LD33August 21–24, 2015

Very basics are done

screenshot I have the very, very basics done. I know the art is crap but that will improve when i polish it and stuff. My idea is to have your monster evolve through time as time progresses. My idea is that each time you complete a level, you will advance in era meaning that both you and the technology will evolve. Your monster starts off as a blob but can become something scary or cute dependent on your choice.

Things I have left to do:

complete most of the gameplay tonight,

add music,

sound effects,

improve art,

polish,

particles,

basically too much stuff!

Into the bin!

not_what

I am really not feeling this idea, Gonna take a fully 720 and make it more action based:

 

fluffy

 

Made a tileset and now am making levels!

Comments

22. Aug 2015 · 16:38 UTC
nice! what is the tool? it looks nice.

Equipe trabalhando kkkkkkTheresinha,Guilherme,Larissa e Lenon

 

print

Reactions

Finally got my AI reacting properly and not using they psychic abilities to clock the player through the wall.

 

This is taking longer than I had anticipated, still need to get them to run to different places of safety, currently it’s just wherever they started from.

@WASDMagician

http://wasdmagician.wordpress.com

Full Recovery

So I think I’m finally at a point where I’m satisfied with the basic world map. I painstakingly put in each wall and ball by hand to make sure it was as right as I could get it given the time constraint.

Capture1

274 Tiny bawls

bawls

76 Variously sized wawls

walls

 

Ludum Dare has really pushed me to do my best. So grateful to have this experience. I’m doing a lot better than I thought I would and not falling completely on my face for my first LD.

Progress 1

I wasn’t feeling this theme at all, so I just started composing. The song I composed actually inspired me, but I fear I might not have enough time to finish the game now.

Anyway here is the song, I’m really happy with it:

Day 1 Progress – Beastial Beats Tour

So I did the classic Ludum Dare trick of calling a character “The Monster” to get past the theme. Yay!

In Beastial Beats Tour you’re The Monster, the world’s greatest DJ, and must wow the crowd with your epic rhythm action performance skills. Learn the moves that score you the most points and discover combos to maximize your fame by creating face-button combinations in time to the beat.

Be careful though, as your DJ skills are truly monstrous. Too many sequences aimed at the same audience members will result in face-melting carnage.

Beastial Beats Tour - Day 1

Beastial Beats Tour – Day 1

Day 1 was surprisingly good. I have never built anything like this before, so I was expecting it to be really tough… but I’ve finished all core gameplay features in my first 13-14 hours! For the first time ever I actually have an entire Sunday to polish and tweak. Wasn’t expecting that with a new genre and a musical focus (something I’ve been terrible at since the dawn of time).

Still, trying not to get ahead of myself. I’ve got a lot of explaining to do, which you can probably tell from the nonsensical GIF above, so tutorials and a short ‘campaign’ will be top priorities after I get my simple DJ and Audience art in.

Still IN :P

promo_pic1Well, I’m not sure if I’ll be able to finish something playable, but I decided to do a ridiculously simple game, using like one, simplest possible mechanic. As it turns out, I know next to nothing about OOP in JavaScript, should have read on Phaser a little bit sooner, and documentation, although mostly great, isn’t that neatly organized IMHO. :)

However, I definitely like the fact that I did some progress at all. I miss some kind of intellisense or decent code completion, and JS’s strict mode isn’t strict enough, but I can see what people see in HTML5 games. For me it might be that I’m never going back to Flash. Pretty awesome.

Taking notes if I ever want to stop experimenting during LD and actually do something decent – but so far, I’m really not that disappointed with myself. 😉 I can see other participants are making some cool-looking games. Neat!

Tags: LD33

The prettiest Placeholder

idk2

This is shaping up to be dumber than I thought.

Comments

NikinCZ
22. Aug 2015 · 16:50 UTC
This must win in theme category. Made my day. 😀
23. Aug 2015 · 02:45 UTC
This is just…awesome!

We’re awake

This is what we did last night:

Come watch us make games!
http://twitch.tv/laxeot/

Getting there!

My game’s been coming along nicely. Here’s a close up of my character (some kind of broken spirit):
Progress 2

 

 

 

 

 

 

Now I’ll go eat and take a break. Happy game-making!

MonsterTornado !!!

Status
Oh… need to make the screenshots better xD….

Let the Monster Tornado  begin !!!

core done, now for a break.

Pulled an all-nighter to get the game in a good place, here’s where I’m at:

Unity Web Player and Downloads available here: http://vps.manicnorth.com/ld33/index.html

StartScreen  AttackingPlanets DestroyingAPlanet

 

You play as a monster / machine flying through space landing on planets to replenish and destroying the natives (and the whole planet) in the process.  Currently working on a round of polish to make it feel a bit better, after the break I’ll probably start adding more mechanics.

Cheers, and good luck all!

Day two: Start!

With day one down and day two beginning, now is a good time to finally post our progress.  We spent most of the night brainstorming and coming up with mechanics for those ideas (it was really hard not to do a typing game called grammar nazi!).  Once we settled on an idea, we started jamming!

20150821_204253

We are currently working on getting the basic mechanics implemented.  The basics of movement are in, but we still need to flesh out picking things up.

 

To compensate for the short post, here’s an image from the brainstorming:

20150821_225430

Yes, that’s a drag king.

 

12 Hours when you don’t know what you’re doing…

So, I still have no idea what my game is going to be. I’ve sorta been coding and hoping something would pop up. Compound that with picking a language you’re still learning and libraries you’ve never touched and you spend most of your time reading docs and not really getting anywhere. And I can prove it!

At around 47 seconds I raged and rm -rf’d the code base and started again.

 

Well, let’s see how much further I can get after I have some sleep.

We chose a Game!

Greetings everyone!

Ariedhan here directly from Gran Canaria.

So, just a brief recap about what we’ve been doing for this first 8-9 hours.

We started just as everyone else, with a couple of hours doing Brainstorming. After many awful ideas we came up with 3 that seemed to have jamming potential:

  • The Kraken: You are a kraken and your job is to sink boats (pretty straightforward…) The cool thing about this game was how the player progressed, first by controlling a little kraken which only attacked swimmers, and then, after a few attacks the kraken would grow and attack ships, from small fishing boats up to great aircraft carriers.
  • The Dracula: This one was an stealth game. The player controlled a vampire who had to kill alone victims without attracting any attention in order to get their blood. You could use different type of attacks, the more brutal the attack, the more blood the vampire will suck but also the slower the attack would be, making it easier for someone to spot the vampire and try to kill him.
  • The Devil Acolyte: This is the game we are developing. The players play as a mad devil acolyte who wants to bring the apocalypse. To do so, he needs to summon different demons from an altar using blood to paint the sigils. The blood will be obtained by killing either chickens or farmers. Once he has enough blood he then goes to the altar and summons a demon by drawing the sigil first. He then transforms into a Demon, goes on with the killing in order to obtain more blood and summon a bigger demon… This goes on until he brings apocalypse or when he dies, whatever comes first.

Here is the first concept of our acolyte, we hope you enjoy!

 

CultistCharacter02

Roundup Nr. 1

I (nearly) finished the AI of my fleeing Humans, now the only thing missing is:

XP gain and Level ups
Level House placement
Level Human Group placement
Enemy’s
Level Enemy Group placement
Fellow Zombies
Fellow Zombies give lifes
Death
Shop
Music
UI -The good one-
Enemy Zombies (maybe)
Character Model
Character Animations
Human Model
Human Animations
Enemy’s Model
Enemy’s Animations
Making it good looking
Lets hope it works!
Here a little sneak peak!
Fleeing

 

 

Caution…


LD

Yep, that’s the very start of the game. Even supporting multi-language. :3

 

If I made…

a game where you’re a Mexican fleeing from Mexico to usa and the boss is donald trump. Have I crossed a line?

-Someone in Ireland who only knows Donald Trump tries to make Mexicans look like monsters and wants to make a game where you shoot donald trump :/

Comments

22. Aug 2015 · 17:03 UTC
One thing I think is good to remember is, “Art should comfort the disturbed, and disturb the comfortable” — a paraphrase of a poem by Cesar A. Cruz.
RadMcCool
22. Aug 2015 · 17:14 UTC
Thanks for feedback. That paraphrase is now on a note stuck to my pc 😛

…

So… Just now, all of a sudden, my game wouldn’t run anymore. I though it was weird, since I shouldn’t have modified anything that would make things explode at random times… Well, since gdb wasn’t helping a lot, I tried to see how much free memory I still had… Just… look at the print screen:

gfm_ld33_0003

125 MBs free…

Since it was the first I was streaming, chronolapse was on, two browsers were open, a few GIMP windows were also open and was coding my game, I blamed all the softwares (and not the stupid person that started ’em all) for the lack of memory. No big deal, after restarting the computer everything should be normal again…

Or not…

My game still wouldn’t run and gdb was still breaking in random places. Now I had to admit it was something on my code that was causing it. After trying to make in run again and fixing a unrelated bug, I noticed the it started to happen after I added a new “object”.

When I looked into its initialization function, it was quite clear what was wrong. This is how it looked at the time:

gfmRV mob_getNew(mob **ppMob) {
 gfmRV rv;
 
 ASSERT(ppMob, GFMRV_ARGUMENTS_BAD);
 ASSERT(!(*ppMob), GFMRV_ARGUMENTS_BAD);
 
 *ppMob = (mob*)malloc(sizeof(ppMob)); // <---- pay attention to this line
 ASSERT(*ppMob, GFMRV_ALLOC_FAILED);
 
 rv = GFMRV_OK;
 __ret:
 return rv;
 }

Instead of alloc’ing enough memory for the object, I was only alloc’ing enough for the object’s pointer. So, when the game tried to update it, it would modify random places in the memory. This was the cause to the random crashes.

Well, lesson learned (once again). Coding in C can be *fun*.

 

Comments

22. Aug 2015 · 17:04 UTC
“Guys! Look what you’re doing here! You’re dereferencing a null pointer! Open your eyes!”

–Bret ‘the Hitman’ hart
22. Aug 2015 · 18:58 UTC
Are you using valgrind? Use valgrind!

Don’t know where i’m going but i’m going there …

 

Capture d’écran 2015-08-22 à 19.04.17

Abductions

Well, little humans can now be lifted by my UFO :)Untitled

Monster Truck Monster

Making good progress!

  • Couldn’t help but make the Truck faster 😉
  • I’ve added collisions, collision effects,
  • Win/lose conditions and screens.
  • Title screen and level select screen.
  • Exhaust fumes effect.
  • Truck now tilts left/right when turning.
  • Camera shake.
  • Other stuff :)
  • Gameplay UI

Having fun!

Next up are some real levels and better “people” behaviour and I want to get buildings spawning people.

DAT.NOT.MY.GAME! First Prototype WebGL Build Released!

We made first WebGL build of our unnamed project!

You can test it here.

Video is below:

Comments

xWarZonex
22. Aug 2015 · 17:40 UTC
The animation are really smooth, looks promising!
22. Aug 2015 · 21:56 UTC
Yeah, I really like how they baddies follow you smoothly. Having trouble implementing something similar for my entry.

My (almost) no technology Jam is coming along

I started some hours ago with the goal of creating a non-linear narrative / text adventure. So far I have the narrative structure all planned out. Now I just to start cranking the pieces of text 😀

My plan is to not use digital technology until the last moment. I feel I’m not as distracted as if I were at the PC writing, practice my hand writing and focus on the aspects I want to challenge myself (writting and narrative theme).

Here’s my work:
DSC_0095

And my work table:DSC_0094

Comments

AlariSilver
22. Aug 2015 · 17:14 UTC
Hey, non-linear narrative buddies! 😀

You are the Pentagon is a story about note beeing a Cube.

You are the pentagon in cubecity. You have to integrate as someone wich is not as the other. Find your way in a city wich is not made for Pentagons.

http://gfycat.com/DefinitiveAgreeableCrab

Environment blocking done

Adventure1

 

Adventure3

Adventure2

Our capsule bad guy looking for innocent targets. (Don’t tell him that they don’t come until tomorrow)

Meanie monster cat update

So I realized my game was gonna be very similar to a game that’s already published in Steam, so I headed another direction – space shooter style. Here’s some of my current progress.

Screenshot 2015-08-22 20.15.26

Spritesheet of meanie cat

Screenshot 2015-08-22 23.48.24

Slicing the assets

Screenshot 2015-08-23 00.15.17

Cat can now move, yay

WHEN CODE FAILS, brought to you by Unibear Studio

uppercut

(Click to view the gif)

 

Comments

22. Aug 2015 · 18:53 UTC
Getting a pure Rampage vibe from this — come to think of it, Rampage would have fit this theme *perfectly*.

Oh Sh.

Sans titre

Don’t even know what i’m doing… Feel like gonna make some crappy game :V

Slow Going

First Compo for me. Also first time using Unity in anger (using the competition as a forcing function to learn a bit of Unity).

Kinda going to try a wave based dragon-y affair. Using hinge joints to have a snake-like feel to the neck. Going much slower than anticipated.

movement

 

First day is over. (for me)

Well, today I

1. Created a better platformer engine than last time (but this one sucks maybe even more. at least you can’t be teleported into the floor any more)

2. Drawn the most ridicilous walk cycle ever

3. Came out with a most obviuos concept for such theme

4. Realized that sleeping 6 hours and then gamedevin’ 6 more hours is not good and can make ya fall asleep all of a sudden (lost like 3 hours by doin’ so).

5. Maked (sic) a funky SMB 1-2 remix as the game’s main theme. My momma didnt like it, but others did.

6. Almost smashed my keyboard.

7. Lost 2 hours by playing Minecraft Multiplayer with some friends to relax a lil’ bit. Succeeded in relaxing.

8. Decided to go to sleep.

9. Maybe will visit Nuke73’s stream.

10. Will spend night by making level designs.

PLUG DOT DJ + Spidermom goes DANCIN’

Once again, I must promote the LD plug.dj, where you and your fellow jammers can share music while you make your game! Any style of music is welcome. Now, about Spidermom.

spidermom beta2

We’re closer to a straightforward gameplay style now, but not close enough. I’m most concerned about the graphics– the spidermom is literally white here, but that’s just a placeholder graphic. I need to find something that’ll work better! Black with white outlines?

Have you played Mass Effects?

This game will be the space romance of the century. The genre is “impossible dating sim”

IntergalacticLoveMachine

Alpha the First

So it’s 3am and I’m dead in the brain, but I managed to get a ‘playable’ version of my game running.

You’re a Blue Warrior, and you need to save Green Villagers from Red Monsters.
Theme will be worked into it later (fits in pretty simply), but right now it’s pretty basic.

Tomorrow will be for ART, which is gon’ be tough.

VIDEO (youtube.com/watch?v=av_V8y-p9AQ)

well, something is working

Watching my daughter is eating into my time, but even she is enjoying playing with this placeholder sea-monster.

seaMonster2

Finally into the swing of things.

Just got animations for this done and added a retractable tongue thing. Really happy with the character, and looking forward to adding some gameplay stuff.

 

Muncher

Muncher2

Comments

vortex
22. Aug 2015 · 17:52 UTC
I think you need to set their size tu full…

Had the same problem

Running on 3DS!

I’ve succesfuly got my LD entry running on my 3DS, I just need to fix a weird font crash now :3

 

Comments

Furyhunter
22. Aug 2015 · 17:57 UTC
The image is broken!
sam1373
22. Aug 2015 · 18:01 UTC
I also don’t see the image.
NikinCZ
22. Aug 2015 · 18:25 UTC
You won’t get many reviews as no that many people have 3DS and those who have might have difficulties getting game to work. Or is 3DS just a port of pc game?

White noise

After few hours of programming, odds are you will loose your focus and concentration. You get distracted by everything easily and sometimes just stare on your code for minutes.

When this happened to me, I randomly tried white noise sounds. I don’t know whether it worked because I thought it may work or because it really helps. You can try it yourself.

Tags: concentration, focus, noise

Graphics progress

Apart from a few hiccups in the Blender animation pipeline, importing the model to Unity wasn’t a big deal.

GIF

Pretty, huh? A little bit of paint and we’ll have ourselves a nice All-Purpose-Armored-Vehicle™

Tags: animation, blender, gif, graphics, LD33, mech, mecha, progress

Ssso cold

swauguara

Getting ice skating now nailed, next up destruction and arts.

run forrest

“Nopenopenopenope”

It looks pretty

xmasliq

 

Now we need to figure out how prefabs work!

Sewer Monster City log 4

log1

Things are working and i am behind schedule

Comments

pta2002
22. Aug 2015 · 18:13 UTC
The diference in graphics is crazy. Keep up with that :)
22. Aug 2015 · 18:27 UTC
Terrain is getting better and better, great work!
22. Aug 2015 · 18:44 UTC
pew pew, pew pew pew
22. Aug 2015 · 18:56 UTC
I saw the art and immediately knew it was you.

Well, I’m starting to replace the ugly placeholder art with ugly programmer art. :)

improvedart

Question

Can I use image effects and cartoon shaders from unity package in my game on compo?

Giant cat from space

fbmw97

Trying to stream: http://twitter.com/nosferathoo

More Progress

I will literally never finish in time

prog2

Basic line of sight, ducking, half walls added. Needed: Actual gameplay, fun, a miracle to get this finished on time

Day 1 Complete, roll on Day number 2

Day 1 is complete, but what do I have done?

Well, there’s a lot of assets readied and customised, the map generator is working wanders, almost all the non VO audio has been done, including soundtracks! (they sound really creepy btw) The main menu system is almost all in place and you can take damage, depending on the severity of your crash, groovy!

day1complete

What’s left though?

A lot. All the Voice Overs need to be recorded and trimmed up, 3 endings need to be written up, one you died and 2 others depending on your playthrough.

Enemies need to be added in the form of parents and police, parents will chase you down but still damage your car if you hit them, as will police, but they can, and will shoot at you.

More shopping district areas need to be made again and some improvements to the generator, possibly some sort of traffic system if I get time?

There’s the small matter of running 10 kilometers as part of my challenge for special effect also, ahh, it’ll be fine!

More details on my challenge at http://www.justgiving.co.uk/refresh-games/

Pegakitty Saves the World!

Hey Guys!

My game for this Jam is about a Pegaus Kitty :D. I made it in 8 hours with Marie Palme.

pegakitty01

In Pegasus Kitty Saves The World you collect candy to power your rainbow-blaster, with which you can rainbowify the envivonment

Play | LD-Entry

-Matthias

VERY IMPORTANT QUESTION (please help me)

‘kay, so I’m doing the compo. I’ve never used pygame before, but now I have to and I’m following this tutorial. Does this count as base code if I just paste it in and then proceed to make changes to it? I’m basically typing it in to my file, and I feel like pasting it in, then making the relevant changes would be faster. By the time my boss battle is completely written, the code would be hardly recognizable… and I feel like this should fall under ‘good derivatives’. And it’s kinda like using a third-party library.

Buuut…. it’s code, and not a visual or auditory asset. What do?

Comments

Sébastien Bernery
22. Aug 2015 · 18:21 UTC
This is ok : you take code accessible by everyone.
pta2002
22. Aug 2015 · 18:22 UTC
I think it IS ok, since the code is freely accessible.
AlariSilver
22. Aug 2015 · 18:24 UTC
Thanks, guys.

Work progressing on our Multiplayer Story game

 

Our world, characters and art are starting to come together! I coded the game structure from start to finish, but we still have no actual text :O

 

Which character style should we actually use?

11940463_878659175553913_338790048_o

Comments

22. Aug 2015 · 18:22 UTC
I like the outlines– they stand out more against the outlineless objects.
anarbitrarymustache
22. Aug 2015 · 18:26 UTC
I’m leaning towards outline as well. But I’d say go with whichever one you can turn out faster 😉

HONK HONK- IMPASSIONED FOWL COMING THROUGH

I’m calling day 1 over, I’ve streamed all day, had fun, made game. My game *just* (famous last words) needs the gameplay fixing and refining so I think I can sleep easy tonight. ESL ONE was SO distracting today, too many frags. GOOSE

HONK

 

Player yay! XD

IM SO HAPPY! It’s FINALLY DONE! It’s a beauty.

WatchmeWip

We _really_ need to start working on Art.

The ( M ) will be the monster, the red things are going to be humans attacking a monster village and the green dots are friendly monsters

Ps: You can follow our progress with bleeding edge builds and pictures on cor.github.io/LD33

 

We will care for your monster’s babies

 

We’re in and we’ve made some progress!  We’re thinking along the lines of a single screen game where you’re a giant cave monster, and you have to manage a sort of hectic monster nursery (crèche/kindergarten).  See below for some preliminary sketches…

 

IMAG0051

 

A monster can be hidden inside a normal person

After a looong night (started at 11h this morning, French time) I decided among the 3 possible ideas which one I’ll prototype about lunch time.

 

So far I’m having fun. The game can be described as simple as : make a Monster contamination.

You’ll be a character in an office, but look quite as a normal person. Simply because you’re a bactery inside a normal person. That makes you a dangerous monster, because you NEED to emancipate to survive. And to do you need to contaminate everyone in the office, before they can go out, scream and warn authorities.

 

This is the very very first time I do an attempt at graphics art. This is the reason why it might looks quite poor to most of you, but represents quite some fun to me :)

 

perso1  perso_fille

 

I need to do more gfx now, the code being quite correct so far and the gameplay already fun !

Created a text-adventure framework for LD33

I’ve created a text game framework in Angular.js over the course of the first few hours of the compo! I’m super excited to share this with everyone and hope I can make something interesting and fun to show off as an example of what this can do!

LD33-2

Taking a short break for the moment, but all I have to do is flesh out the mapgrid and eventList to make crafting the world and story easier. Once LD33 ends, I’ll open up the Github repo so that anyone who feels like using this would be able to make text-adventure games quickly and easily!

I decided to make my game with Angular and jQuery to kill two birds with one stone – build up my portfolio as a web developer and still be able to do Ludum Dare this year! 😀

Comments

Felladrin
22. Aug 2015 · 18:43 UTC
Hey! Nice job!

I’d like to take a look at your framework after the compo.

Keep it up!
defacid
22. Aug 2015 · 19:36 UTC
Thanks! I’ll be publishing the repo publicly, so you’ll definitely get the chance to look at the code. Hopefully it’s in a relatively readable state after this crazy LD crunch haha
Benji
31. Aug 2015 · 11:42 UTC
Yeah man, right now I am limited to making text based games, so this rocks!Keep up the good work

pow

this is a pretty good days work so far

Finally!

Finally! We have some progress!

example

I’m in

I did realize you had to say you were in :S

This is what I’ve been working on 😀

Picture_1 Picture_2

Hero ?

First question from our Hero : “Where am I ? What am I supposed to do ?”

Back Side Front

 

I AM SO IN

I got up late today and I don’t even know what I’m gonna make! Oh god what do I do?? •~•

Object managing is working!

Had to fix some stuff in my code, which i implemented due to brainlags, but now it’s working flawless! 😀

ld33kaev

(Click picture for working gif :) )

My game so far, you can burn everything you see but no real gameplay yet haha.

Burn everything!

Good luck all!

Comments

22. Aug 2015 · 19:02 UTC
> …you can burn everything you see…

The Plan

Hi, I’m crazya02. I made Quality Television back in Ludum Dare 32, and I plan to participate here. I currently don’t have access to a computer, and will probably lose an entire day. This can only go well!

Also, the URL assigned to this post is “the-plan-9”. I just felt that was worth mentioning.

I’m in!

First LD.  Trying to make something happen.

screen1

More Stuff for the Project Monster vs Monster

Yes, I know this is wrong, but, but, oh, leave me making the animation first. Now I use it as place holder and with the mechanics finished I will go finish the art and music. Hey why my gifs are not looping in the post?

monstroWalk0001 monstroIdle0001 monstroSoco10001 monstro010001

Tags: #animatedgif, monster

Many hours in and:

This is pretty much all I have: A custom font system, a player that can move and turn, and a main menu. Failing pretty bad so far…

Comments

022pedro
22. Aug 2015 · 19:11 UTC
Don’t give up, i am pretty down too, but we need to make it. The important thing is having fun so keep going. 😀
Connors
22. Aug 2015 · 19:31 UTC
You’re doing better than I am, I’m not even sure if my post saying “I’m in” showed up or not.

We are in :)

This is our first LD ever and we want to challenge ourselves to see how much we can accomplish. First render progress of the game.

Comments

22. Aug 2015 · 19:02 UTC
Looks great! Love the detail.

Devour (My entry)

My monster has been growing and eating lots of tasty humans. 😀 I think that this game is going to be amazing.

The one from about 6 hours ago is on the top. The newest version is on the bottom. :) Edit: SHOOT! The newest one is supposed to have that lighting effect. Whatever, just imagine that it’s there.

 

SSS1LD

SSS2LD

Day 1 Update!

nina

Just chucked my food in the oven, so I thought I’d wind down and share what I’ve got so far. And I’ve actually made some decent progress! Technically the core mechanics are in, but until there’s some more feedback you will just randomly die… :)

Blood Sucker Menu!

tbs menu

 I slept all night, i thought i would not finish in time, but i think that tomorrow will be finished in time

Comments

HugoKJr..
23. Aug 2015 · 00:46 UTC
#Brasil! #Gamemaker! É nois!
HugoKJr..
23. Aug 2015 · 00:47 UTC
É nois! #Gamemaker #Brasil