LD35 April 15–18, 2016

My thoughts on my scores, or how to win Ludum Dare.

Well, first of all, big thanks to everyone who played and commented on my game. Your feedback is very valuable to me. Controls and speed is your main concern, so, I’ll be working on that.
LS35
I’m pleased with my score this time, although this is not my best. I’ll try harder next time.
My thought about this scores.

  • Audio 3.60 That’s second place among my other LD games, nice.
  • Graphics 3.91 I tried hard to make visuals as polished as possible, optimizing from the very start and to the very end. Again, second place. TV-Top beat me here again.
  • Mood 3.32 That was a surprise for me, in judging description of the mood it says “Storytelling, emotion, and the vibe you get while playing.” and I have no story whatsoever. Maybe emotions… I don’t know.
  • Theme 3.69 and Overall 3.40 No comment here. I got overall 301st place and that’s fine. Again, second place after TV-Top
  • Fun 3.27 This is completely my fault – game needs to be easy, but not boring. Hard to do in 48 hours.
  • Humor 2.07 Forgot to un-check this, but I glad I did that. Getting 2.07 in humor out of 0 possible is quite of an achievement. Actually 1 is correct score as there is no humor at all.
  • Innovation 2.91 Almost 3, right? Probably people getting sick and tired of up-beat infinite 3D runners in space. It’s not like a rare genre, let’s say 8-bit minimalistic pixelart platformer or anything.

This chart shows my progression in Ludum Dare. LD33 game (Sand Castle Destroyer 2) with the worst graphics have scored best in humor category.

LS35_percents

Here is the same chart, but now it showing places.

LS35_place

Speaking of 8-Bit minimalistic pixelart platformers, it is quite clear, that indie community absolutely love dark themed 8-Bit minimalistic pixelart platformers on small screen with easy controls, with lots of dangers around and on-screen story. I have analyzed last compo winners from quite a while back, most compo winners have done 8-Bit minimalistic pixelart platformers. May be that how I’ll try to win next time, I liked doing pixelart games back in late 80’s.
Hope 8-Bit minimalistic pixelart platformers fun getting my sarcasm and not get offended and start world war X.
Love you all, you are the best. All of you. 😀

OBfu – post-compo version, ratings and congrats to everyone!

I guess it’s time to say goodbye? … but see you at #36!

The post-compo version!


OBfu final


post-compo OBfu

The ratings (compo)


Coolness 56% #12 Innovation 4.31 #25 Theme 4.26 #65 Graphics 4.09 #274 Overall 3.43 #303 Mood 3.16 #406 Humor 2.36 #770 Fun 2.66

Last words


Before I (finally) go, thanks for the amazing feedback you all gave me!

Players: KodingNights, MintArcade, DieWithDustin, Willsr71, Halleflux, M2tias, Wan, hijomo, mikedirl, Persimonn Pomelo, sirtetris, celmore1001, oal, _beta, Populous90, josemorval, sndr, pyokoanarogue, luquio, theOnlyGoodDrcz, blinry and CAT_IN_THE_DARK_WOOD

Youtubers: Jupiter Hadley and Backslash Network

Twitchers: The Cat’s Pajamas

 

Tags: Game Update, LD35, obfu, post-compo, ratings

Devil’s Hand results

Hey people!

Thank you very much for the ratings, the feedbacks and all this ludum dare experience!

Capture

It was our game with more and higher ratings of all times
And more importanly, all the feedback was awesome and will help a lot to improve the game

Tha game is on the top 25 on 2 categories, Fun and Overall, what makes me really happy! 😀

As I said on previous posts, I’m upgrading and extending the game, so please follow Devil’s Hand at GameJolt to receive the updates

http://gamejolt.com/games/devil-s-hand/141891

giphy

THANK YOU!

Comments

MSiddeek
10. May 2016 · 21:12 UTC
Another rank 18 jam entry! Will definitely play your game!
QuexD
14. May 2016 · 03:18 UTC
Honestly I expected to see this in the top 10 or five, great job on the game!

Woohoo, that’s something!

Here are my results:

Captura Captura1

While I’m not very happy with the Overall results (not my worst but also not my best), I’m very happy with the humor rating (top 100!) and the Theme one, the two categories in what I’ve focused more.

I’d a great experience while making the game and, though it’s a bit rushed and it haven’t sound (I’ve got no Internet nearly the whole LD weekend, and I hadn’t time to use sfrx) I’m happy with the product, and maybe I will make a more developed version. If anyone wants to play the game and give me more feedback, here’s the link: http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=44355

Also here’s the whole game’s story:

story 1_00001 story 2_00001 story 3_00001 story 4_00001 story a1_00001 story a2_00001 story a3_00001 story b1_00001 story b2_00001 story c1_00001 story d1_00001 story d2_00001 story d3_00001 story e1_00001 story e2_00001 story f1_00001 story f2_00001 story g1_00001 story g2_00001 story g3_00001

Ludum Dare 35 Results

The results are online and I’m confident in saying I have improved once again!

As you can see, not only have I achieved the 100% Coolness ranking for the second time, but in all but one of the categories I have managed to reach the top 500! Compare this to Ludum Dare 34 where I only had one category in the top 500 (but then again, I didn’t do much effort and only allowed voting on four categories), and Ludum Dare 33 where despite having a better ranking in audio and fun, four out of the eight categories failed to reach the top 500.

So in a way, I’ve improved overall. I’m still aiming to get a category in the top 100 though, I was so close last year.

You can play my LD35 entry here on itch.io!

Tags: LD35, results

Here goes nothing

My first LD has ended. Thanks to all of you, you’re awesome. Especially you (yes, YOU). I learned a lot (thanks again).


Play online.

I don’t really happy with the received scores (part of me: “Everyone has a better ratings than us, let’s cry :( “). But I didn’t expect much, because the Main Goal for me was to reach the end, to survive, etc.

Maybe next time I’ll create “something better”, not just “something”.

But… There’s two gestalts that I can’t close on their own:
1. Many people didn’t get the theme in my game.
2. Many people didn’t get the second available attack which makes the game extremely easy.

It’s OK, I understand that both of these points are unclear, that’s just my mistakes. But sadly I don’t know what lessons should I learn from them :( . Well, I’ll be glad if someone can help me.
I has add some explanations — ‘How the game (may) fits the theme’ and ‘How to beat the game in a walk’.

You can read them if you want.

1. How the game (may) fits the theme.
Almost everything in this game shapeshifts [yay!]

Your character shapeshifts — when you kill a novice that isn’t become a monster yet.

Your weapon shapeshifts — again because of unnecessary kill.

Enemies shapeshift too — from cursed frightened novices (that can not attack you) to jumping fireballing monsters.

Every enemy in the game becomes stronger during these metamorphoses. You should kill them ASAP, or entire level will be full of strongest monsters.

2. How to beat the game in a walk, or The Mystery Of Second Attack.
The game contains two type of attacks (and just one key to attack — SPACE).
The first attack is attack by the knife. At the start of the [single] level your weapon is very small and almost useless, but if you rapidly kill 2-3 non-monster novices the knife will be increased.
With such a big anime sword you can beat the game (after 1-2 game-overs, ugh, but — YOU CAN). Congratulations! You WON! But you received… Bad Ending.
It’s because this attack is just a cake… I mean, it’s a lie! As you can read from the ‘intro’ your character received this knife from the strange looking, em, stranger, who asks you to go to the basement and restart the server.
He’s probably Devil himself (or one of his servants), so don’t listen the words that he is saying. Killing is not a good thing to do (especially when you’re priest), you probably knew it.
Instead — use the second attack. Here’s the guide (finally):
— You can attack only monsters, not cursed novices. So wait 10 seconds untill all novices shapeshift.
— The enemy shouldn’t be near you (or the first attack will be executed).
— Stay in opposite direction to the enemy you want to attack. You can move and jump, but the enemy should stay behind the Father’s back.
— Press SPACE (progress bar will appear with ‘See no evil’ caption).

— Press SPACE again, and again, and again. Don’t stop and tap rapidly.
— Enemy will be dead as progress bar is full.

Hope after that guide someone except my friends will finish the game with Good Ending :)
That’s all for now. Good luck and see you in August.

Tags: LD35, post-compo, ratings

Lux Anima: Mini Post-mortem

Animation 59


scoresHey I did well in a few categories! Not too shabby, definitely happy to have made top 100 over all, and placing top 20 in a few categories was really cool, especially 10th on Theme! Awesome.

I think my obtuse control scheme held me back a bit. Definitely going to have a friend do a sanity check of my controls in future LD’s! The bar for my future compo’s has definitely been raised though. Can’t wait for Ludum Dare 36 for another chance to hopefully earn myself some of those shiny top 3 medals!

Thanks to all who hung out on stream with me throughout the weekend. Streaming made the whole thing a lot more fun and involved and I’ll definitely be doing it in future LD’s.

You can play the post-compo version of Lux Anima on itch.io!

 

 

Another great experience, thanks Ludum Dare

I am very happy with the results of our second Ludum Dare I learned a lot more, a lot progress in the UI, music and in general throughout.

I love this kind of challenges. Since everyone’s creativity shines and helps solve problems more quickly, it helps us to stay active work under pressure but having fun at the same time. Do not you having fun not sleep in three days ?, hahah sorry bad joke.

I love the community Ludum Dare, I love to discover what different people can get to do alone or in teams, I love to see people starting for the first time makes me remember my first time nerves and pressure with fun.

I congratulate all the participants, especially the top, I have seen several of the top 100 and I impressed by the work of all these people. You learn a lot with the community, thank you all.

LD_Resumen

Click to see full-size image

Thanks Ludum Dare,

nlbi21 – novice programmer in unity.
PS: Excuse my English.

Tags: LD35

My Ludum Dare 35 Results

schizoid2k-ld35Well, the results of Ludum Dare 35 are in.  This is my second LD, and I improved in some areas, did a little worse in other areas, but overall, I am not surprised by the score. As I wrote in my previous Post Mortem, I had a bit of difficulty coming up with a game for this theme, and settled on a simple matching game.

I like what I developed, but I totally get it… it’s nothing great. My main goal for both Ludum Dares was to submit a game, and I did. I got to learn some new tools (I even muddled my way through Blender), and that is a plus as well.

All in all, it’s a great weekend of gamedev. Congrats to all those that participated and submitted a game… you know how hard it really is. Thanks also goes to those that played and rated my game… I appreciate your comments.

Looking forward to the next LD, and I am hopeful that I can improve my scores.

Shifty Funky Walls Post Jam Version

Finally the LDJam 35 post jam entry is finished. Have fun!

Thanks for all your feedback, I’ve included most of it 😉

https://satyre.itch.io/shifty-funky-walls

New textures

Screen Shot 2016-05-10 at 10.54.17 PM

Results are in!

Ludum Dare #35 results are in!

#56 Innovation 3.97
#125 Theme 3.89
#142 Mood 3.48
#147 Overall 3.67
#205 Fun 3.50
#219 Graphics 3.59
#245 Audio 3.19

Now that it’s my second Ludum Dare, these numbers mean a lot more to me, as I can track my improvement since the last entry. I have improved in all categories! Not only that, I have done so with significantly less time as I had to scrap my idea half way through and start over.

Innovation seems to be my strong suite, going from #177 -> #56, and score from 3.69 -> 3.97.

Last time I wrote I was surprised by #467 on graphics with a score of 3.11, imagine my surprise with this vast improvement to #219 and score of 3.59. I attribute this mostly to allowing the players to choose a color scheme, I doubt the pixel art itself caught anyone’s eye. I did say I’ll improve in this category, and I did.

Fun feels like my weak suite. Even though it is an improvement from last time #371 -> #205 and 3.30 -> 3.50, I feel like this is the area I need to improve next time. I suspect it has to do with the games both feeling like prototypes (because they are), lack a proper introduction/tutorial, and severe lack of content. I doubt anyone played my game for more than 5 minutes.

Last time I had no sound effects at all, but dropping straight into #245 for my first attempt is pretty neat. I’m not really worried about improving in this category, as I have no real need to be known for my sound design. As long as it’s there, and it doesn’t make people want to pull their ears off, I’m happy.

And overall #147 is great. I’d like to be able to hit overall top 100 next time, but I’d be happy if I just hit top 100 in 2 categories over just 1.

Mood and Theme, I’m not actually sure how people rate it. I personally rate theme as matching the core theme of the challenge, in this case Shapeshift, and Mood is the combination of story and delivery. I have no idea why I got high rating in those, but I’m not really worried about it either.

I’m really happy I participated. I’m really happy I scrapped my idea and started over. Next Ludum Dare, I’ll try to keep the scope small enough so I can add actual game content.

Last time, Dungeon Surge‘s results:
#177 Innovation 3.69
#300 Overall 3.47
#371 Fun 3.30
#467 Graphics 3.11
#468 Theme 3.75

 

Shiny results!

The results are in, and I’m super happy! The overall ranking was a lot better than I had hoped for:

#38 Overall 3.98 #54 Graphics 4.13 #74 Innovation 3.90 #113 Fun 3.69 #184 Humor 3.02 #303 Mood 3.16 #355 Audio 2.94 #681 Theme 3.02

All the other categories were roughly in the order that I expected. In my last couple of entries I scored a bit better in things like Humor, Mood and Graphics, but I think the Overall score for this one meant it was a more well-rounded game.

Very appreciative of all the people who played and rated Panzerantix, thanks again!

Looking forward to checking out the top placing games now – they look great.

 

You can check out Panzerantix here!

Although I had to rush it…

SUBJECT 26 got decent rank.

I think I can say I know how fatherhood feels now.  No matter how good your kid does, you always expect more out of him.

52528-shot0-1461029720.png-eq-900-500

Thanks everyone!  And many happy returns!

Yay!

Thanks to everyone who helped put Space Cows From Taurus in the top 100 for humor and the top 200 for graphics! Graphics was really my only hope this time, so it was nice that so many people appreciated a throwaway “feature” I added on a whim (the loading bar with the funny text is, I assume, why I got so many humor votes) next time I shall be taking on audio for sure.

ShapeGrid results!

I was so anxious about the results and here they are! I’m proud about them, although I was hoping to be in the Overall Top 100. But I was really close and I’m really happy about it!

Rating-LD35

 

Some of the comments I loved most:

“Felt very polished, like a premium mobile app minus the audio.” – dwhiffing

“Really cool game, pretty polished and clean for a compo entry.” – FerraWare

“This game makes you want to keep playing.” – schizoid2k

“Fun game! I’m going to keep this around for when I get bored :D” – bobismijnnaam

“Pleasing puzzle experience.” – SgtBursk

“Thanks for giving me a game that I can play on trains! ;)” – MegaBrutal

“Fun mind-bender to work with colors and shapes to mix-match them.” – Fabraz

 

Thanks everyone for you comments and your review! I can not wait to see you again in the next Ludum! This was a very pleasing experience. And please, if you liked my game, go and download it on Google Play Store, I’ll keep working on it to have a full developed game.

Important lesson: I know that the lack of music drag my overall score down, so next time that will be one of my priorities.

So…

Thanks for the great time guys, see you next time!

My first LD – results

Well, I’ve finally read the results and forced myself to write something. For my first LD I don’t really think the results are that bad, especially when I had no idea how to split my time between development, testing and doing the graphics.

As for some of the percentages:
ENTRY - Vikoz (jam) - LINK
OVERALL - 33.6%
FUN - 55%
THEME - 43.4%
INNOVATION - 48.7%
HUMOR - 31.9%
GRAPHICS - 14.8%
MOOD - 43.8%

First of all, I’d like to say big thanks to everyone who played the game – whether you enjoyed it or not. Second, I honestly consider a winner anyone who posted something, as making a game in 48 or 72 hours is definitely not an easy task. I’d like to comment on my score, it does indeed represent also how much time I’ve spent in various areas (I ran for the prototype, and then over-focused on the graphics – which can be seen in the results), so I even find them almost perfect in relation to the time spent on each of these sections.

Nevertheless, if time allows I’d like to participate also next time, and hopefully, taking some other guys with me, so we could drag something more complete over the finish line (and of course “beat ya’ all!” :D).

Mail list does not work.

I asigned for the Maillist before the starting of LD35 and i havent recieved a single E-mail since. It is very annoying to check here everyday for news.

Comments

Picking a username is hard
13. May 2016 · 18:28 UTC
emails aren’t sent that often. Try signing up again anyway because it works for me and many others.
pixzleone
14. May 2016 · 12:39 UTC
Well mailing list is only for important stuff I think, but I think something is wrong on your side.

Analysis of my Ludum Dare 35 results

Hey guys,

I’ve just written a post on my personal development blog analysing the results I received for my LD35 entry SHAPE.SHIFT() earlier this week which you can view by clicking here.