LD36 August 26–29, 2016

I’m in!

First Ludum Dare hoping to have fun!

I’ll be using Unity and coding in C#.

I’m In

Going to join in on my very first ld wish me luck 😀 im going to need it

Comments

Josamilu
26. Aug 2016 · 15:52 UTC
Will be my second, good luck! 😉

I’m in, and i’m (almost certain) i’m ready :)

I’m in!

I’ve created some nice artwork to go on my stream in those times when i’m getting some rest or food etc. Should make the timelapse a little nicer looking when its all done and finished. You can view my livestream here: https://twitch.tv/grahamweldon

Good luck to everyone, and remember to have fun!

Stuff what I use for the game makering:

  • Unity3D
  • Visual Studio 2015
  • Blender
  • Paint.NET
  • Pyxel
  • Trello – Most important!
  • Xsplit
  • Chronolapse

Sleeping


Break

I’m in, but far from ready!

Yes, you’ve read that right. I am certain that I will participate, but I haven’t quite decided what tools and language to use. I have plenty of ideas though…

I’m with you fellas.

It’s my first time entering the Ludum Dare.. It’s actually my first game jam in general.
I’m very excited and gladly very motivated.
Also I’m going to stream the whole thing :)

+Engine: Game Maker Studio
+Graphics: Paint.NET, PyxelEdit
+Composing: FL Studio, TuxGuitar, SFXR
+Broadcasting: OBS

Already having some favorite themes!
Let’s see how this whole thing turns out.

Good luck everyone!

Comments

atomicdad
26. Aug 2016 · 15:54 UTC
Post title isn’t a reference to O’ Brother Where Art Thou? is it?

I’m In!

Hi!

This is my first Ludum Dare! I’ve participated in game jams before though, namely GGJ ’15 and ’16 and July’s Unreal Engine Game Jam.

I work with UE4 using blueprints but I also know UNITY3D, C# and a bit of everything else related to game development. I also know photoshop pretty well but I’m no artist in any way 😛

Looking forward to the game jam!

I’m in!

First Ludum Dare here, will hopefully lead to my first finished game. I’m doing the compo, but may switch to the jam if time is a problem at the end.

Tools: Godot Engine 2.1, Aseprite, Krita, graphics tablet, Propellerhead Reason 8 and probably bfxr.

I got several years of coding experience, but am relatively new to the art stuff. I use Godot Engine because i don’t have to worry about the lower level stuff and can get right into gameplay coding and art creation. I chose it over Unity and other options because it is free, open source and relatively lightweight. I also like the way how it organizes game objects and stuff. If you are still not sure what to use, maybe give it a look?

Have fun!

im in yo

Hey, me an my little Indie team in Sa Aus will be participating in yon jam. We are very excited, though we arent all working together 😀

I’m IN!

Wow! This is my first Ludum Dare and game jam ever! I’ve always wanted to join a game jam but I’m always busy. Now, I made sure to make some time. I’m actually just starting to make games and I really enjoy it!  I hope that I will be able to finish and submit a game.

  • Unity 5
  • Blender
  • Photoshop
  • HTML5/Phaser
  • bfxr
  • Audacity

Mabuhay!

I’m in

Working alone, I’m in for the usual cycle of a thrilled friday, frenzied saturday and drastic sunday.
This will be my 14th LD!
Trying to overcome 2 last failed lds and finish *something*

Code/Engine: Visual Studio 2013 (C#) / Unity 3D 5.4
Art: Photoshop CC
3DModel: Blender / Sculptris
Music: FL Studio 11

Previous entries:

LD #33 You are the Monster
When the Stars are Right
#46 Theme(Jam)
LD #32 An Unconventional Weapon
Shield of Eternal Night
#215 Overall(Jam)
LD #31 Entire Game on One Screen
Chefs Legend
#42 Innovation(Jam)
LD #30 Connected Worlds
Stellarlink Corp
#72 Innovation(Jam)
LD #29 Beneath the surface
HammerHead in the Sea of Monsters
#77 Graphics(Jam)
LD #28 You got just one
 Hard Point
#208 Fun(Jam)
Hard.Point Icon LD #27 Ten Seconds
Mission Luna
#29 Innovation(Jam)
Countdown2 LD #26 Minimalism
Alien Raid
#155 Mood(Jam)
AlienRaid battle LD #25 You are the villain
Moonrise
#82 Theme(Jam)
MoonRise

Count me in!

Hello guys,
this is my second Ludum Dare, and I am already hyped. Last time I wasn’t able to finish my game, but I got a Cool Random Weapon Generation System (CRWGS™) working.
I will try to finish my game this time, but it won’t be as big as a project last time, as I have to learn for my theoretical driving test that I will have next week, and most of my time will be dedicated to learning for the test.

However, I will use my spare time for some fun programming and designing my game.
I still have to decide whether my game will be 2D or 3D, depending on the theme.If it will be 2D I will use Java with Slick2D, and Unity for 3D.

Thanks for reading,
good luck for you all!

Here we go again…

This is my third Ludum Dare but I’m in for the compo for the first time ever, and I’m completely out of my mind. Why? I’m going to make a text adventure. Well, they call them Interactive Fiction these days, but that’s also the folks that lean more heavily into the “story” side of the thing. My goal is to make sure it’s a game even though it’s nothing but text.

I’ll be using Inform 7 to build the game. This should be an interesting experience since I’m used to writing pretty technical code for SDL, LibGDX, or Unity, but Inform 7 is a beautiful “natural” programming language. It’ll feel more like a really super-condensed NaNoWriMo than a proper game jam. I find that intriguing.

Since the compo only covers the first two days, I’ll be helping people with music on the third day. Feel free to get in touch if you need music, especially if you want high-energy dance music or chiptunes. ^_^

Good luck to everyone!

Website: mrjoshuamclean.com

I’m in! Moldova is in!

I am in, as usual. This time, involving more people from Moldova!

– Coding : Game Maker 8.1

– GFX :  Game Maker 8.1

– SFX : sfxr, bosca ceoil

I am in despite it all :P

Well…

After I felt pretty awful about LD 33, feeling like it’s my last LD (because I started working full-time) came a depressingly lame attempt to attend with only 10 hours of LD 35 which led to me quitting in the midst of it. (the post)

After realizing I have the time to do a LD this time I got hyped and then… bummer!

PoV decided not to make LD and let some people take control and make a biased poll that made me argue and post stuff to a very political degree and annoying as hell. The result?

No ratings.

But this is actually the first time I’m doing it out of a habit. I’ve been in LD for some years now (I entered 4 times over the years, had 3 entries) and I felt like I just couldn’t stand another 4 months without a Ludum Dare. It’s the first time I’m doing it for me and because I need this like any good vacation other people might have on their minds.

Of course, this is going to be the only time I’ll do it like that. Getting a good feedback is important to me and so one time is more than enough iterations for making LD for myself alone with no other incentive.

Hope this community will wake the hell up but until then… I’m in as usual – just another game dev hobbyst! 😀

And these are my tools:

Art: My usuals

  1. GIMP
  2. Blender
  3. darkFunction editor
  4. Spriter
  5. PyxelEdit
  6. pixlr

Music:

1. Audacity

2. musagi

3. Instruments at home – Yamaha keyboard, Court electric guitar, Pedals..

Programming:

1. My new JS Canvas basic library – JSCF (GitHub)

2. C++ DirectX 2D simple framework (GitHub)

3. Blender Game Engine

 

Happy Ludum Dare #36

Tags: LD36, Selfish

Obligatory “I’m In” and procedural weapons

I don’t really have much in the way of plans or anything so I suppose this post is just tradition.

I’ll be participating solo. I would normally prefer to use Unity or Unreal for this but my desktop is having issues so I’ll be doing something more simple with html5 or webgl on my laptop. Likely try something online/multiplayer with websockets cause that is kinda my thing

None of the posts have really caught my attention, I’ll try to brainstorm a bit today during work for each of the finals.

I am a fan of procedural generation and like excuses to play around. Every month /r/proceduralgeneration runs a new challenge, this month is Procedural Weapons ( https://www.reddit.com/r/proceduralgeneration/comments/4wubjy/monthly_challenge_9_august_2016_procedural_weapons/ ) . This could be a good way to play with something for that challenge and incorporate into a game although tying it to some of these things could be tricky.

Comments

Yngvarr
26. Aug 2016 · 17:23 UTC
Thanks for link! Procedural generation is fun.

Waiting

8 hours 43 minutes

 

I’m in!

So, I have participated at Ludum Dare before, but that was some time ago and on another account, so I guess I’ll have a go this weekend!

My tools:

 Engine: Unity

 Graphics: Gimp/Blender

 Sounds: Bfxr

 Music: BeepBox?

The only problem is I don’t know if I am going to have enough time to acutally finish the game 😛

 

(Just though I’d let everyone know that if you’re going to link your Ludum Dare account with Twitter, don’t use a link, just the name that comes after the @ sign 😉 )

I’m in !

My second Ludum Dare and hopefully not my last !

I’ll be working solo with Duality.

I’m In!

This is my first LD, I’m more than a little nervous, but I’ll give it a shot.  I will most likely be using: Unity, Aseprite, Photoshop, Blender, and BFXR. Depending on the design.

Tags: LD36

Comments

detter1886
26. Aug 2016 · 16:33 UTC
I feel you!

I can’t wait for it to start so I can actually finish a game for a change.