LD33 August 21–24, 2015

7 Ludum Dare Results and Their Graphs

I’ve participated in 7 Ludum Dares now. My first time was in April of 2013. I’ve loved it ever since. It’s one of my favorite events of the year! Below are the Graphs of the Results of all the LDs I’ve been in. And remember, the better the results, the smaller the graphs.

1 2 3 4 5 6 7

Looks like my best LD Overall was LD 32, Frisbee Training. Although I am super glad with my results for this last LD, Perspective. Top 25 for Innovation is awesome! And Top 100 for Audio is nice too! Thanks for playing and rating my games! All of you that participate in Ludum Dare ROCK! And all of you that aren’t joining in, JOIN IN because you’re missing out! c:

HiVE, inviting you to play Aliensche!

HiVE interactive, inviting you to play Post-Jam Aliensche!

Aliensche_LiceCap

I have been hard at work on a new post-jam version of the game – it’s done!
Check it out here.

I could not have made all the improvements without the constructive criticism I received from you guys, so thank you very much!

Here is a short list of things I did for this new version…

ALIENSCHE v0.1.1 CHANGELOG:

       – GAMEJOLT API LOGIN WITH ONLINE HIGH SCORE LEADERBOARD
        – CONTROLLER SUPPORT WITH FORCE FEEDBACK
        – NEW DIFFICULTY CURVE
        – NEW THROWN MISSILE ATTACK
        – NEW MISSILE SHIELDING TECHNIQUES
        – PROJECTILE CHANGES
        – HEALTH AND SHIELD PICKUPS ADDED
        – IMPROVED SCORING SYSTEM WITH COWMBO METER
        – OPTIONS MENU
        – ENVIRONMENT AND LAYOUT CHANGES
        – NEW SOUND EFFECTS
        – VARIOUS BUG FIXES

GJ_ThumbThanks to the LD community for this amazing experience!

I plan on taking part next time and using what I have learned to improve upon what I can achieve!

Please, if you haven’t already – Play Aliensche!

Thank you! Love from HiVE

Post Mortem – King Pong, and the Future

My LD33 Compo Entry, King Pong, was hacked together in six hours and as such, was not really meant to be a totally serious entry. I therefore didn’t rate so many of everyone else’s games to keep my coolness low, but I would like to thank the 15 or so people who nevertheless played my game and left feedback :)

Animation from the game King Pong

What went right:

New toys: It was fun to play with my new, cheap art pad. I brought it for a specific project, and this event gave me motivation to learn to use it.

Awesome name: Seriously, I Googled hard to see if it had been used for an LD entry before. I can’t believe I was the first one to come up with this idea.

What went wrong:

Time management: I had a great weekend with family, so I have no regrets about not being able to do a full entry. That said, the game did fall far short of my intended design. I ran out of time just as the game was complete enough to start adding features. If I had one more hour, there would have been impact marks where the car hits the scenery. Another hour and the drop shadows and ball bouncing would be in. Another and the car’s spin would have affected its trajectory.

What will I do in the future?

New tools :) I LOVE Python. I LOVE PyGame. But it is time to see if the greener the grass is on the other side of the fence. I have started doing Unity tutorials, and so far it looks pretty good. I intend using it for…

Entering Mini-LD 62: I have an idea of what I’d like to do for my Final Boss. I have started learning new techniques and technologies. Hopefully I will hit the ground running :)

Comments

togie
16. Sep 2015 · 11:26 UTC
Hey what Drawing Tablet did you get? i just got an intuos for 50 bucks on sale, works like a charm!
16. Sep 2015 · 12:58 UTC
That’s cool. I got a bamboo pad because it was the only cheap model I could get shipped to me. I plan to use it to trace some stuff in a “colouring book” style for a kids party, but it works for game jams too :)

Drack’s Mansion ratings analysis

So the LD scores came in and I decided to give them a bit of thought. For a first timer, not that bad. Here they are:

LD33 resaults

Coolness is good, as I expected. I rated about 85 games which is more than good enough, in my opinion.

38th is where I placed graphics-wise. Considering the fact almost every single comment praised the pixel art, I am not surprised. Highest rated category as I suspected, but breaking the top 40 in any category with your first LD is something pretty kick-ass.

228th in theme. I didn’t do that much creative with the theme outside of the story and set-up, IMO. Yeah, Drack is a billionaire who just bought a mansion and people are bothering him so he kills them, which is a pretty creative idea, but nothing really in the design of him nor the mechanics plays up that fact. I’m surprised I hit as high of a number as this.

281st overall. For a first timer I think that’s very nice. I didn’t expect much more considering how many entries this jam had.

363rd in mood. I think that is mainly due to the Nuclear Throne style lighting system.

367th in fun. Not bad. I expected it to be higher than mood and theme for sure, especially considering the fact many users said it was pretty fun if classic, but not that many said it was that original with its theme.

504th in humour. I had no expectations for this category. The game had a humourous premise but nothing that funny beyond that. I am happy with it, though.

560th in audio. As expected, not high at all. Audio was the one aspect of the game I disliked the most. It had no music and the sound effects weren’t all that great. I did not have time to polish it in that area.

And finally 766th in innovation. The game is classic, especially for Ludum Dare. An endless wave of enemies storm you and you kill them. Not particularly original, is it? I wasn’t aiming for it to be so but if I had known more about LD before going in maybe I would have done something more inventive.

What the scores thought me: there’s a difference between what feedback users give you in comments and your final scores. Many people said that they found it fun, yet very few mentioned the mood or the theme. Despite that theme and mood got placed above fun. For next time, I am definitely placing more focus on time management, brainstorming, prototyping and audio. hopefully, it will make for a better entry.


drackgif

Comments

16. Sep 2015 · 15:10 UTC
“there’s a difference between what feedback users give you in comments and your final scores”

No ratings

Is there a reason my game has no ratings?

Is it because I didn’t play enough games? If it is, that’s fine, i’ll keep that in mind for next time. I just didn’t have much time this time.

Or maybe because my game didn’t have enough ratings? That makes sense too, It wouldn’t be fair if a game got 5 stars because it was only rated 4 times

(link to the game if needed: http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=5839)

Thanks

Comments

17. Sep 2015 · 04:37 UTC
Needs at least 20 ratings I think
miwuc
17. Sep 2015 · 04:38 UTC
Both. You didn’t get ranked because you didn’t get enough ratings (you need at least 20). The easiest way to get ratings, it to rate other games. This makes your game appear on the list of suggested games to rate. So you didn’t get ratings as a consequence of the fact that you didn’t rate games.
Geckoo1337
17. Sep 2015 · 14:23 UTC
This is really discouraging. You did something interesting with cool graphics, you have respected the main theme – in fact, I like your game. I think you could receive a good ranking in another context. Next time, you should do an effort so as to rate other projects. I wish you the best. Don’t give up ++
ZNCatlaw
17. Sep 2015 · 15:04 UTC
I really enjoyed your game! I just played it now and got to level 3. The controls sometimes stuck, so I would continue going left after releasing left. Loved the animation of the sheep CHOMPing! Definitely play and rate a game or two every day during the voting week. That’s not a lot of time, and it will get you ranked.

Apologies (Postmortem)

Sorry to anyone who took the time to rate my “game”.. I knocked it up in about an hour before submission time to show a proof of concept.. But it was unfair to ask for ratings for that. I apologise!

So what happened?

Day 1:
On Saturday, I caught the theme and had an idea for an arcade brawler. I was really keen on teaming up with someone, and my friend eventually gave in and said he’d give it a go.. He still wasn’t that convinced to be honest! The august jam always happens to be on my mums birthday, so after some Illustrator work drawing the parts for the dog, I had to travel 3 hours to see her, then take her out shopping for 4 hours.. By then it was about 8pm.. I went over to my friends, and sadly his girlfriend was ill, so we tried not to get in the way too much.. After some much needed guitar solos, we had about an hour of drunken whiteboard brainstorming where he added:

  • Zombies
  • Angels fighting demons in the skies
  • Army guys shootin everyone
  • Tanks
  • Helicopters
  • The dog is a zombie, with spikes and stuff.
  • Hellhounds trailing lava like everywhere, and if you touch it, you get set on fire.
  • And the music would be like a blues version of Thriller.
  • I managed to hold back the bosses turning all 3d and stuff, but by then, day 1 was over, and the requirements list was full loaded.. :)

    It was not a game.

    Day 2:
    On the way home, I got some all-you-can-eat breakfast at a Toby Carvery.. Thanks to that and the journey, I finally got home at about 3pm.. So then code could be happenin, son!

    I was really keen on working out the animation this LD.. I wanted a skeleton-based keyframe-interpolating animation software.. Because otherwise, entering all those numbers is near-impossible.. Especially where angles are involved.

    By the end of the day, I had a program which could have parent nodes of varying sizes and rotations.. Kind of a skeleton keyframe editor really.

    It was not a game.

    Day 3:
    I started work on the nodes first thing in the morning, then I was called into work for about 6 hours.. I resumed work at 6pm and by 9pm I had my first interpolated animation of boxdog running.

    That was probably the most satisfying achievement, as until that point, I didn’t know if the interpolation would work.

    After animation, I made a tool which snipped parts of a jpg image and set those to names. Then I altered my code to use those. it was 00:15 on Tuesday, and I was running out of time.
    I made a ready animation, a walk animation (which took the longest), and a jumping animation. It was 2pm. Oddly, the contest was revealed at 3am, but ended at 2am, so I was a little surprised to say the least.

    Hurriedly, I did the following:

  • I copied enough of the code to make the animations work into a new JFrame
  • I tweaked one of the objects to only be visible under certain condition.. The laserbeam eyes when walking.. I found that the coolest part to be honest.
  • I cutout some of the concept art for the dinosaur in gimp
  • I made current animation switch to jumping when W was pressed
  • walk animation on D (moving closer to dinoboy when D was held down)
  • and S to go back to the idle animation.
  • I also made space activate laser eyes, and then the energy runs out over time.
  • It was not a game..

    But if you used your imagination, you could imagine the technology turning into a nifty streets of rage clone.. :)

    What went right:
    I managed to cobble together enough animation software to interpolate keyframes, which is pretty awesome. I’ve spent a few hours working on it since.. So I can create animations by clicking different keyframes in a list, then compile and test them straight away, then adjust the keyframe timings in the window, rather than notepad. Ideally, I would get it to a usable state so my nephew could make his own animations. My sister and I animated a dancing scarecrow with sound effects, which was pretty fun, so I think this might be more interactive and usable than most of my games.

    Animation is usually the last thing I focus on, usually by swapping out two images.. This is quite labor intensive, so I’m glad I ventured into learning about skeletons, etc.

    I am also glad I got to show my friend some of what game development is about. It would have been better if I had some code ready by the time we met so he had something tangible to get excited about. In future, I will have the animation software to create any animation resources required.

    What went wrong:
    All my responsibilities totally got in the way. I had places to go, people to see! Now I have work to do and then sleep to sleep! I’m sorry I didn’t review any games (boo hiss).. I saw some real exciting screenshots and dev diaries while people were developing, and then it was back to work.

    Monster Results

    So monster started when I read one of the themes was “chain reaction”, and I said I got a cool idea that was inspired by the passive level from geometry wars. My original idea had you tossing “coins” in the middle of the road which caused nearby passengers to run into the middle of the street to get it, they run into the invincible mines planted by your minions which causes the whole car crash. It turned out to be a real stinking mess, I dont even know why I left it in the virtual reality setting.

    #461 Theme(Jam) 3.54 #472 Fun(Jam) 3.13 #599 Mood(Jam) 3.00 #609 Humor(Jam) 2.65 #625 Innovation(Jam) 2.88 #677 Overall(Jam) 3.04 #1504 Coolness 44%

     

    I’m in for miniLD!

    This is my first miniLD. Should be fun. :)

    In The Name Of Science – official recap!

    My official recap is done! You can find it on my website. Check out a bit of it here:

    PRE-LD

    So… around a week before Ludum Dare started, I hopped on IRC to ask for tips. I ended up doing more stuff than asking for tips. Here are the stuff I made during that week:

    • This website!
    • Set up ShareX to easily upload screenshots to this website (thanks LiamLime!)
    • Set up WordPress
    • Made an intro post
    • Forgot about the blog
    • Found out about the Illudumati.
    • Made a post about it.
    • voxel edited the post to say it was all a lie
    • Received a trophy on the LD site
    • Made the illumidati a thing.

    So yeah. Probably the most productive week this year.

    The day before Ludum Dare

    I was nervous. I can’t say I wasn’t. I was so nervous, in fact, that I dreamed about the announcement (thanks for making that pink. PINK!)

    Yup, it’s pink.

    Ludum Dahray

    It had begun. I had to check the theme. I opened the website, and there it was…

    You are the monster

    (Sorry, I didn’t have a screenshot of the timer. Shame on me!)

    READ MORE HERE!

    MiniLD – I am in!

    Yay MiniLD time! I honestly prefer week-long game jams. Once you take work and other responsibilites into account you end up with about the same number of hours as a 48h jam, but you don’t have to completely drop off the grid for a weekend 😉

    For this jam I want to try out Unity for the first time. I think making a Descent-like game would take advantage of the engine’s strengths.

     

    My stats…

    Someone posted this cool tool http://ldstats.info/ajayajayaj that shows you the stats of your game. So, I decided to post them. Here are my ratings.

    ldstats ratings

    My graphics has really improved but everything else is not really.

    ldstats standings

    Standings are pretty good considering my LD33 game was really rushed. Everything else is going down with the amount of ratings.

     

    Comments

    BUNN1E5
    20. Sep 2015 · 04:17 UTC
    How did you make those graphs?
    rnlf
    21. Sep 2015 · 07:03 UTC
    What I like to do (and what seems more useful) is to normalize the rank based on the number of participants in my category (jam or compo). I usually just do rank / number_of_participants and end up with a number between 0 and 1, where 0 is better. This allows comparing your results from different LDs better.

    Mini LD – I’m in

    Here’s to another round of making fun stuff!

    MiniLD: I’m in

    This is my first LD, so I hope I’ll publish something!

    MiniLD 62: I’m in.

    I’ve been wondering what to do with my time for a little while now, and just saw that the MiniLD started today. Perfect. I’m a bit rusty, but I’m in!

    Is there an “I’m In!” kind of thing for Mini-LD?

    Well, I think I’m in. 😛

    Don’t have a clue about what I’m going to do, don’t even know if I’m going to finish something, but let’s see. :)

    Gotta finish my #1GAM game first, though. 😀

    Code base forked!

    boot-0125

    I’ll need to make some decent meshes.

    Anyway, codebase is here: https://github.com/fanzyflani/mld62

    If you actually want to build that, you may wish to point the s3m data to the s3m file in the dat directory – I’m just casually listening to other things in my collection while I nut things out. (Yes, it’s a rather dodgy conversion of a modified version of the .it file.)

    Kungutsu MiniLD entry finished

    IMG_0463

    Hey Y’All we finished our MiniLD entry, you need to get yourself a Leap Motion from somewhere for maximum experience in life with Kungutsu.

    miniLD62: started

    I’ve started working on level design and intend to work on weapon/enemy design soon enough. Hopefully this time I’ll learn from my mistakes and ignore tech development for the purpose of allocating more art/design time.

    Some level design

    Comments

    22. Sep 2015 · 07:01 UTC
    Is it you own custom engine? Looks really good!

    Dialogue Demo

    Made a demo for my own shitty dialogue system which uses XML. On here.

    There are 2 characters. X to talk. Arrow keys to walk. Q to close game.

    Any tips/experiences could help B).

    Comments

    KeroseneLab
    22. Sep 2015 · 10:34 UTC
    looks nice :)