LD35 April 15–18, 2016

The Professional Shapeshifter – ‘Please take a seat…’

Are you ready for your Professional Shapeshifter interview?

Your dream job is to be a Professional Shapeshifter. You’ve got past the phone interview and have been called into the office for your in-person interview and test.

It’s interview time and it will be a tough one! Play The Professional Shapeshifter to see if you get the job.

This game was made from scratch over the course of 48 hour for the Ludum Dare 35 compo.

Tags: interview, LD35, Professional Shapeshifter, shapeshift, theme

Silly feeling about my entry.

View post on imgur.com

 

I participated two times in ludumdare within a team, with people who have a long experience of making games for this kind of contests. I had a lot of fun, and we even are trying to finish and publish one of the games, lintrix. On the 33rd ludumdare our team could not gather, so I made my own game,  but it was very simple. It was fun, but I did not feel satisfied.

When it got clear we won’t participate as a team this time, I decided I should see this as a chance to to some game designing again and I decided to be more serious this time. I do not know how it goes in other teams, but in ours it was always rather hard to make others accept your ideas. There is a good side in it – not only should you like the idea, but you also have to prove it is realistic to finish it and prove the game will benefit from it. But there is a downside – you spend time in rhetoric and waste your energy and still can’t prove sometimes, and get disappointed because of it and so on.

So I thought — this is my chance to make something what I like. In the end some of my friends (not connected to the jams world, who heard about ludum for the first time this weekend) did help me with images, texts and design, and without their help I don’t think I could finish the game in time. It still looks  raw, but I like it. It seems silly to me, that this is some kind of a parental liking, but that is how it is.

And from making this game with people who don’t know anything about game jams I understood that making small games is a great activity that can be shared with your friends and relatives.

I understand my prejudice about my entry,  but I want to share it, my little game, almost a text quest.

So, here is the link. Feel free to criticize!

Potion Shift

TO THE ENTRY

A game about smashing bottles to fuel a shapeshifting device. Shifting a little bit is easy, completing shapes is not.

Potion Shift is our third Ludum Dare Jam entry. Instead of trying for complicated mechanics or a complex idea, we built everything around match-three mechanics this time. The goal was to get the polishing part right since we thought that we could use some practice in that area. We had help with music and sounds for the first time which was pretty great.

I can’t wait anymore to try out your games!

– Ekki

 

Tags: match three, pattern-matching, puzzle game

Shifter Slime!

Submission page: http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=92485

titlescreen

This game is my first game that I can actually finish by myself alone.

It is about a lost slime who lost its magical gem. The magical gem is a device to teleport the slime back to its hometown. The slime needs to find its gem back in order to be able to come back home.

screen3

The slime is not a mere regular slime. It can transform into a tool near it. There are three tools and each tool has its own purpose. The slime has to collect slime essences in order to get the gem works. Collecting slime essences can be done by breaking any resources.

screen1

Well, that was the story that I made up after all of my plans were not going well.

First, this game was intended to be submitted in compo, but I didn’t make it on time so I will just keep developing until it has a decent gameplay. I don’t want to submit an unfinished game.

I wanted to make an Action RPG-ish game using the same transforming mechanic. Then I realized I don’t want to code the AI. :p

I changed my plan to make it into a puzzle-ish game. You have to get out from an isolated place, however you can manipulated the objects near you by becoming them. There would be a key that couldn’t be taken away but we could transform into the key to unlock the door… something like that.

That idea was awesome but I had trouble implemented those in a very short time (intended for compo). So I changed my plan again by making something like the screenshots you just saw. The difference is, the resources were not randomly put, instead I designed where to put them so it would still be a puzzle game. That idea is still considered as a fun gameplay.

I couldn’t do it because my code was so bad that it took a lot of resources for the memory. My game was very laggy. Changed my plan again so the resources location is random.

Well, this is it. A somewhat boring game that I made. To break that boresome, I added a total score feature so it will be challenging to people to beat the game as quickly as possible and get as many essences as possible.

Eventhough it’s considered as boring, I still enjoy playing it, though.

But what I enjoyed the most was the development of this game. It was fun, it was stressful, I was tired, but I am happy. I learned a lot, figuring out why this and that things couldn’t work.

This is my very first Ludum Dare ever. I’m totally going to join Ludum Dare again next time.

Here is my entry: http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=92485

I’m very happy if you want to try it.

Comments

narendra.arief
21. Apr 2016 · 12:45 UTC
This is a great game!

I had much fun in 20 minute!

This game also very polished!

Good Job!

What if our Amstrad CPC 464 were alive ? [Corrupted AI]

—-

screen0

Old game developers, nostalgic of Amstrad or Atari era, with big CRT green screens,
download and test my game, no screenshots so no spoilers!

Post-mortem, timelapse and gameplay video soon:!

HERE

Thank you!

Lovely low-poly game now with webbuild

Our Game Aeons Rest now contains a web build!

Hero

Try it out directly on our page:
http://www.fumiko-game.com/ld35/aeons_rest/

Compo Timelapse!

Hey guys, I finally uploaded this short timelapse of the development of Fugitive Shift 😀 Play the game here, and if you want, please check out the timelapse below. Thanks!

Cursed “JAM”

It is with with a great pleasure I introduce you community folks to our Ludum Dare #35 submission!!

It was in an intense journey that we, yet dummies game developers, had fought a variety of bugs and graphical inconsistences that happened to appear in our path. I hope you people enjoy the best of our game, it was sincerely crafted with all the effort and love we could give to it. If you ever have any question about how we done something, or if you ever want to share any knowledge with us, let us know in the comments. Afterall, that’s what this is all about: sharing ideas and building knowledge.

Have fun!

Best Regards,

Luciano from tIME

PS.: We know the controls are pretty messy, it’s supposed to have a meaning. I guess.

Ludum Dare 35

Comments

Reisen
19. Apr 2016 · 14:21 UTC
Unfortunately, you seem to have forgotten to submit it here. :(

LD35 Post Mortem – Rescuebot

Now that the LD is over and it’s rating time, I sat down and wrote an extensive review and post mortem about the weekend. It was a really great experience, especially sticking with an idea for the entire time and not trying to shift (hehe) ideas during the event.

rescuebot_main

Because the post mortem is quite long, I’ll leave a link here.

 Rescuebot Post Mortem Article

Web compatible

icon

Just posted Evolved Official trailer to YouTube feel free to check it: https://www.youtube.com/watch?v=DODb9taoWtc

 

And one other thing. You don’t have to download our game file anymore because it can now be played straight on the Ludum dare website.

 

Go check our game: http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=59226

 

First LD as a team, what’s your experience :)

After about 3 days and a good amount of effort…

we defeated our fears and doubts :)

victory1 victory2

 

We would like to hear your feedback as well as your first LD experience :)

Comments

danieldsj
19. Apr 2016 · 15:14 UTC
I did a solo run for #34, and this is my first jam with a couple of friends.
mrStrings
19. Apr 2016 · 17:02 UTC
That’s my second Ludum Dare, (Already was in #34).

Only this time I was with a different team – friends from college!
mrStrings
19. Apr 2016 · 17:02 UTC
Correction: @LeoCVF was responsable for the soundtrack.

Oh What a Night

So I managed to more or less complete my first Ludum Dare game! 😀

Instead of coming up with some innovative gameplay mechanic I tried my hands on a little story (that ended up really absurd). I also went for a Game Boy style because I’ve always wanted to do that and also to save some time. Sadly I ran out of time I didn’t manage to add any audio… But apart from that I’m quite happy with the result. :)

PLAY THE GAME

Oh What a Night

Thanks to all of you who already played it and left a comment! I’ll be trying out your games soon too 😉

A lot of people already commented on the lack of guidance, it’s true that’s it’s not always very clear what to do, sorry for that! I might be able to fix that with a few tweaks but I don’t know if that’s allowed, I know it’s allowed to add a link to a post ludum version but I’d rather have just 1 version so people will play the right one for sure.

In the end it was a great experience, I’ve never completed a game this quick, a strict deadline really helps! Looking forward to Ludum Dare 36!

Fluffy Cookies

Dear colleagues! Do you like surprises? We have something to show you. How about some cookies with a secret ingredient?
Rate game here

Comments

Citsua
19. Apr 2016 · 15:17 UTC
Your link isn’t working :(

Making An FMV Game as Part of A Jam

Hello, and welcome to tonight's episode of "Name 10 Things That Aren't"

Hello, and welcome to tonight’s episode of “Name 10 Things That Aren’t”…

Quick Overview

That’s a screenshot of the game. So I happen to know a guy who does a lot of filmmaking independently, talented as hell editor and technical guy too (His Youtube). Before this quarter’s LD, we had played with the idea of us working on an FMV game together at some point. We decided hell, let’s effectively have a film jam and game jam simultaneously. Plus, Cameron Schmidt’s music really helps.

The logistics of it were a bit challenging just to know where to be “stationed” but we figured it out. When the theme was announced, we were having a hard time with how to incorporate the theme, when one of us joked “Name 10 things that aren’t this shitty theme”, we all laughed pretty hard, laughing even harder when it was suggested we actually do that as our entry. Well, we did. (A common joke on the internet, “Name 10 Things That Aren’t X”).

P for Pen S for Sword

While planning it out, we decided to do a test scene, but it was so hilarious to us we kept it in anyway, and used it as a tutorial to explain it as being an FMV game. In it, my character, gives a lengthy explanation of “Hello World” in Java. The player character, quite obviously bored as I explain every curly brace and semi-colon, can choose one of three things, attack with a pen, sword or just listen and learn programming. The original cut was 7 minutes long, but was cut heavily.

Technical

I found incorporating movies into Unity a bit tricky. I had to use a third-party tool just to import them (ffmpegtotheora), and I couldn’t figure out how to extract the audiosource from a video (couldn’t with the converted file at all, nor the non-converted), so I had to use another tool just to get the audio from each clip. There’s ~60 clips or more in the whole thing, many of which are under 3 seconds.

I ended up making each clip its own prefab, with movietexture, an auto-playing script and a self-destruct script. I was having issues with detecting when the movietexture was done, so I had to write in the duration of each clip into the actual prefab. Timeline scripts will instantiate these prefabs as they’re needed.

How to Win

Failure Cut Scene

The only way to win is to not play.

Its LD page

Unity WebGL export help

I seem to have trouble either building to or uploading my game’s WebGL build online so that Firefox wouldn’t give me a SecurityError or Incorrect Header. It was playable at one point, but only on specific URLs I’m using Unity 5.3.4f.

Here’s what I’ve done so far:

  • Removed scripts that evaluates or generates javascript code. Long story
  • Left the editor’s security URL untouched
  • Left the player settings untouched (except the project name, obviously)
  • Hit build to folder named “Hidden in Plain Sight (WebGL v1)”, leaving the debug checkbox unchecked
  • Once built, change the index.html with changed to
  • Remove the .htaccess file (except for uploading on my own site)
  • Zip index.html and Release folder. This makes index.html in the root.

Doing this method, I am able to play the game just fine on my own website (htaccess included). When embedded in the Ludum Dare website, the game on firefox returns a SecurityError message (Chromium doesn’t do this). Itch.io and GameJolt has similar problems (htaccess excluded).

Edit: I also briefly tried to upload to Newgrounds, with similar results. The only other webportal in consideration was Kongregate.

Party Like it’s 2078… or maybe catch some rest

Pheewww, Ludum Dare is over.

It has been a ride, for neither of us was the first jam, but sure it was the hardest. Now having recovered some sleep we would like to chat a bit about how this whole ordeal went.

The good

=======

From the beginning we decided to learn Godot for this Jam, and it was nice. It was a different paradigm to what we were used to (Unity), but after struggling for the first day and a half the rest was much quicker than what we expected.

We made a game! Maybe not out best entry ever, but we covered pretty much all the mechanics we wanted to have.

 

The bad

======

Godot HTML5 export failed us at the last minute, we had in mind since the beginning embedding it on the web, but unfortunately Godot input fails a lot on HTML5, and seems like something that won’t be fixed soon.

We lacked polish and failed on making the game intuitive, but having a team size so reduced (We used to be 5+ people and this time we were only 2), having participating in a few game jams you tend to notice the pattern: The most polished and shiny games tend to get the most attention.

 

The ugly

======

We tried to have a complex dialog system, buut it turns out ou can export arrays/Dictionaries to the editor, well sometimes you have to hardcode and write some hacky code, that’s the way things are.

 

Anyway, that’s enough for now, in balance it has been an amazing learning experience and we had so much fun doing it, we will be back on the next Ludum Dare (Please I hope the theme is One Giant Enemy, got so much ideas)

Bye !

PS: follow us @RedBricksStudio