LD32 April 17–20, 2015

I’m in again.

In for round 2. #LD30 was my  first try.  Ranking was from #535 on Humor to #1176 on Innovation. I was only following a GameMaker tutorial, but for me it was a win just to finish in time.

Basic game this time around, but I won’t be using a tutorial, so that’s a new step for me. I’ve done fair share of web development, but I’m still new to gaming.

Tools:

  • Unity
  • Visual Studio for coding
  • Texture Packer or SpriteMaker depending on theme
  • Anything from CS5 but most likely only Photoshop
  • Bfxr for sound effects
  • Magix Music Maker for background (only if I have time, I refuse to use the song maker)
  • Audacity – to convert mp3 to Ogg

Only two goals. To have fun, and finish in time. Everything else is gravy.

 

Introducing “Ripple”

Hola!

This time I’ll be using my home-brewed Clojure framework I worked on specifically for Ludum Dare! It’s called Ripple and you can find it here: https://github.com/stjahns/ripple.

You could use it too, if you want, I guess. It’s super buggy and mostly undocumented, so you probably shouldn’t ;).

I ‘remade’ my previous Ludum Dare entry using it here: https://github.com/stjahns/space-roach-exterminator-II, so it totally works and stuff!

Comments

16. Apr 2015 · 02:19 UTC
I’m so happy someone is using Clojure! That’s awesome! I’ve always wanted to use ClojureScript for a LudumDare project, but I’m just not quite there yet in my mastery of functional programming. Especially when I consider how it applies to a game framework.

Thought Reactor is in!

This time around we will be teaming up for the 72 hour jam. This is our fifth LD and its time to get hyped! Last LD, we had a successful compo entry and for LD32 we’re going to leverage the whole team instead if flying solo.

Having completed two LDs now, one jam and one compo, we’re beginning to get the hang of the best practices. Our goal with this LD is to maximize our team workflow by utilizing version control and task oriented strategies.

We are using some new tools this time:

  • Unity 5: we have stuck with Construct 2 in the past but are hoping Unity’s workflow will make teaming up easier than with C2
  • Tiled: if we decide on a 2D game
  • Blender: if it’s a 3D game
  • Photoshop CC: a given
  • FL Studio 11: would love to record some electric guitar – time permitting
  • Bfxr: because it’s awesome
  • SourceTree: for Git version control
  • OBS: streaming this puppy live @ http://twitch.tv/thoughtreactor

Good luck to all the jammers! Have fun, learn new things and don’t forget to play games!

Ten Commandments

LD’s been a good teacher to me and I’ve learnt a lot of programming languages and tools since. But for me, LD’s not a good investment. I have school and workplace and that’s where I invest, but they don’t teach as much as LD does. I make games for school and work, so I compo or jam to learn how to make one.

Here’s my way doing each concept after my first attempt on LD (about two years ago) and I’ve not been making a good game for LD since (tho I only been on three LDs, four with a canceled one). This works for first time programmers such as myself who indulges more to learning rather than making.


D-X


1. Fifth Vote

Here’s where you start LD, not the D-day. Get your tools and the code you’d want to learn ready.

2. Hello World

Make sure you know the basic code and have at least make a hello world out of it.

3. Generators

You can find it anywhere for any assets you’d work with. Try to ‘master’ your tools before D-1.


D-1


4. Pen, Papers, and Coffee

Amazing tools for D-1. Make sure your mind is free from chain that binds and start scratching.

5. Mix-a-Lot

You will see lots of themes on fifth vote, so make a gameplay that fits ALL of them.

6. Pre-Assets

Start scratching your assets too. Whether it’ll fit your game or not. Junks might even help you.


D-Day


7. Finalize

Spend the first 12 hour (or 6 if you’re an experienced game designer) of LD to finalize the design.

8. Codeblock

If you ever hit the brick wall and can’t code the way you wanted, be flexible and do what you can instead of forcing your design to happen.

9. Google’s Resources

You should never get out of assets at this point. Use whatever google can offer so long as you don’t break the creative copyright.


Final Hours


10. Stop

Don’t hit the last minute mark. Stop making your game around 6 hours before the bell rings. Use the remaining time to make a clear end-game, spray off the bugs, pack and upload the game, then sip some more coffee.

 

In For Another Go

Will be joining the compo and using the base code I’ve been refining the last few Ludum Dares. It’s available here.

Code: C using Visual Studio 2013
Art: Paint.net
Sound: Bfxr and Audacity.
Music: autotracker.py, unless I can find an easy to use tracker in the next couple days.

Best of luck to everyone.

I’m in!

I have no idea what I am doing!

Tools:

  • GameMaker: Studio
  • Photoshop
  • Maschine
  • Pro Tools
  • Power of Greyskull

I’m in

Gonna be using:
stencyl
photoshop
maybe audacity

We’re In!

Ex Nihilo Studios, LLC is excited to join our first Ludum Dare, #32!

We will be developing our game using our custom game engine written in BlitzMax – so we should have a playable game for both Windows and Mac platforms at the end of this competition. We are pleased to bring ShroomArts onto our team for this project – we are excited to see what kind of pixel magic he will be conjuring up for our game.

Cheers to all the developers out there gearing up for LD32!

Gil Villarreal

Owner

EX NIHILO Studios, LLC

www.exnihilodev.com

re: “That’s not a theme…”

theme
THēm/
noun: theme; plural noun: themes

    1.
    the subject of a talk, a piece of writing, a person’s thoughts, or an exhibition; a topic.
    “the theme of the sermon was reverence”
    synonyms:    subject, topic, subject matter, matter, thesis, argument, text, burden, concern, thrust, message; More
    thread, motif, keynote
    “the theme of her speech”

Oh, please. So many people are saying that, but often incorrectly. Anything that provides the subject matter regarding a thing can be described as its ‘theme’. And different elements of a game can have differing themes. I’ll grant that I can agree with a few of the theme complaints, but mostly all this theme-hate is really just perplexing.

What I want to know is: where the hell is everyone’s imagination at? It’s up to the individual developer to come up with interesting ways to use the theme. Isn’t that the whole point of this exercise to begin with?

Comments

16. Apr 2015 · 06:51 UTC
The whole point of Ludum Dare is to complain ’bout the theme 😀
Shades
16. Apr 2015 · 11:49 UTC
0_o

I’m in!

I was dissappointed that I couldn’t participate on the Global Game Jam a few months ago, and this is my first game jam ever. I have also heard from some indie developers that often organize internal jams, even though they are undergoing the pressure of the development of another game; that makes me think it’s really worth doing and exciting!

Tools:

Graphics – Photoshop, Maya

Engines – Unity, Flash

I’ve told a couple friends and it is their first game jam ever as well, so we expect to undergo a lot of doubts and pressure, nothing that can’t be dealt with :) I have done several games in the past in one month periods, and it’s already a lot of pressure, its very interesting how things will turn out!

A disappointment.

My laptop will not work anymore :/. I need to send it back to the shop and get it fixed. I will not be participating.

Comments

Tripl3Fac3
16. Apr 2015 · 07:14 UTC
That is sad to hear, well just make sure can make it for the next one!

We’re in.

Team of @Trurkowski and @Riv_Roy

We’re. In.

Using:

Unity 5 Game engine.

GIMP for art.

Logic X for music.

Pro Tools (and a few synthesizers) for sound design.

Back Again

I’m back again, hopefully I can spend more time actually building a my game rather than arguing with Unity’s 2D physics engine.

Another first timer – I’m In!

Super excited to be participating in my first Ludum Dare!  I’ve dabbled with a number of games and game dev technologies in the past, but always wanted to do the dare.

My tools:
– Unity 5 (2d)
– Paint.NET
– sfxr for sound effect generation
– autotracker.py for music generation

No clue what I’ll build, but I am excited for the challenge!

Participating, maybe

I’d like to create a game this weekend, but I’m not sure yet if I really will do something. My last two entries were kinda shitty, so here’s hoping I can gather some motivation and actually make something worthy. I would use either Unity (together with my base code, Event System, DOTween, and some other plugins from the asset store) and not care about Chrome users, or the luxe framework if I’d fancy a 2D game.

9th time’s the charm, right?

Surely, I know what I’m doing by now, right? I’ll be at twitch.tv/furretturret a couple of hours after the theme’s announced.

Goals:

– Do better. Well, do “better.” Get higher numbers? Have extra fun?

Tools:

– Unity + Visual Studio

– Paint.NET, probably

– Garageband? Yeah.

I’m in

Not much time for this LD but I’ll try to make something. Depending on the theme I’ll use :

Html5, Js & Firebase or Unity 5

+ Blender, Gimp, Inkscape, Ableton Live

+ Tea !

Looking for an artist!

I’m a programmer looking to form a small team of three.

I’m currently looking for a pixel artist to do design work, contact me via Skype if you’re interested.

Skype: OzcrCoding

I’m in – first time

This is my first time I’m participating in Ludum dare, therefore I’m not sure what to expect and how it works, but I’m super excited!

I’m a front-end developer but with very little experience in game development, I’ve made 1-3 games in Flash about 5 years ago, but recently me and my colleagues came up with a great game idea, so now I’m trying out my game developing skills once more, this time in html, css and javascript. Wish me luck! … and I wish you all good luck!