LD35 April 15–18, 2016

I,m in!

Tools:

  • Language: JS
  • Editor: Sublime Text
  • Engine: Phaser
  • Graphic: Photoshop
  • Sounds: Bfxr

Hey LDers!

Hopefully if nothing goes wrong, I’m in. For LD#34, things went very wrong and I wasn’t able to finish my game, mostly due to my inexperience with the “Jamming”.

Now, I’ll try to do my best and not come up with a complicated game that I can’t finish in time 😛
Tools:
Löve2D or Construct for framework.

Photoshop/Illustrator/aseprite for graphics.

FL Studio for music.

Audacity and bfxr for sounds.

In I am, yes I am.

This is my second Ludum Dare I have officially undertaken.

My tools of choice:

StackOverflow (A necessary tool for all programmers)
Java (JDK 1.8/1.7)
Netbeans IDE
Gimp2
If I decide to put in audio I have a Casio CTK-700 MIDI Keyboard using whatever MIDI program I can find.
I sometimes use Anvil Studio, but it is rather limited and I only have Microsoft MIDI set up for it.

I am going to be in Troy at TVGS for the Ludum Dare, if I decide to stream anything it will be on Twitch.tv/AmperaCo
My twitter is @TwoOfFive_ and I might be updating one or the other. I am also AmperaYT on youtube if I decide to do anything there.

The plan is to start from scratch and I am mostly limited to simple 2D games without major keyboard control.

I also have the Text Adventure engine that I made during LD34 (Regrowth of Layeon if anyone wants to play it) that I can modify to use for the contest. It all depends on my ideas and what the theme is. Knowing this competition it’s going to be something that either restricts gameplay, is unfair to those not making a game, or requires me to think outside the box so much nobody is sure if I am using the theme or not.

Anyways best of luck to anyone who is entering in, I hope to do better then last time when I only had a tech demo of sorts.

Ciao!

I’m in!

I’m in for the first time using…

Engine: Unity (C#)

Models: Blender

Audio: Audacity and Bfxr

Graphics(I’ll try); Photoshop

Good luck to everyone!

I’m in again

Hello there =)

NO ENGINES!

NO FRAMEWORKS!

PURE JAVA ONLY 😉

Art – paint.net

Sound – sfxr

WebStream – Twitch

I’m in!

This will be the fourth time I’ll be participating in the Ludum Dare compo. I didn’t finish my game in the last two entries so I’m hoping to end up with a playable game this time.

 

Tools I’ll be using:

Engine: Haxeflixel
Art: Photoshop
Sound: Bfxr
Music: Fl Studio (if I have time to put music in).

 

Good luck everybody. Looking forward to play your games!

I’m in… ^^;

So, I’ve done a few Ludum Dares before, but this is the first one that I’m planning to attempt solo. My usual skill sets lie in the design and narrative fields, so I’m pretty nervous about finishing both on time and with a cool game on my own. Planning on using GameMaker: Studio, Flash, Audacity and a few other bits and pieces as necessary.

Hope everyone has a great time!

(Wish me luck! ^^;)

Tags: DevSocYork

I’m in but I’m gonna be late

Superdisk and I are taking part but I won’t be joining the party until a little after 12:00pm. (Thank you Wal-Mart scheduling)

Doing eet!

Hey, first time trying this. Going for the solo dare, wish me luck. I love doing game jams, always feels like i learn more and faster than when studying normaly. Anyways, good luck, everyone. o/

I’m In!

This will be my 4th Ludum Dare and I’m super excited!

Tools:
– GameMaker Studio (Of course!)
– Aseprite (Love it)
– Bfxr
– Audacity

Good luck everyone!

We are in!

A-Flat Miner Studios is back for LD 35.  This could not come at a better time for me.  I’ve had a stressful week. Ok, month.  And LD is this awesome, grueling, all-consuming monster with the superpower to make me forget every everything other than making the arts.  Double points go out to all you beautiful mermaids who do this with exams, younglings, busy weekends, and general just human things.  I will view your screenshots and play your games and read your posts and love you for it.

For the Arts:  Photoshop, After Effects, mebe Cinema4D if I’m feelin’ feisty.  And I am so, so feisty.

Go get ’em, Tiger.

-Jodi, Artist, Red-headed Spider-Man lover, Knopetastic

I’m in!

I’m in!

This will be my fourth time participating and hopefully my 2nd time to submit something. My first submission was a ton of fun and hopefully this time will be even better!

Code: Javascript

IDE: Sublime

Visuals: Paint.NET, Pickle, and maybe Photoshop

Audio:  Bfxr, Musagi, Audacity

IMG_20141205_125607

Good luck and have fun!

Comments

15. Apr 2016 · 19:16 UTC
What does that image say on the big screen to the right? Ludum Dare Beli…?

I’m in!

Hello, i’m a young programmer who’s gonna to partecipate to him first Ludum Dare! Here the tools:

Language Program = Java

Game Library = Lwjgl + Slick2D

Graphics2D = Paint (^^) and LunaPic (online editor)

As where post it , I have no idea ; any tips?

Edit: i give up. I haven’t got many experience in the camp.

Jammin’

I’ll be entering the Jam for the first time; I have purely done the compo up until now. Normally I work with Java and my own framework (github.com/berkano/katsu); this time it will be Game Maker Studio (HTML5 export) and using some artwork / ideas / other content from my family!

Have fun!

We’re in, I guess

Hello guys!

For the 5th time, we’re in!

Our team is composed of 4 members :

  • @Sentsu_actu / graphs
  • @thomas_baudon / code
  • @Ynck_33 / code
  • @Hibouch_BlogBD / music

We’ll try to post here the progress of our game, but you can follow us on Twitter if you like :)

It’s https://twitter.com/angrysquirrels_!

Good luck to everyone, and happy Ludum Dare!

I’m In

A couple friends and I are entering for our 3rd ludum dare as a group.

 

I’ll be using:

Unity(c#)

BFXR

Gimp

LMMS

If I’m In – Dare to be Retro!

If I’m in, I’m gonna go fully retro this time. The entire game will be written in C and will be using the Punity Engine (https://github.com/martincohen/Punity/).

This means that I will be using at the most a 320×200 resolution or most likely 64×64 because who needs more?

Martin Cohen’s Punity Engine uses a 8 bit colour palette which means I will be restricted to 255 colours (1 less because 0 is transparent).

I love doing these retro styled ones as they actually help me be creative and be productive and have fun!!!

Dare to be Retro!

Tags: Dare to be Retro!

I’m in – But no idea what will come out

Hi – I’ll be entering for the fifth or sixth time, but I’m gonna break a ground rule and use tech I’ve never used before. So there are no guarantees for crossing the finish line and the quality at that…

I’m using Phaser.JS with Visual Code, Paint.Net for graphics, SRFX and Audacity for sound, MPT for music and a whole lotta spit, prayer and duct tape.

Carpe Darem.

DeadBodyOutline is: [√] In [ ] Out

Hey all, here we are again!

This time MDK and Zanoni will be drinking bear eating bacon sleeping working together on LD35 😀

Probably we will use vim/emacs (respectively), with SFML (C++) for the development.

Additional tools: GIMP (or open assets ¯\_(ツ)_/¯), FL Studio/Audacity/sfxrgitlab while developing (the code will be available on our github when finished), and probably something more, according the theme and our idea.

Also trello for ideas and task tracking, IRC and our Twitter/Facebook  account for updates on our progress.

Let’s go!

Tags: dbo, jam