LD35 April 15–18, 2016

Warmup with Git The Kraken

I spent some time prior to this week working on this but the majority of the work was done this weekend. I am happy with how it turned out and am glad I continued with the project because I learned a lot of different things, such as how picky the UI scaling can be.

GitKrakenGameMenu

My First Ludum Dare

Well I have been developing games for 2 years now and recently one of my friends told me about ludum dare. I checked out the website and instantly new this was a god send. This ludum dare will be my first! The tools I will be using are Gamemaker:Studio (GML), Adobe Photoshop and Wavosaur.

 

Does anyone have any tips they would be happy to share with me?

Comments

pixzleone
11. Apr 2016 · 06:40 UTC
Get your game working as fast as you can, then build upon and Polish it for the rest of the time.

Hi

Hi guys

I Am In

This will be my ninth Ludum Dare competition. I will be going solo this time, as I want to try and do at least one LD each year on my own. I do enjoy making games with my kids, but sometimes its good to push yourself to the limit as well. I will still ask for their help on brainstorming and testing of course.

  • Unity 5.3.4/Visual Studio 2015/C# (Development)
  • Piskel (Sprites)
  • Krita (Artwork)
  • FL Studio (Sound/Music)
  • Audacity (Sound)

I may add a few others later.

Good Luck to everyone participating, and don’t forget to Donate to the LD cause.

I am in

In for my 4th LD Compo

Using:

Unity

Paint.net

Audacity

Google

C#

Good luck everyone!

I’m In

Here for another Ludum Dare!

  • GIMP
  • Sublime Text
  • Love2D
  • Audacity

Comments

pixzleone
11. Apr 2016 · 06:39 UTC
Let’s go lovesquad 😀

I’m In

Using:

  • Game Maker Studio
  • paint.NET
  • Audacity
  • Google
  • Particle Designer

I’m In

  • Using:
    • Game Maker Studio
    • Adobe Photoshop
    • Audacity
    • FL Studio
    • Particle Designer
    • Aseprite

First Ludum Dare…

I’m IN

Looking forward to my seconde LD!

Tools:

  • Unity
  • Tiled + Tiled2Unity
  • PyxelEdit
  • Bitwig Studio <3

We’re in!

I’ll be participating in Ludum Dare 35 with a team of people who I’ve worked with in previous jams and hackathons – Jeff, whom I met at GGJ15 and Seraphina, whom I met at HackJustice.
We’ll be working with Python and either Pygame or Ren’Py, depending on what the theme lends itself towards.

Comments

Decentsauce
11. Apr 2016 · 09:53 UTC
Yeah, Python! Will be keeping an eye on you guys. 😉

I’m In

I made a post quite a while ago, where I said that I would not be competing due to GCSE’s

However… I have changed my mind, because I have competed in every Ludum Dare since I started
and it seems like a massive shame to break that streak.

However, I will not be able to go to bed late, and I will still be doing 3 hours of revision each day,
as well as the Ludum Dare.

Tools:

Java: Programming Language
Eclipse: IDE,
Photoshop: for bad pixel art
LWJGL and JOML: for confusing 3D stuff? Not sure about this one.

There is a very high chance that I won’t use OpenGL and just use a DataBufferInt data array as a color buffer, and make a raycaster.

I can’t wait, it is going to be awesome!!

Stay Awesome!

Ned

I’m in

Hello guys (and girls), let’s do another try to participate in the contest.

Tools: Adobe Flash (Starling), Paint.NET and other free graphics editors, and I-don’t-know-what for the sounds.

Good luck to everyone!

See Previous

For my tools,  see previous entry post.

This time I should be free for the entire 48 hours. Yay! I might instead go with Love2D or HaxeFlixel just to be different. I have this whole week to decide…

 

I’m in… Virtual Reality! Woo!

Hello, this will be my… er…  seventh Ludum Dare. This time I will be using Unity (with Probuilder), Blender, Reason, Audacity etc and I’ll be making a game for the HTC Vive.

Which means practically no-one entering the competition will be able to play and rate the game.

It’s almost liberating, in a way. 😀

I’m in

Well. Let’s give this a shot once again…

I’m  in!

new team assembled and we created a game for the pre-game Ludum Dare 35

Just got a new team together, and while they have never worked on a game before, I think they produced some solid work in half a weekend.  We are all pretty stoked about this weekend.  Here’s what we did:

https://terryg.itch.io/still-sleeping

(Unity web game, so works well in Firefox/IE).

Here’s what we work in:

  • Unity5
  • Photoshop/GIMP

I’m in!

Well, I didn’t know if I could participate this time, since I’m currently taking my Abitur-exams (similar to the A-levels I think).

But since the next exam is friday after LD, and it’s IT i won’t worry that much and therefore:

I’m in!

 

I’m probably going to use Java with eiter LibGDX or just a custom thing i’ll write that weekend.

I wish everyone the best of luck!

I’m in! hooray!

This time I’m using:

Framework: Love2D

Graphics: Paint.NET

Sound: SFXR

Have fun everyone 😀

I’m In #3

I’m in for my third ldjam. As usual I’m working solo and using GameMaker + BoscaCeoil for the music. My aim is (like last time) to simply improve and get a higher overall score/rank than last time.

 

-B

I’ll be back

I am awaiting the final theme but overall there’s a small package that can inspire me so I may be in the game

Taking part once again! :D

Hey everyone!

I’ll be taking part in Ludum Dare 35 and can’t wait. Hoping for a theme that’s awesome, but then that’s always what I hope for!

 

I will as per usual be using:

  • Game Maker (perhaps one day I will move over to UE4) using GML
  • Photoshop
  • Audacity
  • Bfxr
  • My voice/sounds around me
  • Xmind
  • The internet

Here’s to an awesome Ludum Dare! This will be my 18th LD and I hope to try and post some photos…or photos of food during the jam. I’ll probably tweet a little more where you can find me @Catmoo

Unity Git The Kraken Project

GitKrakenGameMenu

 

In my warmup game GitTheKraken I had one main issue with the project and that was Unity’s UI scaling. Before the main LD I wanted to put out a question for the community since a lot of people here use Unity.

 

How do you manage scaling for multiple resolutions, and how effective has it been?

 

I’ve tried to use the anchor points and adjusting where it bases the anchor from in relation to the screen, however it seems to always mess up on 1080p or lower than 1024×768. I managed to get the placement so it would fit everything in but it’s not truly in the locations I wanted it to. I’m interested to see what others have come up with as rebuilding 50 times is not fun.

any advice on Unity5 WebGL?

I’ve been pushing my games out for the last 3 dares using the Unity web player, but with that now having limited support and going away, I decided to upgrade to Unity5 and try WebGL.  However, that looks like it only just works in Firefox.  At least couldn’t get it to work in Chrome and Opera.  Just sits on the loading screen.  I would have thought that with HTML5 and WebGL, the good thing would be that you don’t have to beg your user to download a plugin, and that it would just work smoothly.  Anyone run into this before?

Comments

11. Apr 2016 · 18:32 UTC
In Chrome, you may be able to get more information by pressing ctrl-shift-i or command-shift-i in the tab with Unity running and then clicking on the “console” tab.

I’m in.

Okay, I’m not sure if I must write this post to get into compo. But anyways, I’m in and I’ve got my boys (C#, MonoGame/Bridge.NET) with me.

Comments

pema99
11. Apr 2016 · 18:36 UTC
Bridge.NET works with MonoGame? 😮

My first ludum dare

not sure how to join in but i guess saying ile join in is a good start

im in! i havent been making games or programing for long but sounds like fun

 

tools:

game maker studios

bfxr

Comments

11. Apr 2016 · 17:33 UTC
Once the jam starts you’ll start seeing links on the front page about submitting your entry, you don’t have to do anything in advance.

I’m in.

This is my first LD and my first compo of any sort. Was directed here by a friend and really like what I’ve seen so far.

I will using about as basic of the languages possible and try to create a simple but nice design with:

HTML5/Canvas

jQuery

As for sound and music I know what I can do on my end with phone apps, but I’m not sure how I’ll port them exactly for the game.

The game will be completely web based or just a few files to download if necessary. I’m debating on how to live-cast or whether to stream development  at all, but I’m definitely looking forward to this weekend!

I’m in!

Hey guys, this is the first game jam I’m taking part on.

I wrote a Flappy Bird clone using Love2D a while ago an really enjoyed creating a game.

For this LD I’ll be using the following tools:

  • Framework: Love2D
  • Art: GIMP
  • Sound effects: BFXR
  • Music: not sure yet :(

I’ll probably go for a pixel art look for my game (though I’ve never messed with pixel art before, lol).

I intend to make my game for both Linux and Windows platforms.

I’m in

First time participating in LD. Good luck everyone.

Tools:

  • HTML + JS or Love2d
  • Gimp or Piskel
  • Chiptone

I’m in

First Ludum Dare. First game (kinda). Gotta try and make a real game for real people to play!

Plan to use:

  • Unity (+ Visual Studio)
  • Blender and/or Krita for graphics
  • Audacity and Bfxr for sound

Good Luck to everyone (myself included)!

I’m in.

Oh, man this is my first Ludum Dare. I’ve admired the compotition from afar for quite some time, but never participated.

Here’s to testing my work ethic. Hopefully my programmer art isn’t vomit inducing.

My tools are as follows:

  • Atom
  • Piskel
  • Something for the music (a recommendation would be great)

I might try

First LD for me too, I’ll not be at home for this first one, so I’m not sure how much time I’ll be able to work, but I’ll give it a try!
I’ve been using Game Maker Studio for 9 years now! I should be able to release something decent.

Would love to have a graphist and a composer to be more efficient!

  • Game Maker Studio
  • Gimp/Photoshop
  • Fruity Loops/Audacity

Im in.

Since everyone seems to be doing this…

… Hello?

I’ll be (hopefully) participating in the jam with a friend, this is my first time in the Ludum dare but I have participated in a jam once before. I’m gonna be programming and my friend does art and the tools I’ll be using are as follows (hopefully):

Game maker, Audacity, Bfxr, Gimp… Mabey some other stuff.

Edit:

Seems like my friend is going to be busy so I’ll be by myself, in which case I will aim for the compo but if I can’t, I’ll do the jam.

I’m in!

This LD I will be going solo and participating in the compo (hopefully)

I’ll be using

Unity3D
GIMP
Bfxr

Best of luck to everyone else!

I’m in for LD35

Hello,

I’ve finally found time to participate in Ludum Dare!

Although it’s tempting to use bare C++ with OpenGL, I’ll probably use some third-party engine ( Godot or Unity or Panda3D, not decided yet ). For graphics I’ll have my girlfriend help and for audio…I think I’ll have to make some procedural noises (I’m a little musically challenged :-P).

Good luck and have fun :-)

Tags: godot, godot engine, im in, imin, LD35, unity, unity3d

In I am

Third Ludum Dare for me (previous entries Charge! and Squatchin’). I’m hoping this time around to be able to work on a 2D top-down shooter about robots, or space, or robots in space, Theme willing.

This jam I’ll probably be using:

  • Unity
  • Tilemancer, PyxelEdit, The Gimp
  • Tiled, Tiled2Unity
  • Blender, if my ideas end up leaning in a 3D direction
  • Bfxr, Audacity
  • Bosca Ceoil, or maybe GarageBand

I’ll be posting progress on twitter (@randomhuman) as soon as there’s anything interesting to see (or maybe before).

Good luck and good fun everybody!

I’m the opposite of out

That’s right, I’m in! It’s my 7th Ludum Dare, and I’m doing it differently this time. Instead of going with the old Java and OpenGL binding, I’m using a proper game engine, Unity! Haven’t used it much, but I think it will be fun.

Besides Unity I will be using Paint.NET for textures and sprites, maybe Blender (haven’t decided if I want 3D or not) and sfxr. Not sure if there will be any music.

Building a team for #35

Building a new team for 35 jam.

 

Plan on using unreal engine.. which none of has used yet, should be fun!

Alright, I’m in!

LD# 2, for me. The timing may be tight, but I should be able to squeeze something out this weekend.

Tools:
Zbrush
Blender
Substance Painter
Photoshop
Unity (with at least one plugin for game logic)
Audacity

And some good old fashioned pencil and paper, for brainstorming and such. I am looking forward to the challenge!

Participation confirmation

So I’ll try to participate if I have time. This will be my 4th LD competition (I’ll probably do the compo)

This time instead of using my crappy engine I’ll be using something that doesn’t suck – the Love2d engine/framework.

Usually I program in Java, so I thought I would try LibGDX, but I didn’t even get past setting it all up and just kinda ragequit. Meanwhile Love2d is pretty much as simple as it gets to set up. Though I’ve only dabbled in Lua for like a few days, but hopefully I won’t run into many problems during LD.

Anyway, without further ado, the tools:

  • Language: Lua
  • Engine: Love2d
  • IDE/code editor: Notepad++ (if anyone has any better suggestions for this do tell me)
  • Graphics: Inkscape, Gimp (don’t know how well this is gonna go, graphics have always been my weakness)
  • SFX/Music: REAPER, Audacity

Think that’s about it… I guess maybe I should look into some sort of level editors or something…

Welp, good luck all and have fun!

Comments

dcRfj15
11. Apr 2016 · 22:24 UTC
I *personally* use the love-ide plugin for the Atom editor when I use Love2D + Lua. I have liked it thus far. That being said, I would imagine that Notepad++ is good also (haven’t used it though, so I can’t comment on the differences).

First Game Jam

This is the first time I’ve really even known what Game Jam was all about. Awesome to see a community focused on improving skills over a short amount of time.

I’m going to be joining with a couple of my friends.
We will be using the Unity Engine for the engine.
Blender for creating 3D models
Substance Painter 2 for texturing
No clue about what we are going to do for music or sound effects yet. Audacity/bxr maybe.

Have fun everybody!!!

I’m in!

Hey guys, this is my first Ludum Dare (and my first actual game)! I’m mostly looking to get an accelerated development experience and try my hand at designing and developing a game prototype. Looking to use the following tools:

  • Atom
  • Phaser (HTML5 game framework)
  • Tiled (potentially)
  • Photoshop (for awful game art)
  • Illustrator (for UI design)
  • GarageBand (for awful game music)

I’m in !

But I’m not sure yet how…

Maybe 3D game with the unreal engine or HTML with Phaser.js ? Or maybe some 3D printed board game ? I’ll wait to see the theme !

But in every situation, I will always use Blender ! :)

 

Wait and see.

We’re in!

With a 2D game in Unity probably, maybe 3D, maybe 2D and in Java with lightweight game lib. We’ll see, but we are EXCITED!!!

Ready to jam!

Just some CS students from Stellenbosch gonna jam out a game!

Definitely Unity 2/3d
Blender, audacity and gimp.

My second LD. I got other things to do, so I will keep it simple this time.

I am excited about this. I already know my way around a bit better and earned some experience since the last Ludum Dare.

With final school exams coming soon, I can’t spend the whole weekend deving. So I decided about several things already. I am not going to use collisions this time. I had my game based on collisions last time in LD34, and it was cancer. I would really love to make a grid puzzle. They are quite easy to make, the main part is coming up with the idea. One of the reasons I am going to make a grid puzzle is that I suck at them, so I hope I can’t set the difficulty too high like the last time. It may be challenging to come up with a grid puzzle for some of the themes, but I think I will come up with something eventually.

Good luck everyone!

I’m So Ready!

So ready for Ludum Dare 35, regardless of what the theme turns out to be.

These things might have something to do with how well I do this weekend:

IDE: Eclipse Mars with Web Dev Plugin

Programming: JavaScript

Tile Editor: Tiled Map Editor

Graphics: Inkscape + Gimp 2

Audio: BFXR

Amazon Music for Jams

Im in

I’m in if my RSA goes away enough, it was pretty bad last year. I might do an explory game. My tools will be gimp, atom, phaser.js, and ableton live. The other two lds I made my own graphics engine so I’m hoping phaser.js will give me some more time. I might also try making all my functions global because Im stupid

Nan Is In

Or, at least, I’ll be trying my darnedest to be in!

This will be my first time competing in Ludum Dare, but I’ve been telling myself that I’ll compete for years now. My previous excuse has typically been that August is the beginning of a semester of school, and finals usually occur around December and April. However, that standard of American education (and my glaring lack of academic accreditation) probably won’t change for the foreseeable future. To give a game, certain excuses will just have to be tossed out the window!

My ostentatious goal is to compete with raw Javascript (probably using a minimal ECS library) and publishing the game via the browser; the likely reality is that “real” programming will be sacrificed for the sake of time, and that the old faithful Gamemaker Studio will carry me through. I was even considering using Java, it being the language I am most familiar with, but the increased accessibility of a browser game seems worth the effort. Certainly I’ll be avoiding libraries, simply because at this point they would just be another layer of unfamiliarity to overcome. Whatever the platform, simply submitting something within the 48-hour deadline will be quite an accomplishment. Here’s hoping that even a rough start will effect determination and consistency in the long run!

I’ll do what I can to set up a good workflow for recording progress, whether that be timelapsing or keeping a blog of some sort. Are there any suggestions to this end for a Ubuntu development environment (Windows, if Gamemaker wins over)?

In any case, for the first time, Nan is in. See you all on the other side.

I’m in

Once again I will take a weekend off from doing the work I am supposed to do and instead make a game. I’ve been looking forward to this weekend for the last month.

I’ll be using:
Unity
Audacity/abundant-music.com
pixlr

My goal ever since I started participating has been to get in the top 100 overall in the compo. Last LD was the closest I’ve gotten, hopefully this time I’ll make it.

Well, looks like all the cool kids are doing it, I’m in!

This will be my first Ludum Dare, and oh boy am I excited.

I will be using C++ along with SDL2, art, music, and sound affects are going to be done by two other people.

I am so unprepared.

Comments

12. Apr 2016 · 03:29 UTC
I’d recommend you spend your time creating a framework for your game until the competition begins. The only hard-and-fast rule is that your game, such as it is, should not be worked on until the theme is announced.

I am in! Hope I will finish my first LD this time

Tools: Unity3D, Inkscape, Paint.NET, Audacity, sfxr

I’m In Again! (5th time’s the charm! :D) Some TIPS Too

Spoiler Alert: I said 4th the charm last time. I also said that I bet I’d be saying 5th time’s the charm.

Ludum Dare is coming in less than a week! The only other two things I’m this excited for within the next 3 months are Captain America Civil War(Because of Spiderman), and No Man’s Sky.

Anyone who’s not yet sure of whether or not to join, I strongly urge you to give it a go. It’s super fun, and you learn A TON each and every time.

Tips:

1. Simplicity is key. Look at most of the winners for the compo, and they won because of stupidly simple ideas polished to perfection.
2. Try and get everything done on Saturday. Really. If you can do that, you have a full day to polish the game to perfection.
3. Make sure you have a clearly and fully planned design before sitting down to code. It helps to keep out confusion, and allows you to polish the game to perfection.
4. Take care of yourself. Being able to stay awake and think can really help with those nasty coding bugs. And less time spent fixing bugs allows for more time to polish your game to perfection.

 

Make sure that after the 48 or 72 hours, you rate as many games as you can. Be sure to rate well, and leave a constructive comment. I like to try and rate all the games of people who comment on my game. Lets see if we can make that a thing.

 

My Tools:
Unity
Pyxel Edit(Go ahead and buy it. Worth $10 definitely)
BFXR
And as for music… well, I just pretend it doesn’t exist. 😀

Good luck everyone!

PS: If it appears in the theme voting, downvote Kittens. 😉

Comments

12. Apr 2016 · 08:33 UTC
What if I’d rather slovene my game to perfection?
Ovidios
12. Apr 2016 · 20:36 UTC
I don’t know why, but I kinda feel like you really value polishing your game to perfection…

It’s time to split some atoms

After hearing about Ludum Dare for the first time more than a year ago, and then watching some fellow developers participate in LD34 back in January, I’ve decided to take the dare myself by diving into the pool for my first official swim.

Planned tools for this outing will be Haxe, Luxe, and other various helpers.

Let’s do it!

(Maybe) I’m in

Hey, since everone is doing this “I’m in”, I thought I would join the bandwagon.

School is becoming a pain in the a$$ a the moment, but I do think (and hope) I can set aside some time make some sort of game. This will be my second real Ludum Dare (I’ve done 2 MiniLD’s) and my 6th game jam overall. I had originally planned to finish my in-dev engine before this Ludum Dare, but personal matters came in the way, so I guess I will just code from scratch this time.

Anyways, let’s get to the tools.

Code
MonoGame
Xamarin Studio
Atom (For non C# files)

Graphics
Aseprite
Photoshop
Adobe Illustrator (If I have a reason to)

Sound
www.BeepBox.co
BFXR

I’m in – 7th time in a row!

Hello, fellow game devs!

I normally post my “I’m in” a few weeks before LD, but I forgot this time around. Better late than never, right?

Same tools as I used my last six times :

Engine : Unity (C#, MonoDevelop)

Art : Photoshop CS5

Sound / music : Not sure yet, depends on what kind of game I make.

Planning : Evernote, pen and paper, as usual.

Not hugely satisfied with the theme choices, but we’ll have to see.

Good luck to everyone, and have fun!

I may be in. Not certain, yet.

I’m currently busy building my game, [TERMINAL], at the moment, so I’m not sure if I’ll participate this time.  Last LD I just didn’t have the time to spare.

 

Hopefully by Thursday I’ll have a better idea of whether I’m in or out.

Hey! I’m in!

This will be my second LD.

I’m going to use

Code: MonoGame/C#

Art: Photoshop, Piskell

Music/Sounds: Fl Studio, BFXR

Tags: LD 35

I’m in for round 35!

I’m scared and excited and stressed and happy and slightly ill at the thought of LD35. Let’s do it.

I’m going to use:

  • JavaScript/Canvas Renderer
  • JavaScript/CSS Renderer
  • CanvasQuery/Phaser/Custom Engine
  • FL Studio/Bfxr
  • Photoshop/Note Paper
  • Most likely reuse some utility functions to get started

Okey! I’m in!

So this will be my fourth Ludum Dare, but this is the first time I will do it alone.

Ludum Dare has always been a way for me to try new frameworks and tools and it will be no different this time.

I will use:

Code: Unity (C#)

Graphics: Gimp (and Blender if I do a 3D game)

Sound: I have no experience here, so will try to find a newbie friendly software to use 😉

Happy Developing!

 

I’m in! We’re in!

It’s time to join the fun again! As always at the bottom I will list some tools we might definitely use. The final used tools list will come with the submission to let you know what was really used 😉 Yay! This time again I and my wife will work together to get something great out in the wild that you can hopefully vote 😀

Engine
Unity

Code
Visual Studio

Graphics
Photoshop
Piskel
Sprite Something

Sound & Music
Audacity
LabChirp
BFXR

Project & Brainstorm
Redmine
Trello

Good luck everyone and Keep your Head where you left it!

#35! Here I go!

If I won’t have to work on school stuff, I’ll definitely join LD #35! My tools:

  • Brain
  • Godot
  • Aseprite
  • Bfxr / Sfxr
  • Atom

I wish you all good luck and let’s have some fun!

Where does the time go?

A lot of school work to do and not much time to do it in, I’m thinking of trying to do a 1 day game, should be interesting if nothing else.

 

let’s do this.

tools:

  • godot 2
  • gimp
  • renoise

i’ll probably be working from a template in godot. don’t know, i haven’t actually made it yet. if i make one, i’ll share it by friday. :)

good luck, everybody!

I might take part… “Might”

If i do i will be using

Eclipse – For java

Paint.net for graphics

BFXR for sound

Audacity for editing sound

Notepad for planning

I’m In!

This will be my first ludum dare that I will compete in! I’m really excited, and honestly can’t wait. Despite me not being an amazing programmer, or artist, I think it’ll still be a blast!

 

My tools will include:

Unity 5.3.4 Personal edition

Visual Studio Community Edition (C#)

Pyxel Edit

Audacity

Sfxr?

An Acoustic Guitar?

-inset last minute music program here- (Any recommendations?)

In

OK Going for it again…

Unity

Blender

Paint.net

But also going to use the simple RTS framework I used for Mini LD #66

I don’t know about you but I’ve gotten into a bad habit with LD, re-working things from scratch each time.  I should be building up a code base so each time I do an LD I have an improved foundation to work from.

Simple RTS Unity Package

 

Do LD developers collaborate and build frameworks?

Do may LD developers use existing game frameworks and collaborate on improving those frameworks?

For example have you seen an amazing LD entry and considered working with the developer on creating a framework for that genre of game?

Or are the best entries already using good frameworks built on their technology stack e.g. Unity / Haxel / Monkey / BlitzMax / Java / C# / C++ / Unreal / Cryengine etc?

OK this would only work if your game worked within or close to a given frameworks genre e.g. FPS, RTS, Platformer, 2D/3D, Racing, Flight so it might reduce the diversity of Ludum Dare entries but I would think it would increase the quality of entries quite a bit.

What do you think, is LD all about re-inventing the wheel or could it be about improving different styles of wheel for different jobs?

 

Let’s try this again.

So, I’m in. I’ll be using rust and a library I’ve been neglecting until recently. The last time I entered and tried to use rust I failed so hard, but this time I’m not a noob with rust anymore so let’s see what happens. At least it won’t take me 12 hours to get a textured quad on the screen this time :)

As for asset creation, I’ll be using gimp for art, LMMS and SFXR for sound (if I get that far).

Anyway, let’s do this!

LD #35 – Uncle in the Attic is In

After fixing a scheduling issue, I will be entering the compo – and hope to have an awesome time as I have the last two events I entered.  I have been learning as much as I can since last time, playing and going through tutorials online just to learn HOW to make things happen as I want them to.

Pre launch testing has been complete, except for Version Control – still working on getting that set up but will be done by Friday evening – ESPECIALLY after losing my entire scene during the last LD near the end and having to recreate from memory. :(

I will use Inkscape/Photoshop/Illustrator for art.

Unity 5.4 as my engine

Sound has to be a key component this game – last two games suffered for not having – Bxfr & Audacity probably.  I had even recorded some sounds for last game, but sadly didn’t get them in and would have probably pushed me up through the 100 on humor (108 last LD).

Oh, and can’t forget the thing that is most important – Red Bull, Red Bull and some Toro Rojo just in case – for energy! 😀

Bring on the theme!

UncleChris

Tags: compo, jam, unity

I’m in, attempting to finish something this time…

It’s been a while since I’ve successfully completed a Ludum Dare game – I tend to start, get overwhelmed, have a minor panic attack, and quit in a huff. My main goal this time is just to finish something, small or shite as it may be. I’ll probably be entering the compo since I’m working alone and only have the weekend to work anyway.

I’ll be using:

  • Unity C# with my personal framework
  • Inkscape
  • Gimp
  • Audacity
  • BFXR
  • Bosca Ceoil
  • Github
  • Trello
  • Gifcam for sharing my progress (@Jiyambi on Twitter)
  • Some rocking tunes ala the Katamari Damacy OST, among others.

Good luck to everyone!

 

In for this one

lets see if I am capable of finishing it this time.

——————————————————————————————-

I will be using the following:

———————————————————————————————

Unity 5.0

notepad++ (for cool HTML or any sort of text files i might need to write)

blender

adobe Photoshop

———————————————————————————————

That’s it. I will be streaming the hole thing upcoming weekend which ,

will probably be uploaded in a shorter version to YouTube.

 

Good Luck too anyone joining in

&

Don’t forget to have FUN!

I am in

I am in.

Using:

My old XNA utilities with MonoGame for Android / Xamarin (which now run on Windows/ Windows 10/ XboxOne/ Android).

BXFR for Sound Effects.

Paint.Net for Graphics.

(Usually no music :P)

 

To celebrate Xamarin going free, my entry will only be accessible from the Android Store for free download this time around, with a latest version being available every so often during the weekend.

London Dare 35

londondare

Hey! Do you know is there any place in London where people would gather for LudumDare this weekend? I happen to be in town and it would be cool to meet other jammers or maybe even team-up with someone.

I’m in!

One year into Ludum. Hoping to make something cool.

Im In

I’m just hoping I’ll get close to finishing this time.

I’ll be using:

  • MonoGame
  • Visual Studio
  • Paint.net

Maybe some music will be there at some point.

I might stream parts of the development, most likely when I’m testing things, making art, stuff like that.

I’m in !!

Hi everyone,

For the third time, we take the LD challenge !

This time we are two developers and one artist. All potentially music makers xD.

Awesome tools we use :

  • Unreal Engine 4.11
  • 3DS MAX Studio Design 2015
  • Photoshop c6 extended / Paint .net
  • A Synthesizer

Good luck to you all!

Previous games here

Comments

12. Apr 2016 · 20:29 UTC
Hey I like your gamesI Law of Nature was a fun game and so was The Fighter Diet (I single-handedly managed both waiters). I do composing and sound design – would you be interested in using audio for your LD 35 game? Feel free to check out my work at PaulSimMusic.com. Let me know!

I’m in!

Finally after a year my schedule should allow for a Ludum Dare attempt.

I’ll be using at least Haxe and OpenFL, and the left-over library I worked on during the last time I participated.

Let’s have fun!

Oh, forgot to mention… I’m in…

I’m going to use the normal stuff:

1) libgameapi, sdl, libfreetype, opengl for the 3d stuff
2) g++, clang, (emscripten) for compiling it
3) my own game builder app(called editor) for designing the models
4) emacs for editing text files
5) sdl_mixer for mp3 playing
6) chronolapse for making videos
7) ludumdare (the web site) for getting reviews..
8) #ludumdare in afternet for sharing experiences in irc

I’M IN!

Not really shure why am I posting this, nobody reads it anyway))

Gonna try to make something cool looking) I’m graphics designer from Russia. Althroug I was programming for about 5 years you know 2-3 days is a REALLY small amount of time… Hope it will at least look attractive :3

Programming: Java – LWJGL 3 + JOML for math + my small weird framework (ill post it soon).
Graphics: Illustrator/Photoshop or i can make it all generated procedurally wich is better))
Sound: probably Ableton, i dont know anything else btw.
What else do I need? I guess it’s all.

GL HF!

Comments

Grahhhhh
12. Apr 2016 · 19:03 UTC
You have been seen….

I know what you mean though :)

I’m in for third time

I have no a lot of time this wekend, but I can’t miss the compo. I’ll try to keep focus on my streght and make an interesting game. Now I’m working on a LIBGDX Engine, but is far from be functional so I’ll keep using mi javascript codebase.

My tools will be:

Languaje: Javascirpt

Codebase: https://github.com/wilthord/JSGE_A

Art: Paint.net  and   Spartan

Music(If there is time): beepbox

SFX: BFXR or beepbox

Good Luck to everyone

Im in

Using untiy 5 to keep it simple.
3ds max.
Good luck to all.

Let’s do this.

This will be my second time on ludum dare and second time making a game.

I will try my best!

Language: Lua

Framework : Love2d 

Graphics: Paint.net (for now)

Music: I will propably search for music that i can use(no specific place)

Sound Effects: BFXR

Good luck to everyone i except great things from y’ all.

 

Comments

Glaydur
12. Apr 2016 · 18:20 UTC
Not quite a full-fledged game engine, but a really nice framework! :)

I’m in!

Second time participating, hope the theme Gods will be kind to me. :)

I will definitely be using:

  • Engine: Unity3D;
  • 3D models: Blender / SketchUp;
  • 2D sprites/textures/etc Pixelmator;
  • Music & SFX: GarageBand and AS3SFXR.

Depending on the theme, I might use the field-of-view solution from Sebastian Lague’s tutorials (https://github.com/SebLague/Field-of-View)

I will license fonts from https://www.fontsquirrel.com

Our page for LD35

Hey participants, it’s Ben here. I wanted to say that I’m super hyped for Ludum Dare, and have set up some things on our website. I have made a page on our website where I’ll be  putting links to all of the posts and info that were gonna be making for this Ludum Dare. This is the page: www.toasted-games.com/LD35. This won’t be the only place that we upload our info, though. Everything we write will also be put up on this blog, and our personal blog on our website. We only made the webpage for the people who want to see everything we post right away. So basically, no one.

Ah whatever, if I get 1 view on that page, it’ll be worth it. So make my dreams come true and go there, you monster! (Heh, just kidding. But really though, look at it.) It contains important information about stream times (because we’ll be streaming as much as we can), and updates!

That’s all,

Ben.

LD35

Hopefully in for my 7th LD. Helps me improving my creative solving skills :)

Using as usual:

  • Unity 5 + Visual Studio 2015
  • Paint.NET

Looking forward for some impressive games, again. Good luck to all.

My Phaser template for the compo

So, as I’m going with Phaser (again), I decided to get my simple template together actually before the compo and then not waste hours on end trying to get transpiling and all the other things to work 😀

If anyone else is in need of a Phaser Template that allows you to use ES6 and comes with some Phaser states (Boot, Preload, Mainmenu and Game) and a single cursor-key-movable sprite, then here you go!

https://github.com/hunttis/phaser-ld-template

Tags: es6, javascript, phaser, template

2D vs 3D

I have been wondering lately, what are advantages and disadvantages of 2D and 3D games. For some reason all my previous Ludum Dare games are 2D. Just because of that, I will make a 3D game this time. These are my thoughts on 2D and 3D differences, please add yours as well.

3D:

  1. It’s harder to make basic stuff like player controller and camera control (if  you are not using Unity or similar programs).
  2. It takes more time to make appealing graphics (depends on style honestly, but it should be harder in general because of extra dimension).
  3. There are more game mechanics possibilities.

 

2D:

  1. Smoother game look and less unexpected camera point views or glitches.
  2. Takes less time to make a game.
  3. Animations takes much less time to make, therefore 2D animations are better.

 

I feel like I am missing a lot of stuff, but I just could not figure out what it is.

It seems like majority of games in Ludum Dare are 2D, I wonder if that’s because of lack of practice or personal preference.

Comments

RedKurZe
12. Apr 2016 · 20:30 UTC
I make 2D games, because I can’t make 3D models, and I’m a decent pixel artist, so I’ve just stuck with making 2D games.
GAFBlizzard
12. Apr 2016 · 20:50 UTC
3D games present both a massive challenge in terms of controls / setup / asset creation and a challenge in terms of sharing them (downloading random .exe’s is scary, running in a virtual machine is annoying and/or unfeasible, WebGL versions of say, Unity games tend to be unreliable or buggy, web browsers are doing their best to block the old Unity web plugin).
12. Apr 2016 · 21:11 UTC
I agree that 3D games are time consuming ( and 3D models). I also just hate using Unity…
meyade
12. Apr 2016 · 21:20 UTC
I can’t see how 2D animation would take less time than 3D animation. When you make a 3D model, that’s it. Now you just need to animate it. When you make a 2D character you’ve got to animate it by hand, none of that flash auto-moving bulls**t (if you want to end up with something that can compete against 3D animation I mean). And even if 2D animation took less time to make, that doesn’t mean it’s better than 3D animation. for example we can try to compare a 3D N64 game like The Legend of Zelda Ocarina of Time with a 2D game of the modern age (to try and make the teams comparable) like The Banner Saga or Darkest Dungeon. Could you say any is better than the other? 3D animation and 2D animation can’t be compared because they don’t fit in the same game mechanics and give a different feel.
12. Apr 2016 · 22:31 UTC
I have done both, many times. I can say without a doubt if you you want a more complete game for LudumDare go with 2D.

You put your left foot in…

Woohoo, third LD. Might be a bit tight for time but worst case scenario I’ll whip something up, or just do the Jam instead.

Excellent tools I’ll be using

  • (Mostly) Native Javascript + HTML5 Canvas
  • Basic 2D Collisions (Maybe, maybe not)
  • Adobe Photoshop
  • Adobe Illustrator (Maybe)
  • Mic + Various household objects + Win 8 sound recorder default software (Assuming I have time for audio)
  • Bad formatting in this post due to a bad copy and paste job from the last LD (Now last 2 LDs)
  • A crappy sense of humour (This one still applies)
  • Notepad
  • Sublime Text 2 (Everybody’s favorite hipster flavoured text editor)

 

I’m in

This is my second time participating…

I will use:

  • Probably c++ (or Java if I change my mind)
  • Visual Studio Community 2015 or Eclipse Mars
  • This basic 2D game engine (again, either c++ or java)
  • Paint.NET & Photoshop
  • Fruity Loops

Good luck to everybody!

Compo and Unity Assets

Hello everybody!

I read through the rules, and did not come away with a clear understanding of leveraging Unity Assets.  Specifically using assets such as uFPS and ProBuilder, and *NOT* models, audio, art, etc…

I know they are fair game for the Jam.  How about the Compo?  Since assets such as uFPS and ProBuilder are commercial products and thus have licensing restrictions, they would not be able to be shared with the source of the game upon conclusion of the Compo.

Just looking for feedback so I can plan my toolset for this weekend; any thoughts/comments would be appreciated!

With the proliferation of asset stores and market places, it may be a good idea to specifically address them in the rules.

-Jason

 

Comments

cynicalmonkey
12. Apr 2016 · 21:48 UTC
i personally wouldn’t and I think if you are asking the question you probably think you shouldn’t either

We’re In

I and my friend will participate. PLEASE correct me if I am wrong:

  • We’ll participate in the 72 hour Jam.
  • Did the date move? I’m sure we had more time left before… oh well.

We’ll be using VisualStudio C# monogame for the code, LMMS for the music, GIMP and Pixly for the graphics and BFXR for the sfx.

I’m in

I’m back for my 5th Ludum Dare. Have taken off work Monday and Tuesday of next week so I’m ready for compo or jam! Haven’t decided yet. Going to use:

Haxeflixel

Bosca Ceoil

Audacity

Garage Band

Pickle

Photoshop CS 5

Sound Designer – Looking for a team! New here, but not new to the industry.

Hey everyone,

I’ve been working as a full-time Quality Assurance Analyst on AAA games for 8 years, and I’m starting to shift my efforts into Sound Design. I’ve got a professional education in Audio Engineering and Recording Arts and I’m looking to build my portfolio in order to fuel a complete career shift very soon. I just learned  about Ludum Dare from another local Sound Designer, and would love to get involved!

Since I’m new here, I have no idea how other go about getting connected with teammates, but the only other person I know on here is another Sound Designer and technically competition :) I made a post on /r/ludumdare and figured I’d make another here to see if anyone is looking for a talented Sound Designer for this weekend’s upcoming jam.

 

If you want to know more, feel free to check out my website and send me an email from there!

 

Looking forward to getting involved and helping to create some awesome content!

Tags: #audio #sfx, #Sound Design, Mini LD #35