I’m in!
Haven’t done one in a while, but I’m down for this one – and with no ratings? I can finally create a text adventure without being openly shunned!
Engine: Custom
Language: Javascript, HTML
Text Editor: Visual Studio Code
Let’s do it!
Haven’t done one in a while, but I’m down for this one – and with no ratings? I can finally create a text adventure without being openly shunned!
Engine: Custom
Language: Javascript, HTML
Text Editor: Visual Studio Code
Let’s do it!
I’ve really been waiting for this LD, I’ll try my best to get a good idea and complete it
fingers crossed ^_^
depending on the idea i’ll use
libgdx+java+eclipse or unity+c#
programs:
gimp, blender, inkscape, audacity, bfxr, FL Studio
I will probably gonna to use Unity3D, Fungus, LMMS, Blender, Audacity and Krita for the project. Good luck everyone!
I’ll be joining the jam this weekend. Hope to actually finish something this time lol.
Progs: Game Maker Studio, Photoshop, sfxr, beepbox.co
I am using a personal FlashDevelop Flixel project template as base code.
Here is what the project template loooks like without modification:
https://dl.dropboxusercontent.com/u/21575115/bliz_flixel_ld_template/index.html
Here is the download link for the project template, which includes a README.TXT:
https://dl.dropboxusercontent.com/u/21575115/bliz_flixel_ld_template.zip
Everyone is allowed to use this project template but ONLY for Ludum Dare games. Please email me (gtschemer at gmail.com) if you have any questions otherwise.
I am using my previous Ludum Dare entries for reference code so that I can look at them as needed. Here are the previous entries including source code:
http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=12278
http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=12278
http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=12278
http://www.ludumdare.com/compo/ludum-dare-31/?action=preview&uid=12278
http://www.ludumdare.com/compo/ludum-dare-32/?action=preview&uid=12278
http://www.ludumdare.com/compo/ludum-dare-33/?action=preview&uid=12278
http://www.ludumdare.com/compo/ludum-dare-34/?action=preview&uid=12278
http://www.ludumdare.com/compo/ludum-dare-35/?action=preview&uid=12278
Font:
Flash Development:
Audio:
Image Editing:
Since last Ludum Dare (#34 for me) I’ve learnt Typescript and I’ll be trying to use it as much as possible, and maybe bringing in some box2djs if the theme is right. It’s a bank holiday weekend in England & Wales so I get extra time to play other entries! Hope the weekend works well for everyone!
In! Probably going to make an HTML5 game.
I’ll be doing it quite relaxed this time around, but this LD is an important landmark as I made my very first game two years ago for the LD30!
Looking forward to it 
With 2 friends of mine !
We’ll use Unity3D, Blender, Photoshop.
Have fun !
I saw that everyone was doing this so I thought I’d show everyone my tools aswell,
Art: MS Paint and Photoshop
Engine: Unity
Sound: FL Studio and Audacity
Language: Js and C#
This is my first Ludum Dare and I hope I dont come in last but ive been programming for 5 years… 
Wish me luck 

Definitely in! Haven’t had the time to do an LD since 34, and even that one I was only able to dedicate a few hours to it unfortunately. This time though, I’ve cleared my schedule!
Engine: Unity
IDE: Visual Studio
Texturing/Sprites: Photoshop
3D Modelling: Blender/SketchUp
Audio: Audacity
This weekend I’m occupied, but I’ll do my best to publish something. I’ll probably use my engine
https://shivur.itch.io/shivur-engine
or buildbox depending on the theme.
Was really fun last time… so I’m back for more. 😀
I’ll be using:
May the fun be with you. 
First LD. Planning to use Unity2D but we’ll see!
First LD for me. Hope I’ll finish something !
Second time here, hope to accomplish something to play. I will try to challenge myself more, hopefully get things done before the deadline
In LD35 I did this: Shape,LESS

Good luck to everyone!
Hello there!
I’m really excited , it’s my first ludum dare and I’ll be doing mainly all the art/design side with my programmer buddy @sudorossy! I really want to push my self with a lot of 3d/2d assets
I’ll be using:
Engine: Unity
Art: 3DS Max, Photoshop and Asesprite
Tags: im in
I’m going to be using Phaser, a library that uses Pixi.js, which uses WebGL + Javascript. I’m probably going to use Piskell for the art and Audacity/SFXR for sounds.
My son (10) and I (still a boy) are going to participate using PICO-8 as our all-purpose development tool. So excited to see the voting result!
I MIGHT be finding myself use Pixly and Zero Brane to speed up development, but I guess we’ll mostly be working in PICO, probably even on a PocketChip.
Good luck, everybody!
Just broke my toe yesterday. With nothing to do, I might as well try my first ever game jam, right?
I’m using the free version of GameMaker. If I have a playable prototype of something fun by the end of the jam, I’ll be more than happy.