3 HOURS!!!
Three hours to go
Three hours to go
This has been the first ever game jam I’ve participated in, and it was awesome!
You should rate and review and youtube let’s play my game before time runs out…
HURREH!
http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=52223
Well, My first Ludum Dare is about to wrap up! IN 3 HOURS!!!! I’m pretty suprised that I actually got 48 votes. For some it may seem small, but pretty much all the votes were positive. Plus this is my first time :3
Looking for something to rate with only 3 hours left? Take a Look!
I had an absolute BLAST with this. Will compete again.
My Game: ludumdare.com/compo//ludum-dare-32/?action=preview&uid=48756
So Mørke is my first attempt ever at making a game for Ludum Dare.
It has its obvious flaws but generally I’m pleased with the result.
I’d like to say thanks to all who commented/voted on the game. I have a few thoughts based on those comments plus I made a video play-through of the game:
For fun, and so that you don’t need to play my game, I have also recorded a video of me playing the game. It includes all the endings so that the people who thought they might have missed something can finally sleep again with peace of mind.
regards,
Peter
Rage the Stage was our 3 game and the first as a team of 3 people.
We accepted the challenge “why not try something new“.
So no Java and no Libgdx. A bigger challenge for sammakko as for me.
For our 3th game we used Godot Engine. I’ve had some training with the MiniLD #58 – MuMoPo.

Preparation
Our only preparation was thinking during the theme voting about what game we can make with the themes.
Unfortunately, for An Unconventional Weapon we haven’t any cool idea!
Jam session
dark3zz (soundcloud.com/dark3zz) has joined us for the first time with his amazing equipment.
For us, he was big source of inspiration and pushed us forwards.

What worked out well
– teamwork (first time working in threes)
– no major problem with Godot
What didn’t worked out well
– only on the last day we had a working game to play and improve the gameplay.
Need improvement
– no more music game and no more e-guitar 
Many thank’s to
sammakko – the main programmer
dark3zz – master of music
and YOU – for helping to improve the gameplay and voting


Picture are from the post jam release.
Windows 64bit
Windows 32bit
Linux
OSX
Tags: godot engine, post-mortem
I didn’t want to go with another “kill ’em all in a funny way’ so i decided to make the game the zen way:
After coming up the stairs from the cellar you find your building occupied by brutal aggressors. But instead of waking your inner Chuck Norris you decide to heed the Dalai Lama’s advice and pacify them with a smile.
I mean literally.
Due to some family business i had to attend to i didn’t have enough time to spend on this idea, so i went for the jam, but that only bought me a few hours more as it was monday and stuff had to be done. The game still was not even close to what i thought it could look like.
So now i finally got around to add some asal to the post-compo version of ‘Compassionate action’ that i wanted to have in the first place (e.g. filters, the inapt designers secret gfx sauce).
Befor i couldn’t really implement the visual style that i had in mind, also the viewport of the game was too wide, you could see way too much to be interesting, but with the added honey this works way better, it is almost enjoyable. It comes a lot closer to what i envisioned.
It is still not exactly what i had in mind gfx wise, but when does that ever happen. It would be nice to have had more background gfx still, but thats something for later maybe.
See the before:
and after:
All in all i am very content, i learned a lot, again, and that is what it is really about, to learn how to do what you love, and then one day, maybe, make a real game that is addictive and fun to play 
So check out the JAM entry version and vote on it, or see the POST-JAM version to get a feeling for what i was going for.
goeth forth and codeth
Tags: post-compo
With only a few hours left, there’s still time to play and rate In for a pound!
It’s worth it just for the intro!
Still time left to try out “Downbeat“, my compo entry:
Music as a weapon! Also, 48 hours isn’t a lot of time to get much gameplay done, so do you think a longer, more complete experience would be fun for me to make? Maybe something with bonuses for a string of perfect combos and such, and of course more music variety.
Just need 8 more votes to reach 100, this would be a great achievement for my first Ludum Dare!
(This is probably the lest effort I have put into a self advertising post…)

So, as we get closer to the end of LD#32, I’d like to thank everyone who played, rated and/or commented on my rushed and crappy entry, Berry The Last Straw. I’d also like to thank everyone who just peeked upon the page ;), everyone on the IRC channel and everyone who answered my noob questions here on LD! :3
This first LD has been a great experience so far and I’m surely going to come back for more jams, compos and the mini-LD. I plan on making my entry into a full game (after the puzzle I’m currently working on) and I also want to see your entries, should they turn into a full game! 
I’ll put my crappy timelapse online soon (didn’t have much time because of work), a “full version” of the ost and will try to keep playing the most entries possible, even when the jam ends. I couldn’t play all the entries I wanted (and I bookmarked a LOT of entries), but all the games I’ve played I tried my best to enjoy as much as possible!
And, again, Thanks! Wish you all the best (for your games too)!
See y’all on the next LD (or whatever game jam we might bump into)!
Cheers!
COPY GUN!
COPY GUN!
COPY GUN!
Thanks for playing and rating our game (still some 2 hours left at the time of writing this, so try COPY GUN if you haven’t played it yet)
We will be working on a post-compo version with more worlds, levels and polished controls and effects, following the amazing user feedback we received during the last weeks.
Follow us at mandarinagames.com/blog or on our twitter and facebook accounts to keep updated on its progress.
THANKS!!

The LD 32 Entry: http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=39898
The Other: Simple Squares (it is on sale)
Look at all these exciting things people are saying about Billy McMath Solves Problems! Boy, it’s too bad you were too busy playing other games and eating bon bons to play and rate this legendary title! Darn! Shoot!
But wait, it isn’t too late! You still have nearly two hours to tell me how much you love my game! Your dreams can still come true! Don’t pass up this opportunity to leave a comment on your favorite game of all time!
Play and rate Billy McMath Solves Problems immediately!
This was my first Ludum Dare and as its ending inches ever so closer, I’d like to thank again everyone who commented on/rated my game. I got incredibly positive feedback, which I still can’t really believe.
So a big thank you again for everybody! 
(there’s still a bit of time left, so hey, if you’d like to you can try my game here)
Hello people, this was my first Ludum Date and first game jam ever and I’m really happy! I got around 50 votes and a lot of positive feedback, and I really wasn’t expecting that. This community is awesome and I wanted to thank everyone for participating and making it what it is! As I said in a previous post, I intend to develop my entry further into a full game.
If you haven’t played it yet, then this is your last chance to play and rate Maggie!
Play with a magnetic field generator, build bridges to cross gaps and SLAM TONS OF STEEL ON YOUR FOES’ FACES!
