Drunkula: A Post-Mortem.
Hi! 😀
This is Drunkteam, the development team behind Drunkula, which is our first project for a LD ever.
If you are curious, you can play it here right now.
Although we had never worked together, development came about smoothly. In many ways, you could even say we were relaxed, the most difficult part of the process being to choose the kind of game to work on. We discussed for more than 3 hours, unable to reach an agreement until Antonio, one of our artists, who had been pretty much silent during the debate, jumped into the ring with the idea of using a drunk vampire as the protagonist. From that point on, the idea of making a point-and-click adventure out of it came pretty much naturally and we all begun working on our parts and expanding the concept.
What went great:
- First, and most obviously, we all learned a lot from this experience: for our programmers it was the first time building a game from the ground up, working with the Love2d framework and Lua language; us artists learned a lot about photoshop and the basics of animation… In general, this was a very good experience to enhance teamwork.
- The aesthetics, music and sfx were spot-on and established very well the kind of dark, yet wacky and confusing atmosphere you would want in a game about a drunk vampire.
OST-Drunkula by Oliver Moya Bueno
- The difficulty curve was also well established with 3 levels, the first of which was to get people to realise the basic point-and-click mechanic of the game, and a more challenging final level.
What didn’t go so right:
- For us artists this was our first time animating. It was really fun and we learned a lot from it, but we would have liked a little more time to experiment with the basics.
- As prety much all of us were new to this, we prefered to keep the game short and simple but as many people acknowleged it ended up being way too short.
- As much as the music and sfx were great, some people reckon they get jarring the longer the game lasts.
- The ideal situation would have been having a playable demo on the first day, but due to the fact that all of us were learning our part on the spot, we couldn’t see how the game played until the last minute, which made for a bit of a buggy experience.
Anyway, this was a great experience and we are really glad of the result and the learning process and would me most thankful if you took 5 minutes of your time to try our game out and rate it, which you can do right here.
Thanks! 😉













great gif, can I use it?






























