LD36 August 26–29, 2016

2 1/2 hours of sleep, coffee, and a long day ahead

Accidentally got 2 1/2 hours of sleep, but this coffee will hopefully spare me. I’ve got nearly 64+ weapons, and 30+ items in the game right now, gotta finish the crafting system, polish the AI/add new AI features, add some more items like potions. And then level design and custom bosses. Good thing I’m doing the jam, however. Still a day+ to get this all done.

Another “nearly there” post

So my game for the jam is nearly done. I’ve got all my mechanics, a decent set of graphics and my end “cut scene” is 80% done.

I’ve really enjoyed this theme but it hasn’t been without its ups and downs.

My master original plan was to throw together a quick render engine and use a pre-existing UI system and base the game in C (as one element of my ancient technology). I’ve been working on my own engine as a personal project and I managed to steal a lot from that.

A few hours in though I made the decision to drop this plan due to some integration issues with external tools and moved over to Unity. I had no plans to go overkill for this jam so moving over was a better choice for me.

Luckily my tech choice wasn’t the only ancient technology mechanic I was working towards. My ancient technology is… the keyboard! Or more having to use words to interact with the game a little homage to text based adventures of days gone by.

 

 

From here the plan is to add a HELP comand to give the users some help, a main menu, finish up the end animation, put in some end screens, add sound and if there is time left over sneak in a few easter egg commands.

I’m out

I don’t have a playable game yet, only everything else. I have some code down, but not enough to have something playable. Therefore, I am dropping out to go at my own pace. However I did get game ideas!

Comments

g_o
28. Aug 2016 · 17:11 UTC
Can you still share something runnable? Or the code?

Also, you can consider continuing with the more relaxed jam rather than compo and have an extra day!

Progress Update

While we have got some things done this Ludum Dare has mostly been a learning experience. The goal in our game is to move the stone to a pyramid building site using various methods.
Currently in the game you can push the stone when its on top of tree trunks. You can grab a trunk (or a plank) by pressing ‘e’ and then rotate it using ‘q’, ‘r’ and ‘t’. Then you can drop it somewhere by pressing ‘e’ again.
Tree trunks and planks can also be chopped to smaller pieces but that’s for a future mechanic and it has some bugs still in it. Current challenges in the game could be moving the stone to the nearby pit and getting the stone on tree trunks from the ground.
In the finished game you would be able to create different structures using planks and other wooden things in order to get the stone through the small puzzles along the road. There would also be other methods to move the stone beside pushing.

2016-08-28 19_12_03-Ludum Dare

 

RabbitTortoise, A3tra3rpi

Tags: LD36

Here’s some progress…

Here is some gameplay.Your goal is too simply do what you want.Documentation will be avaliable in a txt file which will come with a game.I want to do that on purpose since old applications came with a manual which is separated from the game.

3 Hours In….

3 hours in and I have an early prototype!

(sorry for the choppy quality, still learning how to use GifCam (excellent software by the way!)

If you’d like to checkout development, I’m streaming over at Twitch (http://twitch.tv/galacticglum).

 

8 Hours despair

Oh god, less than 8 hours left! I chose to do a text adventure thinking it would be simple and fast, and that I would have some time to rest later… I only finished 1 Act!!! I’ll just jump to the last one and hope I have time to finish it… T_T

Oh btw, does anyone know how to make the itchio embedded html player fit the whole page? I’ve been trying to do that but with no success…

Final Polish

I got the gameplay and graphics done, added some audio effects. Now just the last polish and packaging left :)

Time Travel Selfies

Wow, we were so busy being developer zombies that we almost forgot to post about our project. As we want to work on Monday, we are aiming to create a very polished beta today and focus on details tomorrow.

So about the project, our setting is really simple:

Taking selfies of ancient technology pieces in The Classic Greece Era to be the coolest guy of the Fakebook Science Community. Of course, if a person from the past happens to see a cellphone, the Space Time Continuum will collapse.

This promo picture defines it even better:

Time Travel Selfies

I hope you like the idea!

 

 

 

Done early!

Woo! I finished early!

The game’s not exactly what you might expect… to beat it you’ll have to do a few surprising things.  I won’t spoil it any more than that until I get some good feedback.  Good luck.

Play Now

80489-shot0-1472403939.png-eq-900-500[1]

 

Canoe scoring and rounds

player kills 2 ai canoes, round ends

You now get points for every canoe that you spear! Also, now the game keeps going with more and more rounds. Still need to add an ending screen.

Once this is finished, it’ll be time to add some much-needed sounds and music. Then I can finish it all off with some additional levels, enemies, maybe even more gamemodes…

Update

ld36

gif  (I don’t know why it isn’t animated on page)

Struggled a lot with theme.

Few things to draw left and I will start making maps.

I’m on ending menu, next will be gameplay!

I lost some time on this menu, but it could work. What you think?
Splash screen

Comments

TerraCottaFrog
28. Aug 2016 · 18:15 UTC
I think it works well enough. Intriguing title :)

Progress Report (35 hours in)

Loads of progress in the programming space. Improved AI, initial GUI, and, most importantly, ancient technology are all in. The gameplay will take a lot of tweaking to get right though. At the moment the difference between winning and losing comes mostly down to luck. That is not by design, believe me.

a GIF a Plenty

The graphics are still temp, partly due to our graphics artist running into dire technical difficulties (drawing tablet broke!). That issue should be resolved by tomorrow. We’ll see if there’s enough time to go by!

Tags: gif, progress, report

goals for today

so, ive got pretty much everything i need in regards to individual minigames done, and all thats left to do is implement a time limit and scoring in the “arcade” mode

Score added, so it’s now a game, right?

The game’s really starting to come together. Starting to fill out the screen more so it looks a little less barren. Also added a gameover screen, which is a newspaper report of how you did. Along with that we’ve added a score, you get points based on how many prisoners escape and how many don’t. It’s not in yet, but there’ll also probably be a highscore added, because I’m personally competitive like that…

Screen10 Screen09Screen11 Screen12

 

 

 

 

 

Also changed the mattress colour. After seeing the picture in the previous post, I realised it needed to be changed!

Comments

AnaglyphCoding
28. Aug 2016 · 18:06 UTC
It’s interesting to see an LD game set in a real-world location. It looks really good, good luck! 😀

Capture

Not really anywhere with gameplay. Made all the assets and enemies. Generic platformer but I will get it done for the gamejam.