LD33 August 21–24, 2015

I am in!

I am finally able to participate in my third Ludum Dare event. This time will be different however, the first two times I did the game jam with a team of friends.  This will be my first time going into the competition solo.  The best part of the Ludum Dare experience for me is not the thought that my ideas could come out on top or my art will blow someone away, but rather the wealth of feedback from the community.  Be that in my game design ideas, code reviews, art suggestions, sounds, music, writing, or an interesting creation by another member of the community that gets my wheels turning.

Engine: Unity or Duality (C#)

Graphics: Inkscape and/or Gimp and Photography

Music: Garage Band (anyone know of a place to get more samples?)

Sound FX: BFXR

 

Good luck to everyone, I am excited to see what you do!

I’m in

Im in.

Here we go again!

This will be my 3rd attempt at this, let’s hope all that will come to make me actually competent.

I’ll be using

PhaserJS as my engine

WebStorm IDE

Aseprite for “Art”

LMMS for “music”

Probably SFXR f0r sound effects

 

let’s do this!

We are all up in there

Unless things go horribly wrong within the next several days, I fully plan to participate in LD33! Probably I will use Unity again, although my heart still belongs to HTML5.

On top of that, I’m gonna try to stream my development and play a bunch of your games live during the rating weeks. I can be a very harsh critic, mind you, but I will do my best to give the most honest advice I can.  So please look forward to that, the excitement should probably be enough to keep you awake every night until the jam.

In the meantime, you can play all two of my old Ludum Dare games!  One of them won a gold circle! But could my LD33 game perhaps win even more gold circles?  Only time will tell.

Comments

NeithXD
20. Aug 2015 · 15:21 UTC
Your last entry was hilarious! I watched the ButtonMasherBro’s play it on their twitch stream, we all agreed it as awesome! Look foward to seeing what you do this time around!

I’m In.

Hey there!

I’m probably not going to be able to do this for a while, so I thought I’d fit in one more LD before my college work consumes me completely!

My tools will be:

  • (shamefully) GM Studio, still not confident enough with C# yet.
  • Aseprite (maybe) or just Paint.NET.
  • BFXR
  • Audacity
  • I can’t make music even slightly, so I’ll be entering the Jam and stealing Royalty Free Music, as usual, like the peasant I am.

Really looking forward to this one.

Taha

Comments

HiddenDepthGames
18. Aug 2015 · 16:55 UTC
dont be shameful about GM! Look at Vlambeer 😉 Good luck!
uheartbeast
18. Aug 2015 · 17:01 UTC
Love GM. :)
Andrew Deem
18. Aug 2015 · 17:22 UTC
There is nothing wrong with GM! So many beautiful games have come from that engine. :)
rnlf
19. Aug 2015 · 07:10 UTC
Even though I don’t use it, GM is perfectly fine. Many great LD games were made with it.
23. Aug 2015 · 11:31 UTC
Sorry, I didn’t see the response! I’ve used it for a number of years, but I need to move away from it :)

I’m in

I’m going to participate in this Ludum Dare.

I’ll proabably be using:

  • Unity3d as game engine
  • Visual Studio 2013 Community Edition as IDE
  • C# as programming language
  • Paint.NET for graphics
  • SFXR or something similar for sounds
  • Pixitracker and Audacity for music

I’m in!

Tried to participate last time and failed massively. I blamed it on the category but in reality it was just me being unprepared. But now I am prepared 100% and ready to go!

Tools

  • Gamemaker: Studio (Professional Edition)
  • Paint.NET (Maybe…)
  • Sfxr
  • My mind
  • Food and water

I’m just going in alone but I’m excited and confident that I’ll make something for LD. I hope everyone has fun participating!

I’m also in! (OMG)

I’ll only be able to do the jam for ~24 hours because of real-life commitments, but that should be enough time to make something. Instead of listing my tools, here’s a joke for you: who is the official Ludum Dare rapper?

Dr. Dare!

That joke only works if you pronounce it da-RE. Uh, here’s a second joke: what was Dr. Dare’s groundbreaking album?

Straight Outta Compo!

That wasn’t very good either, but give me credit… I only had forty-eight hours! Ha!!!

I am in.

Me and my team are in this weekend.
This time around we got a game maker licence to publish to HTML5. Hoping that will help us get lots of people playing and leaving some good constructive feedback.

Comments

AlfaTrion
25. Aug 2015 · 01:37 UTC
Thanks again for having me on your team. I had a great time and learned a bit too. How could i ask for anything more?

LD_33_1

I’m in and I’ll be working from this adjustable tiny sit/stand desk in my tiny house.

Processed with VSCOcam with f2 preset

I’m new and hi and ready and go.

Hey I’m new here so a big hello to everyone! I hope to be able to enter the Jam and I hope I’m not too late :S. I’ll be entering on my own

I’ll be using the following tools:

  • Game Maker Studio
  • Audacity
  • REAPER
  • Paint
  • Myself (I’m a Tool)

Hopefully this is all okay, I’ve read the rules and guidlines and I’m keen as a bean!

Comments

18. Aug 2015 · 17:46 UTC
Hi! You don’t worry about whether or not you’re “allowed”, everyone’s welcome and it’s great seeing new people making games for ludum dare! Good luck!

Looking for an artists (Unity)

Hello Everyone,

Me and some other mates will take part of the next Ludum Dare We need artist as we are all programmers ( at the last year of our master studies).

We already took part to other game jams: GJ2015, GameCraft and we won the UKIE Jam. We went also to Hackatons. We mostly use Unity; 2D or 3D we don t have preferences and it will depend on the theme.

We like to have fun as it is the most important thing in this kind of events, and when taking about games we range form Fallout to Super Smash Brothers. If you want to join the fun just let us know.

Cheers,

Andrea

Tags: art, gamedev, jam, LD33

Comments

MechanicalLife
18. Aug 2015 · 18:51 UTC
Hi there, I’m and artist and animator looking for a team! send me a mail and I’ll give some portfolio stuff if you would like :)

I am so in

This will be my very first participation in Ludlum Dare, can’t wait!
To make it even more fun, I will try to participate in the combo.

(Edit: Anyone that have an office I can crash in Boston?)

My Tool choices

  • Engine: Engine? Where we are going, all we need is canvas!
  • Language: JavaScript
  • Art: PhotoShop / Illustrator
  • Sound:  sfxr

My goal is to make something that works equally well on web and mobile devices.

oh g-d i might be making a thing for this thing again

WHY ;_;

(….shhhhh……

 

 

those open parentheses really drive you nuts later; my present to you! you should put some extra closing parentheses in your game for to make good for it ^_^

 

edit:

APPARENTLY BACK BY POPLAR DEMAND IS THE CLOSING PARENTHESIS! :- )

 

edit edit:

turning into a real LIVING DOCUMENT up in here, yo

Comments

18. Aug 2015 · 18:00 UTC
OH RIGHT TOOLS

I’m in for the first time

After going in and out of game development for about 12 years and not really finishing anything, now I’m trying to dive in game dev for real.
So I hope this Ludum Dare can be my turning point, to make a simple but complete game in just 48 hours (fingers crossed!)

Tools I’m going to use:

  • Game Engine: Unity3d
  • Programming language: C#
  • Graphics: Probably GIMP or some pixelart editor
  • Sounds: SFXR or something similar

By the way, notably I’m not an artist, so you can expect programmer art.

Good jam for everyone!

 

I’m in, again

Going to try this again. Not sure for the engine maybe something JS based (Phaser perhaps). Blender for models, photoshop if 2D. bfxr for sound effects and it2everything for music.

I hope it goes well this time.

Little warmup exercise

I’m in, and because I felt like trying something new, I had a look at Crafty.js. My friends behind the Dining Philosopher account seem to be quite happy with it. So I timeboxed myself to two hours this evening to make a little procedural Canabalt clone.

ld33warmup

Play it here! It should get harder over time, both because your speed increases, and because the jumps become more difficult.

The source is on GitHub. The generation algorithm could use some tweaking and I suspect there is a bug somewhere, but I’m pretty happy with how it turned out in just two hours.

I made it to level 4 so far. To what level can you get?

Comments

18. Aug 2015 · 19:53 UTC
Hey! I’m not in reach of a keyboardor mouse connected computer ATM. Overwhelming enough my chrome browser on android opened your game (you have to love JavaScript’s ability to run nearly everywhere) and I could watch a nice explosion animation. Could you code some support for touchscreen input? That would be cool ’cause I’d like to worship your work and try your game. If you need help coding the touch input support, just ask me or Google 😉
19. Aug 2015 · 09:13 UTC
It was just a small 2-hour exercise, so I didn’t have time for that, sorry! It should be trivial to add… you can fork the code if you want to.

My first ludum dare!

I am sooo excited for ludum dare 33 and i plan on entering. i will be using gamemaker as the engine, bfrx for the sounds (along with audacity), gimp to make my 2D sprites, and lmms for the music.