LD35 April 15–18, 2016

I’m in Again and Gratuitous Desk Shot

This is my fourth, tools being Unity (2D or 3D depending on what happens) Paint.Net and a Guitar. And my FARKING AWESOME DESK!

Ma Desk!

 

Yeah, I’m proud of my desk. And making a fourth complete (hopefully less buggy) game.

I’m In!

Well, this is going to be my very first LD, and I’m so excited. I can’t wait to see all of the wonderful games this community creates, and to see mine in there with them.

Engine: Unity

Music: BFXR; Various instruments

Art: Paint.NET

Models: Blender

I’m in!

I’m in for my first Ludum Dare!

Using Unity3d, Inkscape, Gimp, & hopefully Audacity (but probably sfxr)

LD35: I’m (probably) in

I’m intending to compete in the compo this time around.

I’ll probably be making a simple game in C with SDL for Linux and Windows (maybe also ported to JS with Emscripten if I can get that to work).

This’ll be the first LD I enter. I’ve taken part in similar competitions in the past but I’m a bit rusty, so don’t have high expectations :)

If I don’t get anything decent done by submission time I might go for the Jam instead, or maybe just pretend the whole thing never happened… But it’s the taking part that counts right?

I’m also considering streaming the process on Twitch and/or creating a timelapse,  not certain yet.

I’m in! 3D!

I’m in for my 4th Ludum Dare! Hopefully I will also be submitting my first 3D game for the compo (and hopefully it will have better graphics than my previous entries :)). I usually stick to 2D, but ever since I found out about LD coming up again a little over a week and a half ago (woops, I forgot about it for  a while) 3D game development has had my full, undivided attention. Let’s see if I can make this work!

 

My tools:

  • Programming Language: Java
  • Library: LWJGL
  • Graphics: Photoshop CS6
  • Audio: Audacity + ??? (I never know what to do for audio/music!)
  • Other: My hands, brain, and lack of sleep

 

Like I said I’ve been playing around with 3D recently, yet there’s so much more to learn! It’s interesting to that I could learn and so little time! And of course I am far too stubborn to use a game-engine, so it’s definitely a lot to figure out but it’s interesting to learn about at the same time.

Untitled-1

wooowooo

Alright I’m committed to jamming this time even if the theme is terrible. I’ll be using unity probably.

Chicago reporting in

Myself and my esteemed colleague Dain will be joining this most excellent Ludum Dare.  I’ll be teching and Dain will be story-writing.  Chosen utensils include:

  • PhaserJS
  • Google docs for story writing and sharing
  • Our mouths and my ukulele for music composition and sound effects
  • A camera for art

Our entry will be posted here: https://github.com/dvcolgan/ludumdare35

Should be a party!

I’m in!

Ready to drink lots of water!

I’m in!

This is my first LD so I’m both excited and anxious. I’ll probably be using Unity and Clip Studio Paint/Photoshop, but I have no idea what I’ll do about music/sound.

Happy jamming!

In again!

Seventh time running and looking forwards to getting started! I’ll be using my usual setup of Unity with Visual Studio as my engine/IDE combo, Beepbox and/or Chiptone for SFX/Music with a mixture of Paint.NET and Gimp for all my graphics needs.

Best of luck to everybody – can’t wait to see what you make!

Tags: im in, seventh time

I’m so in, it’s insane

First game jam woop woop! We’ll see what happens haha      ha.               ah

Looking to use:

-Unity

-Cinema 4d (if I decide on 3d)

-Photoshop

-Audition

Good luck to everyone!

Tags: first, im in, LD35, macbook, unity

Comments

Picking a username is hard
15. Apr 2016 · 01:35 UTC
good luck!

So in.

Hello world,

I’m joining in for the second time in a row for this insane competition, maybe starting out a bit less ambitiously this time around…

Sadly my main computer is sick, so I’ll be running this show through my BF’s laptop.
I’m running Unity, Blender, Photoshop, and Mixcraft if I can get my hands on it again…

Can’t wait for this dare’s theme reveal!

 

-Lexi

I’m in again!

My third Ludum Dare. I’m a little busy, but I’m ready.

Unity 5.3

Gimp

bosca ceiol

maybe some other stuff (it depends)

I’m in again!

My third Ludum Dare. I’m a little busy, but I’m ready.

Unity 5.3

Gimp

bosca ceiol

maybe some other stuff (it depends)

I – am – in!

I feel like I’m ready this time!

Gonna use
* PAPER & PENCIL!
* Phaser JS
* Paint?
* Guitars & things

Good luck to everyone!

I’m in for the waters

Coffee is black,

water is blue,

call me a gamemaker,

and i’ll make love to you.

 

Ps.: Using Unity3D, GraphicsGale, bfrx, Abundant Music, water OS.

Need to declare my Text Adventure Game Engine

Just open sourced and uploaded my text adventure game engine (Beta) to GitHub so I can use it as the framework for a text adventure type of game should I need to go that way this time.

https://github.com/selticesystems/text-adventure-game-engine

We’re In

This is our first Jam (we are a crew of 4) so we hope to learn and enjoy it

Using:

-Unity3d

-3dsMax

-Photoshop

-Pizzaa

-Cofee

-RedBull

 

My Base Code for LD 35

Once again I will be using my base code that I have built up since LD 26. It is written in JavaScript and can be used to create HTML5/canvas games. You can find the base code on github: https://github.com/ZYXer-/base-code-2d

Features:
– a simple game loop
– mouse/keyboard input processing
– image/sound preloading

Additional classes for:
– playing sounds (using SoundManager2)
– loading and displaying PNG fonts
– particle systems
– pathfinding (using A*)
– image processing class to generate 8-bit style graphics

Since the last compo I have added fontface preloading, a utility function for parallax backgrounds and a countdown function.

I’m distributing the code under the GPL2 license, so feel free to use any part of it for your own project. And please – like always – report any bugs 😉

I’m in!

Doing a solo submission this LD. I have to work a bit during one of the days, and if I can’t think of any ideas I might just use the time to work on a prototype I have. Also super excited about the possibility of getting a game dev job. Fingers crossed on that. Anyways, Excitement!
Oh, and I’ll go ahead and post Bob Marley’s Jammin’ as I always do.


(^ click that there link if it isn’t already showing)

Using: Unity(probably), GIMP 2, My own sweat and tears, and .he soul of an unborn child

1st time compo!

I’ve done the jam portion several times now. Looking to cut my teeth on the compo for LD35!

  • Unity3D
  • SFXR/Bosca Ceoil
  • PyxelEdit
  • Blood, sweat, and tears

First time! I’m in!!!

Hey! this is my first ludum dare. I will be joining the compo.

Tools i’ll be using

  • Game Engine: Unity
  • IDE: Visual Studio Community 2015
  • 2D art: Pyxel edit / photoshop
  • 3D art: Maya LT

Good luck to all of the people participating !!

I’m in!

I was told by a few people that I needed to write an “Im in!” Post, or some things on the site wouldn’t work. Did I do the right thing?

Hey

Hey everyone, this will be my first Ludum Dare. I’m mostly going to be doing audio stuff on my team. I’m looking forward to it!

Joining Ludum Dare!

Welcome!

We are full with expectations and just cannot wait for the jam to start,

This is our first time doing this.

 

check out our homepage.

we are a small group made of students in Hungary,Budapest.

See you on the jam – GBJ Games

In for the game!

1st timer here!

I am planning on using Blender or Atom depending on what i am planning to do with the theme.

Trying to fix my old PC so i can stream the whole process. 😀

I wish everyone the best of luck!

Question about music in Compo.

You see, its pretty hard to compose music by yoursuelf (either that or you have to do a terrible improvisation wich is not a good plan on Compo)

So my question is, do i have to create music completly by myself, or may i have the permission to use a third party or Creative commons licenced music?, etc.

That was my only doubt.

Comments

Foxtacy
15. Apr 2016 · 02:48 UTC
I asked myself the same question the first time i attended.

NvrSkipGameDay Definitely In :)

Howdy all! Entering the jam, a friend may join for music and art, but I’m betting on doing this alone. So long as my brain doesn’t fall out during the weekend, I’ll be posting updates on my twitter (@NvrSkipGameDay) and… here? Are we supposed to do that? This will be my first time really participating in the LD community, so I’m looking forward to that for sure.

I’ve started a LD jam before, but never finished – planning for a different outcome this time! So yeah, let’s jam!

Tools I plan on using:
• Unity3d with C#
• Art: Blender(?), Photoshop, PyxelEdit
• Not sure on sound yet…

Comments

DerTraveler
15. Apr 2016 · 04:50 UTC
Not sure if you’re aware of it but your Twitter Link is broken ;).

You just need to enter your username not the whole URL…

I’m in…

Hi guys,
New to Ludum Dare and amateur programmer at best…but I’m in for this one. I’ll be posting some occasional videos on my YouTube channel (same as my username here if you want to look it up) as I go along and, assuming I can get it to work, a time-lapse when completed. I’ve participated in a few and won a couple of small forum game jam competitions in the past but have never participated in something of this scale. Looking forward to it…and to seeing what you guys do with the theme as well!

I’m not sure what I’ll use for development but probably either Unity if I choose 3D (and can make headway with C#) or PureBasic if I go with 2D. Photoshop and maybe Painter for 2D graphics and Blender if I do 3D. Not sure about sound. I’ll try the LD-linked tools to see what I can do…but I am not exactly a rocket surgeon when it comes to audio.

Good luck to all!

M

 

I’m In !!!

I’m in for my first Ludum Dare, a  little scared…. I hope that will be a good experience !

 Good luck everyone!

 

 

I’m in!

This will by first Ludum Dare, sounds wicked.

Tools: Unity, Gimp, Krita, Audacity, bfrx, and MAYBE Blender.

Good luck, all!

I’m in (maybe)!

Hopeful first LD participant here.

Still kind of exhausted from the jam last weekend but I’ll see what I can do with.. zero coding/scripting experience! Will attemt to make a simple game and even then rely lots on tutorials. An experimental genre-bending breakthough would be awesome but extremely unlikely.

My chosen tools of trade for this jam are Construct 2 and my beloved Medibang Paint Pro.

Good luck to all!!

I’m in woo!

First Ludum Dare for me. I’ve been dabbling with Unity but never got close to finishing anything so hopefully this should help me get a good balance of scope and motivation.

Ludum Dare 35: This time it’s Unreal

I’m excited to start my second Ludum Dare, and 3rd game jam overall!

This time I’m doing something a bit different. I’m entering … the 3rd Dimension!

I know I know, what a silly thing to attempt… and it’s probably going to be 2D anyway… but either way, I’m using the Unreal Engine this time!

I’ve been gearing up for a few months for this, learning materials, blueprints, textures, blueprints, UMG, blueprints, … and blueprints!

I’m happy to be joining the Winnipeg group (the only one in Canada this time!?)!

If you want to check out my other jam games, they’re at my itch.io page!
If you want to ask me simple Unreal questions (or have me ask them of you) tweet at me!

Happy Jamming, Everyone!
– Matt Woelk

In i am

Here we go once again in this fateful weekend of gameDev.

I hope to be able to use:

  • Music Creator 7 (purchased on steam 😀 but if it fails, i’d have to fall back to fl studio)
  • Game Maker (because Construct2 gave me a hard time >:C)
  • mtPaint and Paint.Net for art (which i feel i’m kinda improving!)
  • Tons of coffe and food.

Best of luck to all of us my fellow darists.

Base code for LD35

A pitch-black Lamia

I’m declaring this base code for LD35, because I might use Colorado.

It’s all C++ / Lua, all Affero AGPLv3.

version 9.0.0 of the Colorado graphics classes:

https://digitaldoge.duckdns.org/colorado/releases/colorado-v9.0.0.tar.gz

version 0.1.0 of the TERF Tar-Extracting Readonly Filesystem (PhysFS replacement)

https://digitaldoge.duckdns.org/colorado/releases/terf-v0.1.0.tar.gz

version 0.1.0 of “Pitch Black” which is the game I want to make:

https://digitaldoge.duckdns.org/pitch-black/releases/pitch_black_src_v0.1.0.tar.gz

Is this cheating? Maybe. Maybe.

Oh last minute (more like day) in

Just wanted to note that I’ll probably try the compo again this weekend. Most likely will do the following combo:

  • Swift with GameKit and friends. Targeting OSX, iOS and tvOS at the same time.
  • Gimp for graphics. Might try http://pyxeledit.com/ or http://www.marmoset.co/hexels, but my pixel gimp skills from last compo are still relevant
  • I’ve never been close to sound, but probably will have some effects with sfxr or similar.

That’s it. Wish y’all too much fun.

I’m in for my 3rd Ludum Dare!

I’ll be doing the 48 hr compo.

Ill be using:

-Gamemaker:Studio

-GraphicsGale (possibly)

-SFXR for sound

Will also try to make it for android as well like my game in LD34

LD35 Pre-Natum

It is traditional for Ludum Dare participants to write a post-mortum after the jam, in which they share their process, their successes and failure and what they learned. I always promise I’ll write a post-mortum, but never do. I do write a pre-competition post though – a pre-natum.

Lets get the main formality out of the way first: I’m in.

With that out of the way, I’m changing my approach to Ludum Dare. This time I’m coming in with an actual plan. My plan is very simple, but often very hard to actually follow: 24 hours of feature development, 24 hours of bugfixing and polish. That’s it. Sounds easy, but can be really hard to actually do. The allure of adding features and pushing back bugfixing can be overwhelming! As to the theme, it will get announced at 3AM on Saturday my time, so I’ll be able to sleep on it and get a plan going for the type of game I’ll be developing. With the changes to the voting system, I can’t really predict which theme will win this time, and with as many choices as there are, it’s impossible to make a plan for each of them.

Even more so than the game development portion, I look forward to playing other participants’ games. That is always a lot of fun. Reading written feedback on my entries is also often insightful. In terms of numeric ratings, I don’t really give much thought to them. I care way more about the written feedback.

What I also hope to do is to re-enable my voting analysis tool soon after voting starts and to do a site scrape soon after the results are available.

Have fun, everyone! 😀

Lastly, just the obligatory list of used software:
Engine: Unity
Models: Blender
Graphics: Inkscape, Photoshop Elements
Voice and Music: Reaper, XMedia Recode, Audacity
Sound FX: BFXR or USFXR
Source control: SourceTree (Git)
Backend: PHP/ MySQL / JSON / Google Analytics
Timelapse: Autoscreen, MakeAvi, Premiere Elements

Small amount of base code for LD 35

I think I’m supposed to submit my base code before the competition (this is my first time so I’m not so sure :P) so here:
https://gitlab.com/anthonyb/LudumDare35Base/tree/master/src/com/anthony/foobar
Written in Java for LD 35.

Tools for the Competition:
– IDE: Eclipse Mars because IntelliJ is running slow for some reason.
– Audio: SFXR, boscaceoil_win_v2, FL Studio 12
– Graphics: Paint.NET

Long time follower, first time participant

I’ve been following the Ludum Dare comps for a few years now and have finally decided to participate!

Here’s what I plan to use:

I might even stream my progress on twitch.tv ¯\_(ツ)_/¯

Good luck and godspeed everyone!!

 

Comments

SetArray
15. Apr 2016 · 04:49 UTC
Good luck with your first LD
kivlor
15. Apr 2016 · 08:10 UTC
thanks!

I’m in my 2nd Ludum Dare.

I want to participate in the JAM 72 hrs.

Using the following tools:

  • Engine: Unity.
  • 2D: Photoshop and aseprite.
  • 3D: Blender.
  • Music: FL Studio 11.
  • Sounds: SFXR and google free sound xD this depends.

Much encouragement, enthusiasm, coffee and food.
Even i don’t know if i will work in team, until now I’m alone but eager xD.

I’m In – LD 35

My tools: Photoshop, Game Maker: Studio, Sfxr and Cgmusic!

 

ty

I’m in

Over a year since I was able to do a #LDJAM. Hope I can get back into the swing of it. Construct2 / Bfxr / Aseprite will be tools of choice. Good luck everyone!

I’m in for LD 35

Managed to rearrange schedule, hoping to get a solid concept this time around. Good luck to all the rest of you.

I’m in

Still deciding on the tools, but I’m in. :)

Since I’m working on Monday, probably aiming for just the 48 hour compo.

Alt Games of Ludum Dare 35

alt games

Hello folks! Do your game design ideas tend to be less of the shoot-shoot-bang-bang variety, and more like the wacky and weird stuff people call Alt Games? Then I hope you join us at our quickie Facebook group: Alt Games of Ludum Dare 35!

Before the jam, you can post short game design ideas based on the final themes. During the jam, you can get inspired by other peoples’ ideas. After it’s over, post links to interesting Alt Games you discover… or made yourself!

This was inspired by Henrike Lode’s microtalk at GDC16:

“I don’t want to make racing games … or fighting, shooting, action, dragon-slaying, strategy games fulfilling default human power fantasies. I go to a lot of game jams and I always run into this problem that most default humans want to make games about silly jokes in oversaturated genres, which of course is normal when you’re just starting out. My ambitions as a designer have completely changed. So I started compiling a list of jam games that no one wants to make with me.”

As a long-time jammer and game dev veteran, this is something I can get behind, with no disrespect to folks just wanting to make a game where stuff blows up real good.

If this interests you, please share on Twitter and Facebook. Thanks!

I’m in

First time participating after years of watching.

Engine: Phaser.js

2D: GIMP, Tiled, aseprite

Audio: sfxr, sunvox

So ‘in’ right now

This is my second LD, can’t wait!

Giving Unity3D a go this time :-)

Good luck all!

in

ld virgin

declaring stuff & first LD for me

Finally gonna take a shot at Ludum Dare

Planning to use my new and still highly experimental/incomplete html5 game library (https://github.com/Brian151/UnNamed-html5-Game-Library) Just spent…a while figuring out how to even get this on github, since I have yet to memorize even the simplest of bash commands.

I may or may not additionally use:https://github.com/Brian151/INI.js

Any graphics will be made with paint dot net

There probably will not be any sounds or music.

I was originally hoping to have at least one other person working with me in a team, but things just didn’t work-out for that to happen. So, I’m going solo.

 

 

 

I’m in!

First time here

Tools:

  • Engine: Unity.
  • Graphics: Photoshop, aseprite.
  • Audio: still deciding
  • My brain

I’m in!

This is my first time ever participating in Ludum Dare. I’m very excited, and I hope things go well for everyone! Totally unsure of what I’ll use, though.

I’m in!

Probably going to do the Compo, and likely use:

  • Unity
  • Blender
  • Photoshop
  • Audacity, SFXR, etc.

Woo, let’s game jam!

16:10 Stylistic Wallpaper

Im horrible at art, but I tried….

1610Wallpaper

Download: https://drive.google.com/file/d/0B5T2wgbqjc4zd3U5dWFCUEJrdk0/view?usp=sharing

I’m In (most likely…)

So yeah! I’m planning to be in… unless the theme is terrible. Anyway, here are my tools!

Engine: Probably Unity. I’ve been playing with it recently and I think I’ve got the hang of it.

Sound: sfxr

3D Graphics: Blender

2D Graphics: Paint.net / GIMP

Music: Probably LMMS

I’ve also got 2 monitors this time round, so that’s awesome!

I am in for LD35

I will be participating in this weekends dare using my typical suit of tools

Unity3d

Photoshop/Illustrator

bfxr

 

My first Ludum Dare!

My tools: Unity, Audacity, Modo, Zbrush, Krita. Sourcetree

I am excited!

 

ty

I’m in for LD35

This is my first Ludum Dare so looking forward to having some fun making a game and streaming development :)

Using Unity for my main development, Photoshop & Pyxel Edit for graphics, BFXR for sound effects & whatever I can find for music :)

I’m in perhaps…maybe…

I’ve barely started trying to game make, so I suppose I’ll give this a shot and likely fail horribly.

Comments

Decentsauce
15. Apr 2016 · 06:32 UTC
You can do it dude! Last Ludum Dare I only had 2 weeks of experience and my entry did pretty well. :)
kivlor
15. Apr 2016 · 08:11 UTC
you got this dude!
weakman54
15. Apr 2016 · 09:06 UTC
I’m in the same boat, with very low experience. The thing is, it’s not about the game, it’s about the process and the learning. Have fun, make _something_, and learn! If you do that, you can consider yourself a winner =)

Let’s try this :)

Hello everybody – or as people here would say はじめまして。(Hajimemashite)

I’m a German guy that some months ago finally decided to embark on the hard road to game development, currently based in Osaka.

I’ve been following Ludum Dare since quite some time and now finally will be my first time participating.

Since my skills apart from programming, and mashing things together with GIMP are yet underwhelming, I will be participating in the Jam and try to grab all kinds of free resources for now…
Will also be the first time to use Unity but I guess I know the basics for now… And afterwards I will definitely know more 😀

My tools:

  • Engine: Unity (2D game)
  • Graphics: GIMP
  • Sound: Bfxr
  • Music: Probably something already made… If you are a composer and have a link to your work, feel free to leave a comment :)

I hope and pray I will finish and that it will be something with a certain vibe/feel/soul that I can proudly identify with afterwards

So everybody, let’s do our best!
皆さん、頑張りましょう!(Ganbarimashou!)

I’m in

This will be my 16th time participating in Ludum Dare. My Weekend is packed as I’ve come to expect and I plan to have around 8 hours total to actually work on the game.

I’ll be using:

Construct 2

bfxr

Photoshop

abundant music

 

Possibly I will use the framework that I created last Ludum Dare ( A Growing Prince) it is a web based (html/php) text based adventure game. I went on to add many additional features to the framework and if the theme fits I might take a shot at making a real game out of it.

I’m In

I am in once again, possibly with help once more.

Not sure what sound/music systems, but we will be working with raw JS again.  So!  Maybe some photoshop, maybe some LMMS, and plenty of derping in HTML5 and JS.

I’m going to be using an updated version of my framework code, same stuff I used last time (with updates), demoed here:

http://gwbloom.com/dev/games/FDZvers/FDZmini-0.6/

http://gwbloom.com/dev/games/FDZvers/FDZmini-0.6.zip

 

The actual ‘framework’ code is in the “FDZ_js/” folders, the demo code in the “ex_js/”.  So although it has a little game demo, the real bulk of the interest is in the canvas transformations and actor tracking.  I’ve added new stuff for it to use clipping, multiple layers… none of it even a little bit efficient!  Wee!

 

Welp, here goes nothing…

I’m In

Most likely.

I will be using Unity or a custom Engine, depending on the Theme.

I’m in.

Hello it is 3AM I have school tomorrow, 3 tests have not studied just LD prep so far life is good.

Tools:

Game Maker

Pyxel Edit

Abundant music

Generic Tileset Software

Photoshop

Endless Caffeine

LD35 for a cause

We’re looking to continue our success from LD34 and the past Global Game Jam 2016 by joining this new edition of Ludum Dare. Our game from Ludum Dare 34, Shots Fired, is currently under development and will be up soon in Steam Greenlight. While our entry from the last Global Game Jam 2016 – Microsoft Makati, Hello World, won as one of the top-three best games which booked us some tickets to next month’s Casual Connect in Singapore. We really don’t want to skip LD’s and major game jams so expect an another awesome entry from us.

But this time, we’re not going normal.

Instead of doing a full game jam (from design to prototype to polishing), we’re going to re-do and improve our entry from the last GGJ2016, which you can find here. Yes, we’ll do a complete recode and reskin for LD35. Hopefully, we can come up with an awesome demo which we can present to friends and people in Casual Connect!

That’s it! Good luck to everyone and don’t forget your energy drinks!

I’m in

I’m in for the 7th time.

This time I’m going to use, in no particular order, at least:

Typescript, Tiled, Gimp, Reason, Visual Studio Code, Python, Google Chrome, and Oxford comma

Good luck to everyone!

No caffeine week! – SUCCESS!

Well…  Where to start… 😀

I am big fan of all energy drinks and coffee. So, i drinking both in unhealthy amount. BUT! Week before every ludum dare, i stop drinking both and switch to juices. Why? Because Caffeine is drug. And if you drink coffee too much, after some time i started lacking that “boost”.

And that “boost” i need.

So… My body is now decaffeinated and ready for boost! (sorry for horrible english :D)

I might be in

I’ve got lots of things to do this weekend, but I might be able to make something interesting.

Tools:

  • Language: Haxe
  • Library: Haxeflixel or Luxe Engine
  • Music: FL studio 12
  • Sound effects: Mouth/sfxr
  • Graphics: Photoshop, pyxel edit, camera pictures, or generated in code.
  • etc etc.

Good luck and have fun everyone.

I’m in like Finn!

Finn the Human!
I’m in for the Jam for sure!

I’m intending to use MonoGame / VS 2015 / C#.

For assets I’ll use Paint.NET / Spriter / Pyxel Edit for art. — Spriter (Brash Monkey) and Pyxel Edit (from the Tools page) are both really awesome tools, by the way.

For sound, I’ll probably just screw around in Audacity against noises I make with my voice, and/or bsfxr; I might get Taco to help with some of this, we’ll see how much I can rope her in for.

I plan on taking a look at Ogmo editor (from the tools page) today, before the competition starts, just to make sure I have the basics down (I’ve never used it before, but I’m hoping it will speed things up, and not having the opposite effect…)

If I get that far, I’ll probably be scraping the internet for CC~ish musics.

I’ll might also scrape the internet for other filler assets as well — well see. Would prefer to make everything myself, but I’m not that talented. I’ll make sure it’s all CC or at least GPL.

I don’t want to jinx it, but I’ve never finished one of these before, so wish me luck, I really hope I can knock it out this time.  For now, I’m going to get some sleep. :-)

Woot!
–Mikey

I’m in!

I’m in this weekend!

My main focus would be having a nice gameplay/game mechanic and adding audio for the first time!

In terms of tools I’ll be using

PhaserJS framework because it’s easy and quick

GIMP for the graphics because I don’t know anything else!

abundant-music.com for the audio since it’s seem easy and I never made music on the computer (And will have lots to do and no time to spend on learning new tools!)

A working brain on Saturday morning in order to get a good idea and stick with it for the weekend! (I’m looking at you brain of past Ludum Dares !)

Can’t wait to see what we all create!

I’m in

I’m in!

This time I’ll try my hand at HTML5.

I’m In

I’m in to make (hopefully) a game this weekend.

I’ll try to at least make something decent, focusing mainly on gameplay.

I’ll be using GameMaker:Studio for coding and graphics (maybe Photoshop if needed).

Audio might be a challenge to self produce in a short amount of time, so I don’t know if i’ll use Music Creator or just get some free music to fill in.

Good luck to all of you 😉

Hey there! n00b at work

I’ve just decided that today is gonna be my first Ludum Dare… why not?… Aaaaaaaaaaaaah!!!!!

I’ll try to use Unity.

Good luck everyone!

I’m In!!!

Finaly my first Ludum Dare!

I’ll be using Unity.

Good luck to all of you and have fun 😉

Almost Time!

Time to get ready for ludum dare!
I have my unity and manga studio installed.

Let’s see what happens next!

I’m in!

This is my 3rd game jam, but my first Ludum Dare! Hope it goes well and the theme is good!

I’ve recently been playing with Tyranobuilder, so I’ll likely be trying to make something with that.

It’s almost here

Gonna be using C# in Unity, Blender for models and Pyxel Edit for textures.

First time doing one of these.

Gotta commit

I’ve been attempting to get into one of the LD’s for about 2 years but there was always some excuse which “forced” me to bail like a new years resolution on the 2nd of januari.

This time I’ve decided it’s time to take a stand against the master procrastinator inside of me. Chances are there will be some distractions in the upcoming weekend but the goal is to get something (barely) playable out there.

Wish me luck strength to keep from procrastinating…

PS: Likely to use either UnrealEngine4 or PlayCanvas and the final output should ideally be playable in a decent HTML5 browser.

Comments

batmanasb
15. Apr 2016 · 10:57 UTC
I believe in you! Although you really should decide on the engine and warm up a little, before the start!

Hoping that I’m in

The whole grad school and mid-terms week thing totally cramps my LD style, but if I can finish one short paper in the next 15 hours, I’ll be in for LD#35!  Probably won’t be able to put an optimal number of hours into it, but I hope I’ll at least get *something* done.  Probably will stick with my now-normal tools of JavaScript, NotePad++, and GIMP since I haven’t had any time to prep for anything different.  Good luck, all!

Tags: awesome, gradschool, im in, javascript

Comments

15. Apr 2016 · 10:02 UTC
That student life bruh.

I’m in!

Will be using Unity 5.x (hoping to update it before tomorrow) or Construct 2.

MonoDevelop for code.

Blender/GIMP – Artwork

No Copyright Sounds – Music (GO NCS!!!)

Comments

luxio
15. Apr 2016 · 10:11 UTC
Just a heads up, you won’t be able to use NCS in the compo.

I have a question for you guys..

Unfortunately, I can’t make it to this year’s Ludum Dare.

To be more specific, I can enter for about 10 hours annndd that’s it. I don’t have any more time.

So my question is – have you ever got into a Ludum Dare you knew you barely had time to?

If so – how do you feel about that now? Do you regret it? Do you like the spontaneous-ness of it?

Can you link the entry you made?

I presonally think I shouldn’t try to get in, but if you were in my place – what would you do?

Comments

15. Apr 2016 · 10:42 UTC
I have participated 2 times knowing that I had very little time. It turned out pretty ok I think. I had to scale everything down to really simple graphics, simple game idea, and simple mechanics.
aamatniekss
15. Apr 2016 · 11:12 UTC
I dont see a reason not to join, even if it’s just 10 hours you got. You still get great experience, and it’s still fun!
Turkey
15. Apr 2016 · 11:22 UTC
I did a Ludum Dare in only 10 hours, It was’t all in one chunk, but it as 10 hours in total. I would like you the game, but I forget which one it was :P. Anyways, you should still give it a shot! If you end up not liking it, then don’t submit it, but at least you will have probably learned something along the way!
arzi
15. Apr 2016 · 12:02 UTC
I did my first LD in around 4-6 hours since I started from scratch in Sunday evening. 10 hours is plenty to make a game, as long as you keep it simple.

I’m in (I hope!)

This weekend could be very busy with stuff. Or could be very busy with game-making. Hopefully it’s the latter.

Getting ready for 3rd time…. :-)

My Dino
Tools that I gonna use,

  • Libgdx – A Java based game engine (https://libgdx.badlogicgames.com)
  • Audacity – For audio editing
  • Photoshop – Visual stuffs
  • Notepad++ / Eclipse

If it gets delayed, I may go with Unity3D & C#.

Atleast this time, I should make a proper, complete game. 😀

Good luck to all!!!

PraveenMax( PraveenMax Artwork )

Tags: LD 35, Ludumdare

I’m in

4th attempt at participating.

 

I’m not sure if I’ll be using either Unity (using C#) or Gamemaker. I suppose it’ll depend on what ideas I get with the theme. In any case, both softwares are more than ready to go.

Artwise I’ll just either be using Paint.Net or Gamemaker’s editor and soundwise I’ll use LMMS and Audacity.

Lets hope it’s this time around that I’ll finish my entry ^_^

 

It’ll be a fun and learning experience regardless.

Im in

Hi everybody, This is my first ever jam!

Ill be building in phaser!

GLHF

Im in! :)

This’ll be my first Ludum Dare and my first Solo Jam :)
I’ll be using Unreal Engine and maybe trying out Audacity

Good Luck and have fun everyone :) 😀

I’m In!

Welp, time for my 9th Ludum Dare! Man It feels like just yesterday that to was doing my first one!

Anyways, here is what I will be using:
Language: Java
IDE: Eclipse
Framework: LibGDX or my own custom OpenGl library (found here)
Art: Gimp / Paint.net
I may also try some other tools like Tiled and hopefully sound sound to!
I will be streaming it all at Twitch.tv/Turkey2349 and Beam.pro/Turkey
GL HF!

My First Ludum Dare

Hi guys, as the title say this is the first time that i participate in this event, also is the first time that i will create a game :( … im excited and really nervous and i really would appreciate any advice that any of you can give me.

I will be using GameMaker.

Tags: #ludumdare #gamedev #indie

Comments

ianburnette
15. Apr 2016 · 11:48 UTC
Have a great time, and make sure to choose something really small to make. Then scale it down. Then you’ll end up making something half that size. :)
15. Apr 2016 · 12:32 UTC
I’ve done 5 ludum dares so far. Not a lot but enough to have some stat points in “intelligence” hehe. My advice to you: Keep it small, don’t hesitate to scrap everything and use something you are familiar with (if you know GameMaker, stick with it). Also, sleep enough. 48H is a lot, don’t worry about time, you’ll benefit greatly from sleeping enough! Good luck to you, Tweet me @Phylhip if you need help :) .

Without Fear, I’m In!

Hi all, this is my second entry to the ludum dare.

The first was in the last Ludum dare, the number 34 where I participated with an artist to create this… Well… To create this. (Click to enter)

It wasn’t a big deal, but I was happy because I achieve the #38 of the Humor category with my first entry, so there is something.

Now I participate again as a programmer but without an artist, and alone so… we will see how this ends.

As always, I will use my loyal partners:

– Unity Personal Edition
– Aseprite
– Audacity
– And maybe my guitar for some chords

Have fun and good luck!

@Sergiomrd

LD35… I’m in!

Hi everyone!

So, I’m here for the 3rd time, I’m doing the solo compo (48hrs). I’m planning to use the following tools

  • Unity 5, scripting in C#
  • Blender for 3D modeling, and animation
  • The Gimp for 2D and texture
  • I’ll use some free VST synth and a midi-usb keyboard to write some background musing
  • … And well, I’ll improvise for sound effect

The event start at 3am tomorow morning on my timezone (Americans, you are lucky!)

I’m not that familiar with Unity, I actually haven’t done real GameDev since the LD34 and it was my 1st time using it “for real”.

Looking at the final round of theme voting, I don’t really know what to think. For me the hardest thing in game jamming is to find a (good) idea. That what I like with Ludum Dare, the imposed theme give a direction for your mind to start thinking. Plus the exchnage of idea on #LudumDare (don’t wait for the theme on Twitter, go chat with us on IRC!!) it’s great!

Good luck everybody! 😀

6th time in a row!

This is my 6th time in a row and I must say it gets better every time!

I’ll be using Stencyl for the game engine and as for arts Photoshop, Lightroom, Ableton, Bfxr, Audition, Audacity are tools that may or may not be used.

Good luck, I wish everyone an other eye opening and joyful run! 😀

I’m in!

Sup peepity-peeps,

 

Jared from Tasteslikefuture here, and I’m definitely in for this ludum dare!

I’ll be utilizing the Unity engine, as well as blender, GIMP, garageband, and maybe some new stuff. All the themes seem pretty intriguing, and I can’t wait to see what all you mad men and woman dream up! Good luck to all participants, and if you’re thinking of trying out ludum dare for the first time this year, I have but one piece of advice: JUST DO IT! No matter what you create, there is always such a wonderful sense of satisfaction in completing something, and you’ve got a whole community of people willing to check your work out and give you plenty of helpful advice and insight.

Let’s do this thing! Aw yeah!

I’m in [exclamation mark]

I’m using this post as a promise to myself:

At this point I’ve no clue what I’ll make, but make something I shall.

 

 

Comments

SetArray
15. Apr 2016 · 12:33 UTC
You’re not supposed to know what you’re gonna make yet, that’s the fun of it! I usually only predecide if it’ll be 2D or 3D :)

I’m in!

Time to finish my first game. I’m using Unity for this.

Good luck to everyone and have fun!

Comments

Picking a username is hard
15. Apr 2016 · 12:36 UTC
Good luck and keep it simple

Im In!

Hey! Its my first time joining Ludum Dare.

Heres the tools im going to use:

Coding : Eclipse

Art : Gimp or Photoshop

Audio : Audacity or Mixx 2.0.0

Good Luck Every one!

I’m in!

This will be my second Ludum Dare, aside from a couple of miniLDs. I’m very excited (as always) for the jam, but even more so this time around because I’ll be doing it with a team.

I’ll be using Unity and either Flash or Paint.net. Can’t say much about sounds because I’m working with a sound guy this time, but if I end up doing anything with sound it’ll be in BFXR.

Good luck to everyone participating!