LD16 December 11–14, 2009

Woo!

I finished!

…Without music. :( I tried noodling on the guitar a little, but playing only electric guitars and getting RSI means I have neither callouses or strength for acoustic guitars anymore. XD

(I also apologise for the dialogue system. It’s clunky. I only figured out how to do it when it was too late today, and it wasn’t worth fixing when I could use the time making the levels better)

Yay XD

Comments

13. Dec 2009 · 23:14 UTC
even the most idle of strummings would add a lot to this I think…

botanic quest – final progression

mix the framework implementation with the game wasn’t a good choice :) see you on next Ludum Dare !!

check on JAGA for the changes and news about the framework.

cheers.

DONE! WHOOO!

Well, I’m finished. The game… isn’t as finished. 😛

Linky

But wow, I’m pleased I got so much done in the last couple of hours. There’s a game in it! Wow. You run around, biffing bodzhas, and exploring to gain XP and level-up – the only way to get stronger is to explore the map! That’s about the only interesting feature, but oh well. It’s over, it works, and I’m happy.

Tags: final

Done

So, it didn’t become much of a game but I like how the circular map turned out :) I will definitely create this game properly some day.

exploration02 exploration03 exploration04

Super ugly code and choppy collision detection makes it very difficult to enjoy any of the (somewhat sparse :D) platforming elements. You can even walk across the lava! I guess this is the limit of what I can accomplish in around 11 hours, I should have started earlier!

I’m off to sleep, night and good luck!

Comments

13. Dec 2009 · 23:37 UTC
Hah, I had a game with a circular map and it looked pretty similar:
C418
13. Dec 2009 · 23:55 UTC
The game crashes on Windows 7 D:
TenjouUtena
14. Dec 2009 · 00:21 UTC
It doesn’t crash, you probably just need XNA 3.1 or .NET 3.5 installed.

I have finished my game

Here is Scavenger.

150-shot0

Of all my Ludum Dare entries this one I am most proud of. It’s one of those games that would be ruined if I sat here explaining it’s mechanics, so please just give it a go. :)

Ta.

Goal!

screenshot_2009-12-14_008

Play and tell me what you think. Linux users should be able to build it as long as they have a c++ compiler, sfml2 and boost on their system. If you run into problems I’ll be happy to help.

I’ll upload a timelapse later this/next week as it’s 02.33(am) local time and I’m getting tired.

Tags: complete, progress

Finding Her – bugfix :S

There was a condition which didn’t allow you to win the game 😛

Now it has been fixed

Best of luck to everybody!

-Martín

Houston, we have liftoff!

I’ve finished my first LD contest and I’m pleased with what came out of my work.

Link to Submitted Entry

I want to thank Summoner, Sjogras, Zarkith, and Zachariasmith for keeping me company on my live feed, for their encouragement and playtesting.

Boboil’s Adventure – It’s done!

I forgot to make an actual post about it, but my game, Boboil’s Adventure, is done! It might not be the biggest/funnest game, but I think it’s still fun for the amount of time you’ll be playing it.

link: http://www.ludumdare.com/compo/ludum-dare-16/?action=preview&uid=1542

INMAUTWAG – It is finished.

That’s a lie. It’s not finished. But it is playable and it  has been submitted. And I will likely continue working on it outside of the competition. Since there’s a lot wrong with it. maybe I’ll write a post-mortem later about how bad it is. It was definitely to ambitious for one weekend.

Here’s the entry.

DONE!

And with 18 minutes to spare… pffft, easy!

There was a time when I thought I couldn’t complete it on time, but there you go, it’s done! :)

cutscene.jpg

title.jpg

I lost one hour at the end making the “cutscene” system, but it was worth it… it really does polish the game up…

Lots of features I didn’t get a chance to add:

  • The Kraken!
  • Load/Save
  • Savages on the islands
  • Trail on the ship (would really help the visuals, but I couldn’t really find the time for it)
  • Music

Still there was a lot the game could have, like puzzles for the maps (instead of getting whole maps, you would get map pieces that you had to jumble around to use), but for 48 hours, I’m damn proud…

Last minutes issues… found that the game text would become all screwed up in fullscreen! :\ Really pissed me off, but I didn’t have the time to find the problem and fix it, since the text is all D3DX… So the game is in window mode only…

Then, when I was uploading, the DNS server at my provider was down, so for 10 mins I couldn’t upload anything! Was starting to panic, to be honest…

Biggest lessons learned:

  • Don’t only plan the game, make up a timeline so you are able to structure your work better
  • Found out that I could actually do some very crude pixel art… it even looks allright in the circumstances… Got to learn how to animate stuff like that…
  • Do proper code structuring, or else it will bite you in the ass later… I have 4 code files, and the code is just a giant bramble of badly coded stuff… because I was trying to be fast… that way, I lost more time, when I was trying to find stuff…

Amke’s Revenge

So I finished my game after a hard weekend spent working.

Pretty good in my opinion, considering the time restraint.

Play it

A Happy Worker Bee

Bees n Flowers is finished.  I didn’t take the time to write any posts during development because I spent all of it … developing.  I had some prior commitments this weekend which cut a large chunk out of my available time, but I finished.  Check it out HERE.  I’ll upload the Mac version tomorrow.  For now … it is off to bed.  Wohoo!

#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 33%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ BeesnFlowers BeesnFlowers2

Finally Finished

Finally finished my game, now it’s time for bed!

Rex’s Junk Hunt

Better not fall asleep at work tomorrow! and I better wake up in the morning O_o

I look forward to playing everyones game, and even though mine is simple I hope people enjoy it :)

There are a few problems with my game which I didn’t have time to fix, which is a shame, (but I’m not a coder so it was hard :() although I intend to try and work on it more and make it a more lenghty game in the future :)

Catherine.

Tags: final, journal

Done…

I was really happy with my game from the previous Ludum Dare.  Not so much this time.

The idea here was to have a bunch of teensy games showing a variety of game mechanics and have them arranged in a big grid you can browse.  Unfortunately I didn’t get working on the actual games until very late in the compo.  Somehow I managed to lose a lot of time on the UI for browsing them even though it doesn’t look that complicated.

I guess I knew going into it that the idea was going to be terribly hard to pull off in 48hrs, but stupidly kept going with that idea instead of the others I had.

I guess I still finished a playable, silly platformer with five levels in 48 hours, and that’s still an accomplishment.  :)

I look forward to reviewing the timelapse once I put it together and take a look at how the time was really spent.  Should be educational.

Official Entry Page

Play Online

Timelapse

Source Code

Clean Shave (I need it)

Holy smokes! I just made it with 5 seconds to spare. I’m not kidding! Well that was fun. It’s a great challenge and I hope to take part in future ludum dares.

If you want to check out my game click here but I must tell you, it has not been tested so please notify me of any bugs and errors you find.

I hope everyone else had as much fun as I did!

exploration of space

what is this galactic cluster-something

Oof. Well, I submitted something.

I spent a lot more time in this compo fiddling with sines and cosines than I did designing or implementing gameplay.

Either I need to learn better APIs, or my next game’s gotta involve all rectangles. One big rectangle party.