LD33 August 21–24, 2015

Thank you!

As Ludum Dare is coming to a close in a few short hours I feel the need to thank you for everything. Thank you to the holders of the jam for giving me this spectacular opportunity. Thank you to everyone who participated and created wonderful games for me to play. Thank you to all the streamers, YouTubers and the like for promoting the Jam and the awesome entries in it. And most of all thank you to everyone who rated/commented on my game: Drack’s Mansion!


drackgif

Tags: #ludumdare33 #ld33 #thankyou #nowstopreadingthetagsandgorateandplaystuff

What is a normal amount of votes to get?

I’m just curious. How many votes do most people get on their Ludum Dare games? My first game (LD32) got around 40 votes but this time my game seems to be doing much better and has 350+.

Comments

pirate_shell
14. Sep 2015 · 17:54 UTC
Just broke 50. First time participating. I didn’t do much promotion for it during development, however.
14. Sep 2015 · 17:55 UTC
The best/best looking games get more ratings – from being featured in people’s “Best Of” lists, in videos, as well as racking up interest from blog posts throughout the competition.

Usually, you’ll get about as many, or slightly less, ratings then coolness. Although if you’re active in the community you can get more.
Azure_Kyte
14. Sep 2015 · 18:42 UTC
350? Whoa, nice! My entry has a grand total of 26, but I suspect that has to do largely with the warnings of potential offense :p
NidzaKornjaca
14. Sep 2015 · 21:16 UTC
Wow! Congrats, dude! I’m at 43 atm with 61 coolness. See you next LD 😉

A Huge Thank You from a New Convert!

I’d like to thank everyone who played and rated my entry, Out West! With Ludum Dare almost over, I’m amazed and overwhelmed by the positive, supportive comments and vibe of this community. I was a little hesitant to engage, as there has been much lately to deter someone from engaging anything that moves online. But blasting my reservations to pieces, I have yet to find a more focused community that also finds something good in everything. Thank you so much, and good job to everyone that I’ve seen and rated! I’m definitely coming back for more: Consider me converted!

 

wildwestdevilbig

Last attempt

This is my last attempt to make people play my game as the competition is nearly over. 😛

It is very close to 50 votes and I would like to see that happen.

Please, play it here!thumbnail1

Some quick stats

Based on http://ludumdare.itch.io/:

93093 votes

Now if we split entries in 10 groups (sorted by votes):

29,16 %
14,86 %
12,01 %
10,32 %
8,917 %
7,875 %
6,805 %
5,349 %
3,153 %
1,445 %
0,088 %

Check that the top 5 block got 75% of all ld votes

Random shire generation, for added detail

In The adventures of the Squire and the Liar, you’re always travelling somewhere new. This is because wherever you go, you fool the villagers into giving you their money (you monster), so you are never welcome in the same Shire twice! It’s also a good showcase of random generation used as an easy way to add detail and richness to a world, given how short the Ludum Dare deadline is!

random town generation-s

Wouldn’t you just love to visit the famous ‘Amusing Bridge’ in Trumpcote?

The code to do this is really simple!

private readonly string[] villagePre = {
     "North",
     "South",
     "New",
     "Old"
 };
 
 private readonly string[] villageNames = {
     "Axe",
     "Raven",
     "Trump",
     "Beer",
     "Cringe"
 };
 
 private readonly string[] villageCompound = {
     "ton",
     "bridge",
     "hall",
     "ham",
 "cote"
 };
 
 private readonly string[] villageDesc = {
     "Village",
     "Hollow",
     "Motte",
     "Crossing"
 };
 
 private const int PreVillageChance = 3;
 private const int VillageCompoundChance = 2;
 private const int VillageDescChance = 4;
 
 public string GenerateVillageName ()
 {
     string vName = "";
     
     if (Random.Range (0, PreVillageChance) == 0) {
         vName += villagePre [Random.Range (0, villagePre.Length)] + " ";
     }
     
     vName += villageNames [Random.Range (0, villageNames.Length)];
     
     if (Random.Range (0, VillageCompoundChance) == 0) {
         vName += villageCompound [Random.Range (0, villageCompound.Length)];
     }
     
     if (Random.Range (0, VillageDescChance) == 0) {
         vName += " " + villageDesc [Random.Range (0, villageDesc.Length)];
     }
     
     return vName;
 }

The arrays of name segments are inspired both by fantasy worlds, and by good-old English town names. There are plenty more in our game (and we had fun thinking them up), but this is just an example.

Whenever a world is generated, the villages on the map are given random names, to add some variety on multiple playthroughs.  It also helps with the Mood and Humour judging categories, because it gives the feel of a richer world, and sometimes the generated names can be really funny 😀

There is a lot more random detail generation in our game, see if you can spot all the places we used it!

Play our game, The adventures of the Squire and the Liar!

screenshot-01

Tech Valley Game Space Plays Ludum Dare 33 Youtube Playlist Update #4

Hey, all. As promised, we’ve exported the videos we’ve recorded in our Twitch.tv livestreams to Youtube. Here’s the always-up-to-date playlist below.

The new games are:

  1. The Lair
  2. Youkai
  3. First Person Giant Monster Game
  4. St. George’s Academy for Monster-Slaying Lasses
  5. MONSTREEUM
  6. Are You A Monster?
  7. Mobs, Inc.
  8. PokEscape: Magicrap’s Stealthy Journey for Survival & Gyrodeuce
  9. Dissident
  10. Drunkula
  11. Protect the Egg
  12. A-maze-ing Monster!
  13. Bite In Tandem: Euphoria
  14. The Mammoth: A Cave Painting
  15. Monster Chomper

And hey! Since there’s only a few hours left to vote, why not check out our games, too:

30 most rated

Here is an overview of the 30 most rated entries (thanks to itch.io):

P.S: don’t forget to test Lil’ Drake if not done yet 😉

Looking for a web game to play?

“I find that most games do not have NEARLY enough bloody sheep carcasses, but this game did not disappoint!” — Chadivision

54767-shot0-1440373996.png-eq-900-500

Hello everyone! This is my first-ever ludum dare entry. I’d really like to get some more ratings and feedback before it’s all over!

My game is No Country for Troll Men. Play a troll surviving as long as you can while a nearby human settlement expands into your territory! I wanted to explore that contact zone between humans and the big wild animals, and this seemed like a fun way to do it.

Two things:

  1. Humans will not fill your troll’s tummy.
  2. Cross the rivers at the darker areas.

Please play and enjoy!

 

A thank you, and a favorites list

Thanks a ton to everyone who played and reviewed our entry this Ludum Dare. It was a fun experiment, a joy to put together, and I’m really happy that so many people enjoyed it! That’s what makes the hectic LD weekend so worthwhile.

If you haven’t played our entry yet but want to, check it out:

There are Tourists in my Castle


Here’s a list of some of my favorites from this Ludum Dare:

Death of a Lich was probably my overall favorite of this LD; the sort of game I would have paid to play. It’s got brilliant strategy gameplay, looks and sounds fantastic, and really makes you feel like an immortal lich biding your time, gathering strength, and trying to escape confinement. I can’t praise it enough, so just go play it!

Death of a Lich, by Managore

Hero Mate is a puzzle game where you help an incompetent AI hero get to the end of the level by positioning and sacrificing monsters to keep him alive. Solid puzzle design, a really cute presentation, and the sort of saccharine and heartwarming narrative that makes me feel all warm and fuzzy inside.

Hero Mate, by Lancelot Gao

Monster Pizza was adorable too. I loved the feel of carefully navigating the city as a giant dinosaur, trying to get pizzas to houses. I loved how cars would stop when you blocked the intersection, and sometimes force you to choose between trampling them or nearby buildings. I loved how, when angry customers nearly cost me my job, I was able to knock their houses to the ground, despite not being something the game taught. Great entry, with a surprising amount of emergent complexity!

Monster Pizza, by DalbinBlue

R-adius was a really clever take on the sidescrolling space shooter. You take on the role of the level itself, summoning different enemies using a pool of points, and try to find challenging enemy combinations that can defeat an AI ship pilot. Pretty clever, fun, and nostalgic, while still presenting something very original.

R-ADIUS, by MrTwister

Sweet Dreams was interesting and unexpected. Framed as a Bogeyman sim, the game is essentially an interactive shadow puppetry gallery. I usually don’t dig Unity games, but this one made really good use of the engine. All in all, a really original Creativity Toy that I had a lot of fun with. Totally worth checking out, and seeing what people have made with it!

Sweet Dreams, by Hitchh1k3r

Yeti Scent made for a strange, wonderful experience. Billed as a yeti stealth action/survival/dating sim, it used drifting, fading colorful particles to emulate being a monster with scent-based tracking, which helped when hunting down rabbits and humans to eat to stay alive. The scent depiction was a clever mechanic that I appreciated a lot, and made for a pretty neat experience! I was mildly disappointed that I was unable to romance the lumberjacks, but the experience of finally tracking down the Skeleton King was totally worth it.

Yeti Scent, by Nanolotl

A little promotion in the last-hours-rush

In which I quote mysterious comments that you can only understand by playing the game!
That, or by reading the description But that’s way less fun.

(And don’t forget to press Q once you’re in the game! We hide that surprise every time!)

“Ah, the monstrosity of politics. Excellent game :)”
-Patomkin

“Nice entry! Really makes you wonder how some people manage to do this in real-life to real people.”
-derr

“This is one of my favorite entries so far!
I didn’t have enough clues to figure out most of the choices, but that did not interfere with the well crafted story.
Well done guys!”
-theholychicken

Play the game here!

Or here!

Or here too!

They all lead to the same place either way.

Click the link of your preference!

Okay, I’ll stop.

Right here.

Here's a cutscene!

A cutscene from the game

Post mortem: “In short”

One way or another I ended up here alone this time. So I decided to convert it into my first Compo – personal mini challenge.

In short, it was like this:

(By the word “collisions” I mean the mechanics of the object’s borders detection and the collisions between objects)

 

– Woo-hoo! Ludum Dare tomorrow. I totally need to sleep well.

 

Day 1:

– Are you kidding me?! 3 hours of sleep because of sudden insomnia strike?

– Hello, stream, I’m your sleepy friendly ghost.

– What do you mean “no internet connection”?! OK, no panic, start it offline.

– Hi, welcome back, luckily I have only the game idea, let’s draw it!

– Lunch time!

– I nearly made these collisions.

– I nearly made these collisions.

– Lunch time? No? OK.

– Let’s just call these good collisions and keep going.

– Yay, my own sprites. Me is drawing! I don’t even want to burn these down.

– I nearly made these colli… Anyway it looks better with the sprites.

– Cut scenes! I’ll just ignore the fact that I don’t have the finished game, play it cool.

– Looks nice, next task: don’t fall asleep on the keyboard.

 

Day 2:

– Morning, guys! Let’s finish it!

– Yay, it’s actually very simple.

– Damn, it’s actually very simple. I need to make the bigger game.

– Lunch time!

– Or… Maybe I’ll finish the game and make a bonus? Something in-between?

– Main part is done. Looks like it even works.

– Bonus level!

– Bonus level that works and actually gives the fun!

– I made these collisions! I made the z-sorting! I’m unstoppable! Let’s finish it gloriously.

– OK, let’s post this. The easiest part – write down the description. Right? Oh…

– Posted!

– Hr-r-r-r… Zzz…

 

Day 3, bug fixing:

– I nearly made these collisions…

 

Collisions... 

P.S.: you can play the game here

Time lapse of the 1st day of the work process here

 

As a final shameless plug, a final reminder to maybe check my game out.

Hi there,

I reached 80 plays, and would’ve went for 100 had I not had college start.

You guys have made some awesome games! Totally crazy that some of them have been made in 48/72 hours.

But yes, I have 49 ratings, and since have 47 and 40 plays, I’ve somehow not achieved default, which is unfortunate, because now I have to seem like a jerk and beg for plays, but I do it shamelessly.
So yes, if you could check out Vindictae, a game about fighting an army belonging to your murderer by possessing them, that’d be super duper awesome.

6

Thanks a lot, and hopefully see you in LD35, if not LD34 (college work permitting :(   )

Taha

Geckoo1337 was here

As Ludum Dare is coming to a close in a few hours, respectfully I want to thank you for everything. Again this session was great. I think sincerely that I did something interesting even if I didn’t appreciated immediately the main theme – you are the monster. I planned on another theme – something else, but the game is the game. However I have 66 votes – it’s good enough. There have been some really great games in this Ludum Dare session and you will agree with me that it’s been pleasant, playing and rating them during the last few weeks. Now it’s time to evaluate a few projects before the end, waiting final results. I wish you the best for the future. Bye my friends ++

My entry – forest monster

ForestMonster02

[ACT NOW] Last Chance to Rate Tickle Monster Before Tickle Monster Tickles You!

The One and Mighty Tickle Monster has spoken – if you don’t rate Tickle Monster vs Suits until the deadline, you will be elligible for mandatory tickling provided to you by His Excellence The Tickle Monster himself*.

Experts agree that rating Tickle Monster vs Suits before the deadline is the best way to avoid being tickled.

It’s been proven that rating Tickle Monster vs Suits is the best thing since sliced bread.

Ensure the proper amount of fun in your life. Vote Tickle Monster 2015!

* If you rated and want to be tickled anyway, don’t worry – Tickle Monster eagerly awaits you too.

My shortlist of best LD33 games!

With less than 2.5 hours of voting to go and under the motto of “better late, than never”, I present you with my shortlist of best LD33 games, in no particular order.
Be sure to check them out, and if the voting hasn’t ended by the time you read this: cast your votes! :)

Super Snack Time
A neat art style and a funny view on the lives of the well know Piranha plant.

Play
Nice graphics and a unique and cute concept.

V8000 AD
An excellent example of Mad-Maxian mayhem.

Mobs, Inc
A neatly executed concept with very nice art and animations.

Gojira-Chan no Densetsu
Very cute art and fluid animations, combined with satisfying city-stomping gameplay.

Intergalactic Love Machine
Seriously one of the funniest, unique and polished entries.


And, of course, I end this list with the obligatory shameless promotion of our own entry:

Don’t touch the shredder, Jim.
A short, dark-humoured point-and-click game in a neat hand-drawn art style.


I hope you guys had at least as much fun competing and playing other people’s games as I did.
See you guys next jam!

Specimen 33

Hey there! Here’s my try-to-be-metroidvania mini story platformer. As always there was a lot more planned for the entry, but I’m fairly happy with the end result considering how I was doing half way. Would really appreciate some comments on it! Needs to be played to the end to really experience the theme integration. /end of shameless self promotion.

screen0

Link to game page

And here is my list of pointers for future jams! (And myself more than anything)

  • It’s great to focus on learning something new, but that focus can be learning to polish and complete, probably something a lot of us need, and then it’s good to use tools you know and not set to high goals!
  • Keep the scope small and focus on polish!
  • Try to be feature complete day 1 of the competition, so day 2 is about polishing and improving.
  • Plan as much as possible from the start and make a full todo list from start to finish – be self critical and aware of your time consumption miscalculations and keep it small.
  • Remember it’s about fun, not packing as much as you can into 48h. Make something small and you won’t have to torture yourself the last 10 hours and can afford some breaks.

screen3

If you’ve read this far without TL;DR’ing and realized like me that voting ends soon and therefore are sacrificing your sleep even tho work starts in 6 hours after a 18h work day, post your game as a comment and I’ll be sure to give you some votes too! :)

Anyway, everyone who submitted anything is awesome, and those who tried but failed are too! Let’s look forward to LD34! 😀

Hero’s Quest timelapse

Hey there! Judging is ending soon(!!!), so I finally rendered the timelapse and uploaded it to youtube. I only recorded half of the jam, since I had some issues with timelapsing, this time…

Thanks for all who played my entry! This LD was great and I had an awesome time both making my game as well as playing entries! There were a lot of amazing games. Congrats to all participants! 😀

Comments

14. Sep 2015 · 23:19 UTC
Nice time lapse video. 😀