LD36 August 26–29, 2016

I’m in!

I can hear the hype train comin’…

I’m in.

I’ll be using Unity 5 (C#/Visual Studio 2015), Maya LT 2016, Photoshop CS5, SFXR and FL Studio.

MAY THE BEST THEME WIN!

 

We are in for the Jam:D

We are gonna be using the following tools:

  • Processing
  • Photoshop
  • Logic Pro X
  • Illustrator (perhaps)
  • That’s all for now…

Good lucky erryone!

I’m in

Engine: Unity

Music: Bosca Ceoil

Graphics: I will try to do vector graphics in Inkscape or simple flat colored graphics in Krita.

If I fail I will just draw extremely low resolution pixel art.

Good luck to everyone!

I’m in!

I have absolutely no time to spend on LD this time around, but I’ll try to carve some time out.

 

Good luck to everyone!

I’m in!

This will be my fourth Ludum Dare. I will be participating in the compo.
Last time I made Squishy’s Escape.

I hope the theme will be good and I will be able to create a finished game before the end.

 

Tools this time:

engine: Phaser (javascript)
ide:        cloud 9 ide
art:        Photoshop
sound: bfxr probably

Good luck everyone!

Comments

PetterBergmar
26. Aug 2016 · 20:54 UTC
Hey I just played Squishy! It was fun!

Hello All!

I’m currently sitting in my broken down car waiting for a tow truck, but it’s not going to stop me from competing this time.  Was hoping to do a bit of a warm up just before the competition, but given the weather I think I’m warming up a bit too much.  Also I just reloaded dev tools on my replacement computer (that broke last week, replaced on warranty), so all in all I’m having some interesting luck.  Here’s hoping everything else works for the next 52 hours.

Here are my, tools of the trade:

Programming: Visual Studio 2015, C#, Monogame, Notepad++.

Graphics: Paint.net mostly, but I have a lot of other tools lying around

Sound: Famitracker, Audacity, and an Ukulele.

Base Code: My custom engine, (the link also has a sample game to see it in context).

Im ready as can be

Today I have been busy cramming on android with libGDX..

toolbox also contains Blender 3D, gimp, energyxt2 + vsts for music and sfx.

Who knows what will happen?!

Hello Ludum Dare 36!

Excited to be here again, with hopefully less disasters than last time!

I’m going to be entering a Compo with my friend who runs Studio Hiro; He’s going to be taking on most of the textures and animations as well as helping with indepth bug testing and lore building. Got the whole weekend blocked off; let’s make something amazing happen!

Engine: Unity 5
Art: Gimp (Maybe photoshop if I can get my hands on it) and Blender
Sounds: Audacity/Free audio sources as needed

Looking to make some mixed media rogue-like adventures happen, lets hope the theme fits well :3 Happy building!

-Alexis

Comments

26. Aug 2016 · 21:32 UTC
Just letting ya know you’re not allowed to team in compo. If you team, you should be in Jamm

Luuuuudum Daaaare!

Yeah!

Let’s do this!

All pumped for LD #36!

This will be my 11th Ludum Dare!  You can find my prior entries here.

What will my tools of the trade be?  Probably the usual of Photoshop for 2D compositing/editing, Aseprite for 2D pixeling, and Blender for 3D.

Let me shill Aesprite for a moment.  If you are not familiar with it, and you like to do pixel art, then I recommend checking it out!

Check it out:

We’re In!

We’re in.

 

We will be using:

  • Unreal engine 4
  • Paint.net
  • Blender

And most importantly google and stackOverflow

I’m in (free unitypackage for proceduralMap!)

I’m in for the Idon’tknowhowmanytimes ” st

 

Also, I want to share a unityPackage I quickly create to make a procedural map with a algorithm I made for Unity. This only works in Unity2D, but can be ported for 3D it needed.

 

 

http://ccglp.es/downloads/ProceduraLineMap.unitypackage

(Sorry, because I didn’t have the time to translate the variables to english and the script itself is in spanish :D)

 

 

 

Good luck for you all!

 

 

We’re in!

It’ll be a fun twist without rankings this time. I’m hoping that lets us be creative in ways we wouldn’t normally express!

Anyway, I’m doing the jam with my friends Luis and Jason this round. We’ll likely be using Unity3D.

Let’s see what we make! 🕹❤❤🎮🕹🎮❤

I’m in !

Hopefully I will be able to finish a thing.

Tools :

  • Unity 3D
  • Photoshop
  • 3DS max
  • flstudio/audacity/bfxr

Have fun y’all !

I’m in!

I’ll be in again and I’ll be using my Java/Lua framework to make the game (link). I also might try out the Figure app for making music this time, although I’m not really sure whether you’re allowed to do everything with the music created within the app.

Anyway, good luck everyone!

I’m in!

Third time trying to finish a game, hopefully I get there this time.

My tools:

  • Godot engine
  • Krita for pixel art
  • Beepbox for music
  • Bfxr for game sounds
  • Audacity for other sound editing

Good luck

I’m in!

First time participating!

I’ll be using Game Maker and Ableton.

I won’t have much time for various reasons but i do it for the fun first! Wish me luck and have a good time!

I’m in!

I’m in!

I’ll be using Game Maker: Studio and most likely SFXR, Audacity, and Sunvox.

I’m IN!

Entering my second Ludum Dare (first solo entry). I will be using:

Engine: Unity3D

Language: C#

Text Editor: Vim

Art: GIMP/Blender

I’m In!

What I’m gonna use:

  • Java (with Eclipse IDE)
  • Paint.net
  • bfxr or sfxr for sound effects
  • and i haven’t decided on what i’m gonna use to make music

 

Dicks out for Harambe!