SynthMatch is ~finished
Found some time to create a little game about changing parameters to match patterns, based on some core algorithms of sound generation.
As usual, of the original concept I had time to implement less than 10%, and I’ve never seen this done before so I’m not sure what to expect. Still, I hope you like it and hopefully it could even interest someone in learning more about sound generation.
I didn’t have time to write this before as I wasn’t even sure what I’d make before yesterday so this is the tech I used:
- Blender
- GIMP
- SGScript
- sgs-sdl & sgs-audio
























