entering this Ludum Dare using Unity for the game engine, Illustrator and/or Photoshop for graphics, sfxr for sound probably.

Good luck to all and let the ☃ be victorious.

My 1 Year Anniversary

This’ll be my one year Ludum Dare anniversary.  LD28 and LD29 were a lot of fun.  LD30 was quite a failure, but a learning experience regardless.  May I be blessed by the snowman for LD31!

As before, I’ll be utilizing JavaScript, JQuery, and CreateJS, along any bits of useful code from my prior projects found on my website. If I choose to do anything in 3D, then I’ve got some recently acquired skill with three.js that I can call on.

I’m assisted this time by Jeremy Breau of Antithesis Design. The media assets he’ll be creating will no doubt be far better than any weak vector art I would throw together, and having a partner with whom to share the design efforts is always rad.

Tags: javascript, Team, tools

I’m in

I made a post saying I was in before, but after seeing all of these other posts I thought I’d update it.

I’m in the Jam again this time, I’m going to be participating with some friends of mine and might stream at least some of my work, presuming I can get it to work. And I’ll be using the RPG maker.

I’m in =D

First jam ever, and my first attempt at making a game in years. This is going to be terrible 😛

Ok – I’m in!

First Ludum Dare.  Pulled in by Deft97, my son…
  • Language
    • Java
  • IDE
    • Eclipse
    • Android Studio
    • (Haven’t decided yet.)
  • Engine
    •  GameShellV10 (My son’s piece of crap that he loves dearly.) Link provided includes the library, and an environment set up in preparation for the coming event.
    • LWJGL as a fallback in case that piece of crap breaks on me.
  • Graphics
  • Sound
    • sfxr
    • bfxr
    • Haven’t spent much time with the second, but it does seem like an upgrade.
  • Hosting
    •  Dropbox

I’m In

I’ve teased the idea of entering a few times, but this time for real.

Tools:

  • Engine: Urho3D
  • 3d: Blender
  • Sound: FL Studio
  • Textures: Substance Designer/Painter / Gimp / Inkscape

We’re in!

Red Crescent (Colin and Will) are in! 3rd Ludum Dare!

 

We will be using:

Unity

Sfxr

Gimp (and Photoshop on occasion)

 

redcrescent

I’m in, and you?

Little time left before the theme will be announced.
I’m a little drunk after a meeting with friends from the local gamedev

What I wanted to say?
I’m in!

Exactly one year ago passed since my last participation and I’ll do my best.
I will try to stream but now I’m going to sleep a little bit)
Good luck to everyone!

Tools: Unity, Blender, FL

Coincidentally

Turns out I have the weekend off. I guess I’ll spend it doing Ludum Dare. 😀

Going to be C# in Unity. Probably 2D, using assets I already have, hopefully (so go, snowman, go!). Still, looking forward to doing it regardless.

Hello Guys and welcome to: High Flyer [DEMO]v1.2.1a!

In this version we fixed the following:

Collision Detection

We added the following:

-Auto Updater

 Yes that’s right, we added an auto-updater to the demo of High Flyer! now you no longer have to come check this site for an update, now you know the features of the update, your version, and the updates version all in one compact program! Excellent!


Finally that we fixed the collision detection errors with the DEMO ( full version got the fix a while a go )

Get High Flyer [DEMO] today! and while your at it why not get one of our other games? I’m sure you’ll have a blast!

High Flyer

High Flyer [DEMO]

Get other games here!

GameGrape Studios

GameGrape Studios (c)’2014. All rights reserved.

I’m In!

Since I’m an old dood, I’ve lost the ability to crunch, so I decided to participate in the “Non-Video Game Entries” category doing a board game before the theme was announced.

Since most board games are “Entire Game on One Screen” by default I decided to do something a little different and condense a full pen & paper roleplaying game in one page.

Heroic Folio 0.0.1
My tools:

– Microsoft Word.
– Photoshop.

A Break.

[10:50pm] Teams full into production. All are become delusional and dizzy. Programmers confusing each other. Takes a break to watch a Futurama.

Ludum Dare 31

Hi!

Im entering the Ludum Dare 31 Compo tomorrow.

Looking forward for a weekend of coding!

Im using:

Unity

Audacity

Garageband.

 

Have a great weekend and see you all tomorrow!