LD35 April 15–18, 2016

I’m playing LD games for the next hour!

Mention your game in the comments. Here’s mine –

Maze Runner

A shapeshifting maze. A locked exit. A key.

A shapeshifting maze. A locked exit. A key.

Comments

donvermo
19. Apr 2016 · 09:51 UTC
Play Puzzle Party please :)
19. Apr 2016 · 09:53 UTC
Elemental Shifters

A Soul of Clay

So this is it…

A Soul of Clay is an escape the room style game (with a twist!). You are a clay golem who just came into being and can shape his hands like the tools that surround him.

I was finally able to finish this game. I can say this is the most ambitious game I’ve made so far in a Ludum Dare and actually finished. It is not perfect, far from it, but it is still a fun game an I think you should check it out.

scren2

Play A Soul of Clay Here!

Shapematch Beat Jam

Here’s the music created for the game, I’m quite happy with it considering I spent a whole 15 minutes to make it.

Play and rate my game here

Follow me on twitter @kodingnights

Finally you can kill Goons too!

Whoa, our game is finally finished. It was a bit close with the uploading but nevertheless we managed. Please check it out, it is a lot of fun with ragdolls and Goons and…wreckingballs?!

shapescalation!

shapescalation_anim01

Juhuu, this is my first entry.. and i like the Gameplay a lot!
Unfortunately my time did not last for compo, so i submitted in jam.
I literally submitted in the last minute before deadline. oh my nerves!!

The game has 13 Levels and i will make releases with up to 100 Levels.
This is not the end of this project, this is just the beginning!

Play shapescalation and enjoy!

 

We got something in the end!

We completely forgot to post a release blog!!! Here’s some screenshots from the Ludum Dare build then:

 

 

Here it is, it might not be what we could call “finished” but it’s darn good for our scope, and being a first team effort. The idea is there! It’s been a short weekend, I feel like the team just started making Jugales. Who knows, maybe we have just started? As the one writing this post, I’m happy to have had worked with everyone on this project, and I hope we can do it again. Thank you everyone on the team for seeing the weekend through and trying your hardest to get it done! I hope everyone has fun playing all the different games in the next 3 weeks! So far I haven’t found one that isn’t interesting. Wish everyone well, and hope to see you next jam!

Detailed reviews: Tit for tat

So we made our game, and we’re happy with the results. It’s different than what we did before, it looks nice and most importantly, we finished it.

Now we already have ideas what could’ve gone better, but it’s time to hear opinions from other people too.

I would like to propose an idea here: give us detailed reviews (at least 3-4 sentences long, no “nice game” shorts that don’t help anyone), and we’ll be sure to do the same for you (provided there are no hardware compatibility issues). The goal is to get useful information in order to understand our mistakes and improve for next time, and you can bet we’ll compete again!

If you’re interested, just provide a useful review and we’ll automatically do the same for you!

Lastly, our game:

Super Shapeshift Bros is done


Super Shapeshift Bros is a 2D local multiplayer-only fighting game with fancy graphics and nice soundtrack (in my own opinion :) ).

The concept is simple: you control a tiny triangle which can shapeshift into a square. Triangle is lightweight and it’s easier to move. Square has a bigger mass, it can’t be moved by player, but you can use it for stopping at the point you need to stop. Player wins when the other flies away from arena (Like Super Smash Bros, You know :) ).

I think, that GIF will explain the concept of my game.

Soundtrack is also available for download, you can get it here.

Play and rate the game here.

Feedback is very important for me because I’m thinking to set the game to the Steam Greenlight.

Tags: ldjam, ldjam35, Ludumdare

SockFolder, that try harder !

Capture d’écran 2016-04-19 à 14.06.01

 

I have the great pleasure to announce you that Sockfolder was the first streamer ( surely gamer too ) to finish my game only composed by two levels, during his stream yesterday evening !

 

Congrats to him !

Will you ?

platform dependencies

Ludum Dare needs more platform independent games, as a Linux user/programmer/gamer/LDer I would love to see this, that aside however I’ve been piecing through the releases and so far they’ve been pretty good.

Comments

mitya1234
19. Apr 2016 · 12:43 UTC
My first LD game was multiplatform. But now i’ve got some problems with gamepad input so it’s only windows version now. It’s all about time.
derr
19. Apr 2016 · 12:47 UTC
Our game is platform independant. 😀

Shapeshifter Biker

Alright, now that I’ve slept a little, time to introduce you to Shapeshifter Biker.

So in this game you’re a shapeshifter biker, all alone in a desolated world, chased by angry ducks in black trucks. To escape, you need to collect all the Animal Powers scattered across the land, in mysterious blue boxes.

Once you collect an Animal Power, you can shapeshift into that Animal for 10 seconds maximum. Some animals destroy enemies, some are invulnerable, some are scary, some can ride through lava, other can fly, some are invisible, and other are, well, surprising.

There are 20 different animals to collect, will you catch them all ?

I did everything myself, and the music is my band’s, Uniform Motion.  The songs you can hear (except for the title song obviously) are from our upcoming album, Five.

Play Shapeshifter Biker now !

I put together a short video showcasing the game :

And you can learn more about it on that little homepage I put together for it.

The winner will have a cookie !

Our highest score for now :

Capture d’écran 2016-04-19 à 14.24.07

Will you be able to defeat us on our own game ? 😉

Come and challenge us here !

Fafastudio.

Logo appli

 

Don’t forget to vote!

We finished our little game about the newly established democratic voting system of the animal not-kingdom. Shape your electoral districts to win the election, because Gerry wins! (see: https://en.wikipedia.org/wiki/Gerrymandering)

Gerry

So this is our interpretation of the shape shift theme, because we soon agreed, that we wanted to make some sort of puzzle game. The fact that the overall topic is currently of interest is sheer coincidence. Nevertheless, we “jumped on that bandwagon” when it comes to the game’s style and overall design.

Although we unfortunately had no time for a music theme, we are quite happy with the outcome.

We even managed to finish our AI implementation for the game and it isn’t playing completely terrible. On small boards it is actually quite decent I guess, if you don’t pay attention you’ll lose :-). But there are still quite a few things to improve on, maybe I’ll go into further details in a separate post about our AI implementation.

So give it a try! Who doesn’t want to be a anthropomorphic animal candidate in an important election! And don’t forget to vote (meaning: rate and comment ;-))! We are happy to hear your opinion!

Wolf to move. I don’t think there is a way to win this game…

 

Puzzle Party Post Mortem

This was the first LudumDare where I did pretty much all of the work alone. That being said I had to take a serious look at the scope of my project to ensure that I would make something that I could finish in time.

If you haven’t done so already I would really love some feedback on my entry.
Even if it’s not your cup of tea, feedback always helps us developers improve and that’s what we are all here for right?

Play Puzzle Party Now

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For those that are interested I have tried to detail some of to progress that went into making this game down below.

The Early Stages

From an early stage I had the idea for a puzzle game in mind. I initially planned to create an isometric perspective 3D puzzler like Laura Croft and the Guardian of Light. Upon brainstorming on how to go about implementing it with the theme I came up with the concept of a platform styled game where to player was a vampire that could morph into a rat. Having a big and small form would enable him to tackle problems from multiple perspectives and each form would have it’s own distinct weaknesses. As awesome as this idea sounded in my head I had to face the reality that there was no way that I would have enough time to build something like that on my own within 72 hours.

Going back to the drawing board I tried to trim out elements that I believed would take too much time and really focus on the core aspects of what I started with: puzzles. A pure puzzle game, of the casual sort, was no something I was used to making or playing. This gave me a new personal goal for this LudumDare: push myself out of my comfort zone to see what I could do in unknown waters.

First Steps Towards Implementation

Introducing my starting block: blocks. The first type of puzzle that came to mind were those simple sliding puzzles I was used to seeing as a kid. A quick search online did not yield any results for a 3D version of this so I decided to roll with the idea. It seemed simple enough to implement but great as a stepping stone to implement more creative ideas.

My very first puzzle was a simple cube with colours on all sides. Having the ability to slide pieces around was core to the entire game but in order to fully utilise the 3D space the player needed to be able to rotate the cube so he could examine all sides in detail.

cube

Once I had the basic cubes in place I tried to create bigger puzzles by combining several cubes together.
I quickly ran into several problems, most important of all was that since players could only slide tiles onto an empty space I needed some way to determine all surfaces adjacent to the empty one. Using a clever built in method I could determine the distance between two objects, this certainly helped me out but also made me realise the need for the implementation of a general PuzzleController to keep track of all my cubes and their surfaces.

48 Hours Later

Having finally laid the groundwork for the puzzles I went ahead with implementing ways to check win states, add a menu and create info dialogs. At this point I was already about 48 hours in and decided that to prevent all of my work up until this point from being wasted that I had to build some actual puzzles for the player to solve. My idea for the implementation of the theme was already that the puzzle itself would be solved by ‘transforming’ the surface area but as an additional twist I wanted to continuously transform the rules of the game to keep the puzzles challenging and interesting.

level

In the end I created 5 puzzles with varying degrees of difficulty. Sadly by the time I got around to implementing more interesting mechanics I realised I ran out of time so I had to cut out stuff like puzzles that would change shape each time you made a move or puzzles that required you to play with images on the faces like moving a key to a locked door.

As a final effort to create some competitiveness I wanted to implement a highscore system. I spent my final hours properly implementing such a system and making sure it worked well only to see that upon compiling my game for webGL the Unity player would refuse to run. So in the end I had to disable all of the code involved to make the game playable again.

Conclusions

The conclusion for my project would be that when faced with hard time constraints you often have to make a choice: try to work in a bunch of different features to create something really unique, or try to work in a select few features really well and ensure you have a solid product. While I think that in the end I managed to create a game that does exactly what it is supposed to it really lacks the personal touch of extra features that make it stand out. If I had to do this game over again I think I would instead choose to create maybe two or three interesting puzzle variations that make more memorable experiences and choose to do more of the polishing at a later stage.

If you read this far then I really thank you for your patience and hope that you are willing to at least give my entry a try. For those of you who manage to make it to the end I will have a small reward waiting.

Play Puzzle Party Now

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Tags: LD35, postmortem, puzzle