LD16 December 11–14, 2009

Little Worlds 4k – Done!

I finished and submitted Little Worlds 4k perhaps three hours ago, but forgot to write a post here, so now I’m doing just that. The finished game is here. It’s not quite what I had in mind, but it will have to do for this contest. I’m hoping to polish the game and turn it into something worth-while for the Java4k contest.

Screenshot:

Tags: 4k, exploration, ld16, Little, Worlds

Throwing in the towel

There is an awful bug that seems to destroy the game any time something is supposed to move, and I simply don’t have the patience to solve it at this time of night, so I’m not going to try. This LD was very hard, but I’m not surprised, since I only had about a quarter of the 48 hours to actually write code.

Changing goals a little bit…

So, I’m not going to write a TBS in a maze, instead I’ll make a simple maze-crawler. The player has to find his way out the maze, but he has to be quick or he’ll run out of his torche. To help the player, there’ll be replacements for the torche sprinkled over the maze, and the player can cast creatures (with a limited lifespan) to help him search for the exit.

Well, I’m still not too sure about the creatures part. I think it would be fun for the game, but I dunno if I’ll have time to implement this. Anyways, here’s the updated todo-list:

  • Sprinkle collectable items over the map.
  • Implement win conditions / lose conditions
  • Make menu screens, game over and such
  • Fix light handling to support multiple light sources
  • Implement explorer classes and ways for the player to cast them

Segfault: work in progress

Once again, I seem to have made a game which only I will able to play.

Screenshot

You can play the current version online here.

It desperately needs collectables of some kind to give the game some objective. I can probably get away without much more level design, since it’s already fairly confusing with a non-massive level.

But first, I think it’s time for some food.

Tags: flash, preview, screenshot

Finished! High fives all around!

Done! I should probably polish it a lot more since there’s a few hours left, but I don’t have the energy.

See the finished entry here. Pretty happy with it, even though reactions from all testers were uniformly “boring” and “annoying to get stuck in the tree pixels”.

Thanks all, it was fun to finish another one. :) And now, the best part… sleeeeep, aaahhhhh! :)

4 hours left ARGHHHHHH

ld2

Need to get the procedural level generation system working now. After that it’s about implementing the menus and game over state.

Help me test The Europa Arcology Incident

Comments

2dawolf
13. Dec 2009 · 19:52 UTC
Congrats on the great game Notch!
henharm
03. Jan 2013 · 20:25 UTC
This looks to me like a simple copy of nethack, am I mistaken?

Looking like a game already

Looking like a game already

Pretty, isn’t it?

Comments

13. Dec 2009 · 20:19 UTC
It looks cool, I want to play it! 😛

I’m done.

Where is the cheese is a puzzle game where you have to explore a fridge to find the cheese. After you found it, you will get bonus points for rearranging the goods in groups.

Here’s a screenshot:
WhereIsTheCheese(366)

I also added a YouTube video.
Where is the Cheese – quick video

Here is the dowload link for the game

I really enjoyed having a few hours for a LD compo. I only attended LD8, before.

Well, it’s done!

Well, I’ve finally finished after two long days (plus Friday), a six pack of Code Red Mountain Dew, and a package of Pop-Tarts.

My game is finished!

Yes, I’m finally done!
Yawwww finally!

Title Screen

Just spend a good hour or so working on this title screen:

title

Note: bears little to no resemblance to the actual game – especially with my placeholder sprites still not replaced 😛

Tags: artwork, title screen

FINALLY. I’m done. Now to PAR-TAY!

I finally finished this goddamn game. Go check it out!

Comments

C418
13. Dec 2009 · 21:00 UTC
I downloaded the zip file, but it always gives me an error. Like it’s broken or something.
razzberries
13. Dec 2009 · 21:02 UTC
I think I might know what the problem is. Fixing.

panicpanicpanic

Looks like I’ll have to cut this one level short, unless somehow I have enough time.

Tags: panic

Well…

I had implamented a level loading mecanism it worked great untill 4 hours age and keeps failing might have to make my game short

C418 is reeaady.

Holy fishsticks, I’m done!

melostart

Now go! Please try it out!

Comments

14. Dec 2009 · 09:13 UTC
I don’t get it.

Please, please post a readme or give us a hint what it’s supposed to do.

Goodnight LD 16!

Well that’s me done for another LD. I got sound in, and you can die and things. I’d like to have spent more time making the level a bit larger and actually slightly challenging but I’m happy enough with it for now and I also learned a few things :)

If you’re interested in having a play you can take a look here

Good luck to the rest of you still cracking on, can’t wait to play everything in the voting stage!

Last mile..

Hehey, I think the game is otherwise fairly feature complete.. Now it’s all up to if I want to make some bg sounds for it or no.. I think I’ll try something; let’s hope it won’t dealy the project over the deadline :) No new shots as that’s how the game looks =). It’s pretty darned simple =).

Minimalistic pixely goodness…

… with a twist. Give it 4 minutes of your life and I’ll give you a smile.

http://www.ludumdare.com/compo/ludum-dare-16/?action=preview&uid=1087  <– Here it is.

3 hours to go, going well! :D

Hooray! It now functions as an actual game, albeit without win/lose conditions or multiple levels. But still, progress! And if there’s one thing I need now, it’s progress. 😛

Hooray!

Hooray!

I’m actually quite pleased with the player and monster graphics. 16×16 means you can do really rubbish drawing and it still looks OK. Hurrah!

Tags: hurrah, progress, screenshot

Comments

mortar
13. Dec 2009 · 21:29 UTC
What is this? do i spy Boboil and a bodzha?