LD36 August 26–29, 2016

I’m in!

This is my first time participating in Ludum Dare, but not my first game jam!

 

The tools that I plan on using are:

  • Either Unity or Gamemaker (depending on what my friend prefers) (Engine)
  • Adobe Photoshop (Art)
  • Adobe Illustrator (Art)
  • Garageband (Sound/Music)

We’re in!

Me and a small group of friends are working together this time.  So we’re all in and ready to go for tonight.

Framework • Monogame 3.5
Art • Paint .net / Gimp / GraphicsGale
Audio • SFXR / BFXR / Audacity
Timemap Editor • Tiled

In again!

This time I’m participating with a friend! Really excited to get the ball rolling.

Tools:

  • Unity3d
  • Pixen for 2d graphics
  • GarageBand for music
  • Bfxr for sound effects

If we decide on using 3d I think I’ll go for Blender, but I haven’t used it in years so we’ll see.

Comments

imphenzia
26. Aug 2016 · 18:23 UTC
I am in the same boat regarding Blender – except I have hardly used it at all =) I have a 3DSMax background but I have no access to that so I’ll be attempting what I can in Blender. Good luck!

Streaming this LD !

Hey guys! There are less than 7 hours and ludum darey starts! So if you wanna see me live coding my game, you can! https://www.youtube.com/watch?v=2fikYEem8CM

I’m in!

This will be the second Ludum Dare that I will enter.

I’ll be using C++ and SDL2 for the programming.

Art will probably be done in either Gimp or paint.net.

Sound will probably be taken from the huge free Sonniss game audio bundles.

I’m in!

Hey everyone! I’m looking forward to trying this out, and seeing what I can come up with.

I’ll be using Unity for programming, and Gimp and/or Blender for art, depending on whether I decide to go 2d or 3d. I don’t know if I’ll get around to any audio.

Game jam fuel

LudumDare is about to begin!!

I have the house to myself so it’s nice and quiet. I whipped up a couple spicy (raw habanero) krab rolls and a miso soup that I can nibble on prior/during the theme announcement. Cheers all. Let’s make this an awesome game jam!!

sushi

Tags: foodphoto

Ludum Dare 36, Easter Egg just for you

As the time runs out before we get going with Ludum Dare 36,
I made a quick little javascript game for you all to enjoy.

I made it using http://p5js.org/ in case you are interested.

Click image to play!


easteregg

It sucks to be me

Yet another Ludum Dare I can’t participate. I need to finish some other projects I’m working on before having the pleasure to spent 48 hours making a game.

Geez, maybe next time, God willing.

I’m in!

This will be my first time with Ludum Dare. I’m still relatively new to making games, but I believe this will be a good way to test out my knowledge and push myself to create something small and finished.

Tools I’ll be using are:
– Gamemaker Studio Pro (programming)
– Aseprite (art)
– SFXR (sound effects)
– Most likely will have to use open source music, but will attempt to make something in Sunvox if time allows.

First time trying Ludum Dare and I’m in!

I’m both scared and excited. I’ve been studying how to build games in Unity for a few weeks now and I feel moderately confident that I can put something small together this weekend.

Trial by fire, let’s do this!

I’m in!

This is my first Ludum Dare!

Code: Unity

Art: Blender

Music (if there is time): Bfxr

For the first time, I’m in!

Been wating to do a LDJam for over a year but something has always come in the way. Travels. Visit from mother-in-law (although I wish I had participated in LDJam that time!) Now, I’m unprepared in terms refreshing/homing my skills in the tools I’ll be using – especially Blender if I need that – but I’m ready to give it a go anyway!

Weapons of choice:

  • Unity3D 5.3
  • Photoshop CC
  • Sound Forge Pro 11 (SFX)
  • Cubase 7.5 (Music)
  • Blender (I will be swearing at times here!)
  • …and whatever else I need that I have

I will still aim to ride motocross on Sunday. Go to a dinner party on Sunday evening. And spend time with wife and kids during the weekend. Still, I’ll do my best with LDJam =) I’ve rigged OBS to record and potentially stream :)

I’m in Sweden so now I’m off to bed (20:30 pm) so I can get up at 02:00 and finalize everything for the whistle at 03:00.

Good luck everyone!

Stefan / Imphenzia

Third time is the charm?

Hello guys,

This is my third time in this Competition.

 

Last two times i used a framework called Love2d which use Lua as a base.

 

I guess now i am evolving ! :O

I will use:

Programming: Unity2d for the most part.

Graphics: Maybe paint.net

Music: Dem youtubes propably.

 

Sorry for the long post here  is the Potato King.

 

Αποτέλεσμα εικόνας για potato king

 

Comments

LordDaniel
26. Aug 2016 · 19:28 UTC
All hail the Potato King!

I’m In

Excited for another LD!

I’ll be using:

Code: HaxePunk + FlashDevelop

Art: Paint.net

Music: Bosca Ceoil

Sound: as3sfxr

Good luck everyone!

Another Ludum Dare

Hello all again! I will be participating in another ludum dare! I do not have much time to write this post because I am doing homework so I can work through the full 48 hours. It does sadden me that they will not be rated by the fellow ludum dareites but It is whatever. Depending on how well this game goes, I might actually be able to use it for a class so yay!

Cheers!

tools:

  • graphics: Photoshop or paint.net
  • engine: libgdx
  • sound: hopefully
  • language: Java
  • time: hopefully all of it!

I’m in

I’m in, no promises on if it’ll be good or even done.

I’ll be using a haxe engine of my own design,

Paint.net for pictures

Bosca Ceoil for music

Audacity for other sounds (hopefully)

We’re In!

The Tesla Cools is a team consisting of 3 artists and 3 programmers. Some of us are veterans, others new. This’ll be our first project as a team

We will be writing our game using Typescript, using either

Phaser.js or a custom engine built on CreateJS.

We’ll use FL studio for music.

Our art suite is varied and partly TBD.

I will participate for the first time :)

Never done any gamedevelopment before and really looking forward trying it out.

Will team up with a friend and we will be using unity.

Later!