MiniLD62 Prototype Submitted!
Just submitted «Swords Master Colossus» for MiniLD62! It was a rush developing it!
Go and check it out!

Top of the spire
Tags: MiniLD62
Just submitted «Swords Master Colossus» for MiniLD62! It was a rush developing it!
Go and check it out!

Top of the spire
Tags: MiniLD62
Nullotron was made during a game jam one year ago…
And now, ladies and gentlemen, please welcome Nullotron II !
A “smiley-shooter” with six stages and a challenging final boss.
Download Nullotron II for Windows here.

I’ve finally gotten the time to submit my game, Eyezor. It was a blast making this even though it really only took a few days. I’m glad about how it turned out. The art this time compared to Ludum Dare 33 is much better, audio not so much since I tried to make it different that HAX0R from LD 33.
I hope those that play it enjoy it!
The game is finally somewhat finished. Didn’t quite get to implement all I wanted but the boss fight seems to be scary enough, and hopefully I’ve improved on my game-player communication skills. But I’ll let you be the judge of that.
I’m pleased to announce that I didn’t run out of time. This was the first boss fight I’ve ever programmed and I’m very pleased with the results. I recruited a buddy to do music for the game and it turned out really well. Be sure to give Mothership a try!
http://ludumdare.com/compo/minild-62/?action=preview&uid=50007
Class random generator that is a part of a hiring system for a game call “Koin’s Coin” made by KDU Student for their GPS2 Project year 2015 September.
I published Quantum Pilot last year for the October Jam.. and eventually, it earned a dollar!
I visited Indiecade & ECGCONF this year, getting feedback and refining the game.
If you want to make games where the enemy copies the player,
https://github.com/quantumpotato/quantumimprint

github.com/quantumproductions/quantumpilot
And enjoy the (free) sequel! https://itunes.apple.com/us/app/quantum-pilot-2/id1033033184?mt=8

“Now how do I get out of here?!?”
Be sure when you get to the spot with the anagram letters, that you guess which words are needed by changing the letters to the correct letter in ABC order according to what the “?” letter would be. After you solve that one, you should be able to walk up to discover which door will lead you to the outerspace challenge.
And, my deepest apologies. The boxes, when put where they belong, still don’t do anything. I forgot to put in the reward. Its not like I had time anyway, but still. Sorry!
Used: VX Ace. File size is 193mb due to Ace.
Thanks for all your feedback!
My game is finally finished….After 2 days of not that hard work to be honest 😛 It is here, POOP WITH YOUR DAD SIMULATOR 2016!
Hey guys! I haven’t really been around here lately, but I thought I might post something for the October Challenge. I had aforementioned that I would be participating in LD 33, but that resolution fell through. I was too caught up with my current project, (the one I’m thinking of entering.)
The game that I think I’m going to be entering is a text adventure with a bit of modern zest. It uses lots of music, and it’s even got some graphics thrown in there! Here, marvel at its uniqueness:
Did I mention it was called The Player? Anyway the game plays around with the idea of meta-fiction, and I don’t want to say anything for sure, because the game concept is still kind of up in the air, but, maybe also the idea of video games being a virtual escape from reality? I don’t know, the story isn’t set in stone yet.
Anyway, here’s a snapshot of what I’ve been writing:

P.S It’s not actually this blurry, I just re-sized the image so it would show up in the post nicely.
Yeah. So anyway, the happy days of summer are long past me, and now I’m rushing to finish my game before the IGF deadline, (did I mention I was entering my game into that?) It’s all crazy, and I have school too, so I’m just trying to finish it all up.
Anyway, I just wanted to make a quick post to organize my thoughts. Everything seems kind of crazy. I’m glad to be back in the community, and, I don’t know… Maybe come October 26th I’ll have a cool game to show you guys! 
Good luck on all your projects!!!!!!!!!!!!!!!!!!!!

Hi there.You can call me Simon, since that’s my actual name.
I have a passion and a dream to make games and share them to the world, I find happiness in making people happy playing my game, and see good feedback.I have a dream to make a game which will go viral but of course that is way above my level.I joined ludum dare so I can practice and share my games with everyone, and who knows gain fans to.
What are you planning to make?
I’m a fan of making rpg games, which are filled with lore easy to access and open world action games.I’m looking to make indie games for a start, but my favorite are fantasy games, I currently already wrote out docs of what my first game will be like, but I don’t want to give out anything yet.
Thank you.
I’ll try to finish my new wreck’em’up game for the October Challenge!
Features:
– Highscore Shooter
– Procedurally generated levels
– The player has to use a wrecking ball attached to his chopper to destroy enemies
Have a look at the current iOS Build:
Jochen
Mirror Mortis was born as “Miroir du Mort” in Ludum Dare 32. The jam version got a lot of great feedback from the Ludum Dare community and there was more we wanted to explore with the concept, so since then, @amymja and I have been working on an expanded version. We’re happy to say it’s coming along well, and in the spooky spirit of Halloween we’ll be releasing the full version on itch.io on October 30th! This’ll also be our submission to the October challenge.
Aside from being a fully rounded-out game experience, Mirror Mortis includes lots of puzzles and new enemies to fight (including boss battles!), and an explorable world with several unique areas.
We’ll be posting more throughout the month as we get closer to launch, so follow myself and @amymja for updates. Thanks for supporting the original jam version – without your feedback we wouldn’t have been able to take this game as far as we have! 
Sky Cruiser can be summed up in one line: Flappy Bird meets Sky Kid.
Sky Cruiser takes inspirations from both the mobile cult hit Flappy Bird and the old Namco NES/Arcade classic Sky Kid. Cut the skies with your Red Flyjet and destroy other Flyjets, Green Caterpillars, Red Pokers, Ghosts and Aliens.
Try to survive as long as possible! Share your hiscore file (save.ini) with friends!
Uses Kenney assets: Tappy Plane, Platformer Redux, Space Shooter Redux
Flap key is reconfigurable, press CTRL+Y, default key is space
Android port coming soon.
Seeing it now, it is quite remarkable I managed to end the game. Lot of things went wrong.
Things that went wrong
http://ludumdare.com/compo/2015/09/28/october-challenge-2015/
That’s right, be a part of my upcoming October Challenge Game, Call Centre Simulator 2-016.
If you have a great idea for questions and answers to feature in your game, this form is for you!
Click here to suggest questions
Click here to play the game (In development – may not even work)
Nuiguy
Oh my, it’s late, but better late than never
This is the postmortem for the game Architect Of Terror I made in three days for the Ludum Dare 33. Note: this postmortem contains spoilers. You should play it before if you didn’t do yet, it’s an unusual (and maybe disturbing) experience!

Ratings:
#91 Innovation(Jam) 3.76
#117 Mood(Jam) 3.81
#117 Theme 4.00
#128 Overall 3.77
#207 Fun 3.52
#618 Graphics 3.19
#1627 Coolness 40%
What went right:
– This was a challenging Ludum Dare experience because I had never made a game with Unity before. Before the Ludum Dare , I had only followed the 3 first Unity tutorials (Roll a ball, Space shooter and Survival) and had played with it one or two hours. And yet I shipped a working game in time, which was roughly like I wanted. I had read before that one should not start Ludum Dare without knowing its tools… I’d reply that it depends! (in the other hand I had more than 7 years of professional experience in development, so C# was not a difficult step for me).
– I did a game in a weekend but I also did other stuff as well – partly because my girlfriend would have been unhappy to see me hooked on the computer the whole time. I still found maybe less than 15 hours of working on it, which is not that much for a Jam, and yet, like I said, I shipped a working game in time, which was roughly like I wanted.
– Unity physics engine did a really good job. Sometimes unexpected bugs becames features, like for example red people “shaking” of excitement when you talk to them on the tribune. Sometimes simple tricks gave a really good impression, like red people following a yellow victim, giving the impression to push or even lift it.
– The game theme and main idea went quite quickly, and the game ideas went progressively during development. I though as first to make a more explicit reference to Nazism, but my girlfriend suggested to change this, and I think it’s a good idea because it makes the game more universal.
– In the end, the ratings results show an improvement compared to my previous (first) ludum dare game, yay!
What went wrong:
– Nothing really important. I got some trouble in the end because I think the source code was going a little bit confusing and Unity physics engine wasn’t exactly always behaving like I was expecting, and as such I took some time in displacing source code functions and doing trial-and-error tests. I was also not really sure about things like “do you have to go back to the tribune to activate the prison” or “how many blue people do you have to convince to activate bullying mode”, etc.
– I didn’t get enough time to add either music or sound. But that may have been complicated anyway to find something fitting the game.
– After the Jam, I didn’t get enough time to test that many games, or didn’t put enough time in it, to be honest. As a result my Coolness score is clearly below the rest.
How to continue the game:
I’m not sure about this, I could of course add some music or sound. But anyway I don’t know, because of the somewhat sensible theme of the game, I’m not sure it would be fitted for commercialization anyway (maybe it has to remain free, to show people how manipulation and terror may gain ground).
After LD 33 I have been busy adding even more glitches and content to my entry What Have I Become, a horror puzzle game that is a blend between The Matrix and Wargames. In the process the name also changed to Turncoat Protocol since I think this is a more exciting title that reflects the cyperpunkish feel and look of the game.
Turncoat Protocol is of course more polished than the jam version but more importantly the narrative should be easier to comprehend now. You can give the WebGL build a go or download a standalone version over at Gamejolt.
Let me know what you think! There’s a lot I’d still like to add to the game but I had to move on to my new secret project. Looking forward to share what that is sometime soon!