Well, it’s been two, hot, long days now and there’s still one more left to go for us. Unlike last time, which was a complete and utter disaster, this time we actually managed to get something going that looks a lot more like something of a game, even if it still isn’t much at that.
We started out with the idea of having some kind of very simple gathering/building game ala Dont Starve, Minecraft, etc. Being able to pick things up from resources on a plane and then building things seemed like a fair kind of scope to set for this time limit, especially considering that our home-brewed engine is still not really ready to make real games with at all.
We got most of that done now, actually! All that’s left to do is polishing, cleanup, adding more items to the world, and some missing assets. So far we’ve still wasted many hours on stupid bullshit that shouldn’t have happened had we had more experience and a more stable ground to work from. Either way, since we now have moved on in that regard thanks to the event, I’m happy to have partaken.
Hopefully by the next time we participate we’ll be able to focus on the actual game for 99% of the time, rather than still having to go back and look at core engine things 50% of the time.
For now, here’s a very short cutout from our stream that shows most of the features off very quickly: