So my game for the jam is nearly done. I’ve got all my mechanics, a decent set of graphics and my end “cut scene” is 80% done.
I’ve really enjoyed this theme but it hasn’t been without its ups and downs.
My master original plan was to throw together a quick render engine and use a pre-existing UI system and base the game in C (as one element of my ancient technology). I’ve been working on my own engine as a personal project and I managed to steal a lot from that.
A few hours in though I made the decision to drop this plan due to some integration issues with external tools and moved over to Unity. I had no plans to go overkill for this jam so moving over was a better choice for me.
Luckily my tech choice wasn’t the only ancient technology mechanic I was working towards. My ancient technology is… the keyboard! Or more having to use words to interact with the game a little homage to text based adventures of days gone by.

From here the plan is to add a HELP comand to give the users some help, a main menu, finish up the end animation, put in some end screens, add sound and if there is time left over sneak in a few easter egg commands.
Also, you can consider continuing with the more relaxed jam rather than compo and have an extra day!