Base code
Almost forgot to share my base code.
It’s just my simple Lua class system, you can find it here.
I hope I don’t fall asleep before the theme is announced, good luck everyone!
Almost forgot to share my base code.
It’s just my simple Lua class system, you can find it here.
I hope I don’t fall asleep before the theme is announced, good luck everyone!
Soon the compo will start, can’t wait 😀
I’ll be using:
☃ Good luck everyone ☃
The first Ludum Dare I enter was the #23 one. Also, it’s was the only successful one…the other ones I failed because I lacked willpower.
So it’s time to enter again. With determination.
Weapons:
Good luck, everyone.
This is my first time, and I’m definitely not expecting to actually accomplish anything! I’m hoping to gain some XP that I can spend for skill points later.
Programming stuffs: Typescript & EndGate
Graphics stuffs: Gimp, off course!
Music stuffs: … ok, ya got me.
Doing the Compo, second ludum dare, but this time I’ll try not to bite off more than I can chew. That means, no trying to make an entire RTS within a weekend.
I’m not sure what I’m doing yet for tech, I guess it depends on what I want to make. I’ll probably use what I know, so either LibGDX + GWT, Flash, plain JS, or paper and crayons.
Time to stock up on snacky cakes
I’m in for my fist Jam.
Tools: Unity3d + Illustrator + Very interesting 3rd part assets.
There are lot of interesting themes, PLEASE DON’T CHOOSE THE SNOWMAN.
I’ll be using Artifakt a java gaming library, and paint dot net for the drawing when I get there.
I’m in for the eighth time, and really happy to compete again. I’ll need to scale back as I have a fancy holiday work party to attend (I threatened my co-workers that I would bring my laptop and work during the party). In any case, my tools and base code haven’t changed, but for the record here they are:
Programming: Visual Studio, C# using XNA 4.0. Really can’t let the library die, I just pull it out each competition and let it limp on. I need to take a day and port everything to monogame and be done with it, but not this time.
Graphics: Paint.NET, Corel Photopaint, Sketchbook Pro, and lots of paper and pencil work.
Sound: SFXR, FamiTracker, Audacity, Baritone Ukulele
Base Code: My custom engine. It’s a pretty extensive collection of input, sound, and graphics wrappers with a really great camera and animation support. No changes from last time, but there are so many goodies in there that I’ve pretty much abstracted out XNA from the library. Seriously steal my code.
Font: For any text display, I have been using a free font from http://www.proggyfonts.com/, specifically Proggy Square. I have converted it to a spritefont (PNG) for use in XNA (both full size, and something that fits in 8×8 for NES style graphics). The original font and converted formats can be downloaded Here.
So, less than 2 hours before the competition is off, and I have finally decided that I AM IN!
Given that I live in Scandinavia, I am about to go to bed, with the objective of waking up to the theme announcement.
I plan on implementing my game with javascript using Phaser.js.
(wow, I have been rewriting this “I’m in”-post over and over; it’s just words, right?)
This is my 4th Ludum Dare and I’ll be using the following tools.
Language: Java with LibGDX
Audio: sfxr/bfxr
Graphics: Paint.NET & GIMP
Looking forward to theme reveal. Good luck everyone.
I’m in!
this is my first LD :33
•my battle station:
*Programming stuff : Game Maker Studio;
*Art stuff : My brain (? GMS built-in editor;
*Music : uhmm i got have to think in something… .
*Sound effects : BFXR;
-Gabb
With cocos2d-js, brackets and love for game
Just uploaded my project base I will be working off here:
https://github.com/wiltaylor/LD31
Not much in the way of base code. Just a repo setup for source control with VSUnity installed so I can use Visual Studios and my buildall package installed to help build for multiple targets easily.
Good luck everyone :).
I kinda want to participate, but I don’t know how motivated I’ll be tomorrow… (LD starts at 3am where I’m located, not staying awake till then.)
As usual my tools will include:
Fourth time participating!
Using Flixel and Flashdevelop, Gimp and Audacity… maybe my Guitar for the music, depends on the game, who knows?
Good luck to everyone!
It’s been quite a while since I made a game for Ludum Dare! I’ll be entering the Jam with @GameDevDave, flexing my (out of shape) AGS muscles again.
It’ll be a real challenge, since I’m attending the AdventureX conference on Saturday, and I’ll be working on Monday, so I actually have very little time. With that in mind, I’ve made sure I have a working game template in AGS before we get started. It’s not much, but it brings things up to speed with our previous entries in terms of basic point & click mechanics.
Not a clue what it’ll be about, of course. We’ll just have to wait and see.
Aiming for a reasonable 320×200 resolution, and VGA palette. Nothing fancy – we just want to get something finished.
Remember that when the theme is announced, the website usually shuts down for a while. The theme is available on Twitter, of course…But what you might not be aware of is that the theme is announced on IRC, with lots of people watching! The channel is silenced while the theme is announced, then a couple minutes later it’s un-silenced and everyone celebrates or complains…It’s an all-around fun event! So join us on IRC in a couple hours. I’ll be sticking around a while after the announcement to brainstorm game ideas with everyone in the channel!
…
(…unless the theme is ☃, in which case I may be completely out of ideas)
Tags: irc
I didn’t participate in a while, but this time I’m in for my 3rd Ludum Dare.
Language:
C#
Libraries:
– my gameapparat Engine (or XNA as an emergency fallback in case it fails
)
– maybe Farseer Physics
Tools:
– Visual Studio
– Photoshop
– Allegro Sprite Editor (maybe)
– Spine (maybe)
– sfxr/bfxr
– Audacity
Base code (in case i end up using XNA): download
I’ll try to make something not too complex because I have family commitments on Sunday. So, I’ll have less than 48h to work on it 😛
Good luck to everybody 😀
–
Programming: Flash / Action Script 3
Graphics: Photoshop / Illustrator / Flash
Sound: as3sfxr, Bosca Ceoil, BeepBox
–
Edit: “Illustrator / Flash” included on Graphics after considering to work with vectors instead of pure pixelart. I work faster with vectors than pixelart and I don’t have too much time.