The goal of the game is taking great selfies in front of pieces of ancient techonology, so we have created a Selfie Mode which… Well, I think it is pretty autoexplicative:

Looking sharp in toga and tie!
Our protagonist is not a master of disguise…
The goal of the game is taking great selfies in front of pieces of ancient techonology, so we have created a Selfie Mode which… Well, I think it is pretty autoexplicative:

Looking sharp in toga and tie!
Our protagonist is not a master of disguise…
I wasn’t going to enter this ludum dare, but I did anyway.. With only a couple of hours free this weekend I made something quite unexpected.

the spawn system works… good. :3


Pretty happy with the way the game starts to look. Should have enough time to finish it for the compo but will be going for the Jam instead. Gives me some more polishing and level design time 😉
For the first two days of the jam I had barely any time to work on my project, but there is some progress nonetheless!
I’ll take some actual time to work on it tomorrow.

welcome to the plague network
The idea is a relatively abstract game about the black plague and a medieval “cyberspace”
Tags: LD36

Finally finished the game with some time over. Please try it out here.
Only had one day for this entry, again. But still, managed to pull something together:
http://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=51093
Ancient technology – it can’t get more ancient than the wheel!
In our game you invent (or reinvent?) the wheel. It’s very simple: Draw the wheel and see it drive down an ancient greek pathway. Weather it reaches its destination or not is up to you – the rounder and better your wheel is the faster it goes down the path.
Right now we’re working on implementing a multiplayer mode, plus ingame GUI and mechanics. Watch us on twitch if you want! (It’s in Swiss German, but we speak English too, just let us know)
Combat System Done – It heals you and gains score.

Haircut System Done – Pay 20 Scores for a haircut. Nobody knows which haircut will be generated.

Finally I can start to add more hair styles into the game.

Current status of our little sailing game – now with sea monsters and The Kraken :-O

if you have seen my previous post, I had a problem where your character would repeatingly go left and right. well luckily, I GOT THE PROBLEM SOLVED!!! WOO! anyway, now that the character is moving, I will need to make spears fall from the sky. I only have about 5 more hours until the compo is done, but I am going to try my best to finish it on time. if not, I will get it submitted in the compo.

Play game: Tatry: Story about Engineer
Tags: ancient, development, game, Game Dev, LD36, polish mountains, slavic ancient, tatry, technology

A deep psychological tale
Okay, I’m about to put this online, hope you enjoy
Edit: Meant to post this last night, oops >.<
Needs a ton of polish but it is a game right now. Not a very fun game but still a game.
Messy source is available at https://github.com/iamevn/LD36. Releases page there have builds that are also linked on the entry page here.
Hopefully tomorrow my nose isn’t trying to make me miserable and I can get a lot of polish and the final features I want in and then maybe I’ll figure out how to use love.js so I can have a webplayer version. I’ll also need to find the time to write a good description (I wonder if that has to be done within the 48 hours of the jam).
All in all, I’m happy with how this is going for my first Ludum Dare and my second game jam. Not targeting a weird platform makes this whole process a lot easier.

Woo first time making a post here
Well, I was busy with some stuff today so I didn’t start scripting until a few hours ago but luckily I did most of the art last night.

Went with my normal shading style for this LD, since all my past entries have had a quicker cell-shading. The base of the game is exploring some ruins, and progressing through them by solving what’s on the doors. …It’s probably going to be a lot simpler than that once I’m finished though, since I didn’t start scripting until a few hours ago.