LD16 December 11–14, 2009

Really Close…

Just some instruction screens to write up….

Screen4

Comments

13. Dec 2009 · 21:21 UTC
Cool!

Well, this is the towel being thrown in.

I have maybe 6 more hours required before it’ll be worth playing, so towel being thrown in. Time to chillax, methinks.

I’m out.

Less than 3 hours to go and still nothing resembling interactivity. :(

Wizard needs sleep!

Well done to everyone who has finished, and good luck to those working up to the deadline.

Ed

All done!

After many many hours of work, I finally polished out my game: with all of its 45 seconds of gameplay. ; ) I almost gave up at like noon on Saturday, and I’m very glad I didn’t.

Now I’m proud of myself and very, very hungry. Good luck to everyone! : )

You should give it a shot, promise it won’t take too long.

http://www.ludumdare.com/compo/ludum-dare-16/?action=preview&uid=1487

teaser

Feels good man

And I’m DONE!

Lessons learned:

* Writing and maintaining a TODO list works really good for motivation. When I started doing that at the start of day 2, my productivity shot up through the roof
* You can’t make a roguelike in 48 hours. Roguelikes need balancing. But I tried!
* The Livestream chat ban function is broken. Why not just have ip banning?
* Coffee can be TOO strong

To everyone who submitted: Great job! I can’t wait to try your games!

To everyone who’s still working on their games: You can do it! Only a few minor tweaks left!

To the people who gave up: Boooo!

Comments

Ryanon
13. Dec 2009 · 21:30 UTC
Good job, Notch!
Dre@m
13. Dec 2009 · 21:33 UTC
Excellent game. I must say, for a 46h game (yes 46, there are 2 hours left!) this is a brilliantly polished game. In my opinion, you’ve got this in the bag.

EchoExplorer – Done!

echoexplorer_screen1

Wooo… what a ride. With 2.5hrs to spare EchoExplorer has been submitted to LD #16. My first “real” LD. Total development time was around 30 hrs.

I’m really glad I was able to spend today just worrying about the little things. It’s given me the time to put a lot of small touches to the game including  a proper ending. I’m quite pleased with the results. I’d love to hear your feedback.

Submitted here: http://www.ludumdare.com/compo/ludum-dare-16/?action=preview&uid=1277

Comments

samel
13. Dec 2009 · 21:35 UTC
Great, i like the game idea! Good work
Mark Overmars
13. Dec 2009 · 23:09 UTC
The game idea itself has been around for a couple of decades, but what impresses me more is the graphics.

And I’m finished :D

So, submited my final entry. Source code with my gaming library is included (though, it doesn’t has that much yet). Now, I’m gonna grab some coffee and finish packing my stuff, or my father is going to kill me for don’t giving any thought to tomorrow’s travel 😀

Good luck for the ones who’re still fighting to make it in time for the compo :3

Phew!

Entry finished! These games aren’t easy to make, you know.

I have no time and I must scream.

Since there’s no more time and I just managed to get combat working, I shall attempt to turn the game into the mother of all gratuitous battles in space and go for the theme “Unwinnable War” as a bonus.

We’ll see whether that works.

now I can sleep

What an awesome weekend.

This competition has finally gotten me to complete a game. Until now I was a game-finishing virgin.

I want to thank all who were involved – it was great.

You can see my entry here:

http://blog.megastructure.org/2009/12/leaving-satisfactoria/

Tags: complete, done, thanks

I Failed

After the hole distraction and time problem, because of the family, the friends and a party.
and the loss of a good preparation.
and some fixing problems i could solved faster if i would be well prepared.

I can say:

The gameplay is done.
Its very basic, you must go through a big labyrinth to find the big treasure and passing the dangers within this ruin.

The graphics are done.

screen

Now all I need is… …well a Game.

I need to do a lot of mapping, the whole Story and the end sequence.
And i am tired as hell, and my body wants to nap since hours.

I still think its a good experience, and now I know where I need to improve.

But next time, I will come well prepared and with much more time.

Nearly done!

Victory is in my grasp!

This little mince pie is the reward I get when I finish my game. I’m not far off now :)

just over 2 hours left – I just hope I don’t balls it up ;^^

I Have Failed…

I really hate to say this, but I can’t quite get it finished.

I’m throwing in the towel. I’m really sorry guys. I’m absolutely exhausted. I know my limits, and I’m past them.

It’s been really fun, but it’s time for me to retreat, lick my wounds, and try to get some rest.

It’s been fun, and I look forward to playing everyone’s games!

Comments

PsySal
14. Dec 2009 · 03:16 UTC
Aha, well it sounds like you got the main thing out of LD48, then, which is the nutty experience of it.

That’s it!

YEHA, finaly i manage to finish my entry.

It’s not as good as i thought it. That’s not a problem because i known it from the beginning, i was away all day Saturdays.

I’ve got to cut some feature and fly down with the gameplay, but i don’t think you will notice it too much, it’s a roguelike with “an exploration score”.

Congratulation to all people in the LD, this is my first time and i enjoy it very very much. Thanks all, c-ya next time!

Link: http://www.ludumdare.com/compo/ludum-dare-16/?action=preview&uid=1130

Screenshot:

Let me know what you think about it, that’s very important for me … and for the next time 8p

Too many bugs and too little time :-)

Exploration based hangman

Exploration based hangman

I’m going to miss the deadline, but have had a great time.

My game is almost complete, but has several bugs that just make it a pain in the neck to play, so going to call it a day.

Some how managed to produce a version of hangman, but will save the details for a post later in the week.

Off to bed.

Done!

Huzzah, with over 1.5hr to go! So my Intestinal Cavity Explorer is now done. I even did some sounds in there.. Not sure if I should’ve, but at least it’s complete now..

Check the final version here.

Now off to eat.. (I almost forgot to eat on the last day; too focused :) Thanks all, was a fun compo, though I still think there were far better themes =).

Going to be late to the party

title

Unfortunately my attempt at creating a procedurally-generated map for the game is going to require more than an hour to properly debug. The only consolation I have is I essentially started this game today after scrapping what I was working on for the 1st day.

In the short-term I’m definitely going to submit the early prototype I had of a level with a few baddies and limited exploring. Not great, but at least something to show at 9 PM!

El Done

eldorado_ind

Very happy with how this turned out, even though it’s stretching the theme a tad.

link

Now time for a nap, then up to try some of the other entries.

Comments

Plughead
31. Mar 2010 · 10:02 UTC
Hello Crackerblocks!
Martoon
13. Aug 2010 · 14:14 UTC
I know I’m a little late to the party, but just took this for a spin, and loved it. Made it with 7 pounds of food left!