Everything wants to kill me

Theses fuckers .

Theses fuckers .
Not much to look at yet but I’ve got something on the screen at least:
Slowed down a bit this time because I’m trying to use proper VBO’s instead of doing everything in immediate mode/display lists. I might try shaders, i dunno yet.
And I still have only a vague idea of the gameplay. Or rather, I have too many ideas, not sure what it will focus on.
As always, you can peek into the current state of the project code at my google code dump.
Hi All,
This is the first time I participate in LD48, and I am having a lot of fun!
This is a first screenshot for my “Islands” game idea – called “Mauritius”, the small Indian Ocean Island that was home of the now extinct Dodo:

Mauritius Screenshot
In this game, you play a Dodo (probably the last Dodo). I hope to make it run away from all the things threatening to kill it, from hunters to cats to rats. I still don’t know exactly how it will be in the end, but we’ll see – being on an ISLAND will make escape for this flightless, swimless bird, very hard…
The game is written with C++, using ClanLib as a graphics library. Graphics are with Graphics Gale, Paint.net and Tiled for tile maps.
Anyway, thumbs up for everyone here – I’d be happy to hear your comments!
Thanks,
Daniel
This is important, honestly, no, really!

Also, I made myself some chorizo and red pepper pasta for tea. Which was pretty great, and I made too much of it, so I’ve got some left for when I undoubtably get peckish later.

Here’s a collection of my food photos thus far.
Freshly baked bread, coffee grinder and press (with cozy), dinner (Friday night). some extra drinks in the fridge, and a Limonata.
Tags: foodphoto
Just started working on LD17… so im way behind.
Heres what ive got so far

FWOOSH! WHEE!

Now, to make the fireballs actually do something to my poor little islanders…
Tags: screenshot
My entry for LD17 is Forgotten Isles.
You are a character who awakes on a shore, with a quickly fading memory. You will travel from maze island to maze island trying to figure out why you’re on on the island, with the intent of escaping. Click the screenshots to enlarge them.
Don’t Be Forgotten
One of the major elements here is memories. The character has a timer which represents how much of himself he can remember. It will decrease incrementally. If it reaches zero, then he’s forgotten who he is, and will fade away, into the Forgotten Isles.
You can restore memories by finding people or items which you have memories of (such as the dead shipmate in the screenshot above). These act as checkpoints, and restore your memory timer to full. You can return to them as many times as you like, attempting to restore your memory, and retain your sanity.
The Isles
The island itself is a maze which tests your own short-term memory. Environmental elements, such as the shore, trees, ruins, etc will rise out of the ground based on your proximity. This prevents you from ever seeing the full island, and therefore finding a way through the maze ahead of time. Only the elements in your immediate proximity are revealed and once you leave, they’ll sink back into the island.
The Game
It’s a maze game with a story. The challenge likes in being able to make it to the next checkpoint in the alloted amount of time. It will progressively become harder and harder to reach the next checkpoint because the maze will become tricker and more complicated.
I wanted this game to have some deeper message, which will probably not be finely polished by Sunday, but it will be present, in a rough form, within the story.
Tags: journal, screenshot

Prepared for battle!
(Also a build menu!)

Food stuffs
Woke up with a nasty hangover. Brainstormed some ideas for my entry and started to work. 12 hours later I have decided to throw it all away. I’m stuck! Starting from scratch, as soon as I can get an interesting idea.
Here’s some pictures:

Tea time!

Breakfast

Cookies and buns!
Tags: foodphoto
I now have a somewhat working prototype of the game mechanics worked out and a screen shot! It isn’t too much to look at right now, but what I have works pretty well so far.
Here is the screen shot, I will explain what’s going on below:
So basically the idea is that you are this penguin (white rectangle) and you must avoid the enemies (sharks or whatever eats penguins) here represented by the red squares. The brown squares are islands and while on an island, you can not be eaten. However, the islands only stay around for a short time before they disappear and reappear somewhere else. You gain points through a combination of how much time you spend off of the islands and how many fish you eat (the green squares) which also appear and disappear. Oh, I forgot to mention, you have no offensive ability.
I still have a bit of work to do, like implement the enemy AI, figure out the score calculation and play with the mechanics a bit. I also have a really interesting idea for the graphics that I want to create tonight that will replace these rectangles.
Tags: first screenshot, LD17, screenshot
Or something like it. I don’t have much right now, and I don’t think I’m going to be able to do a lot more tomorrow. There is about 10 minutes of gameplay right now. If I add some writing, music and unlockables, I hope it will be enough for the game.
Current Status:

Our hero (Walter) is practicing his new ability of red energy ball throwing.
Added jump support (took me a while :/) so jumping up on the islands (by pressing the X key) is now possible.
… and dinner
Tags: flash, foodphoto, progress, screenshot
So far I have working cannons which can fire and I have explosions =]
the music is almost done, and the island is fully animated =]

here u have a screenshot you know what to do 😉
My sreen looks exactly like it did 8h ago – but now all the info displayed in the browser is loaded from the server.
Which means i’m pretty close to actually seeing some simulation gameplay. Tomorrow i think. I’ll leave it for now and go gambling…
Todos to make it somewhat playable:
* issue tasks to characters via text message
* test / extend serverside game logic
* test/extend clientside display of game model
should be doable.. to some extend …
I was tiring of fiddling around with the game engine, so i made some graphics for it instead. Quite pleased with the results, I think i will be sticking to a black/white colourscheme. I haven’t
New screenshot. Now with added awsmoeness
got around to the sprites for the mini-dudes yet.

Against my better judgement, I went ahead and implemented Dijkstra’s Algorithm. The time cost was large: 3 hours, most of it spent on a bug that I resolved by not being macho and using the 2D field class I had been using for every other 2D grid(tiles, collision) and really should have used for the nodes from the get-go.
But it works. I need to give the pirates a proper LOS check though. That can come tomorrow.
More progress, yay! Now the islands can be painted and removed with the mouse (left button paints, right button removes). The fluids automatically adjust themselves to flow around the islands. Seems like the boats can still hit into them too easily, so I’ll have to fix that probably somehow.. One idea I had was to make the boats indestructible, but impose a time limit on how long they are alive. So if a player isolates the boats, they will still perish after some time. Would probably add more strategy as well so I think I’ll try that.
Also tweaked the fluid look a little better. The first image was from the fluid density, this one is from the fluid velocity. The whole system started acting a lot better once I added a bit of dampening in it. So far I’m quite happy with how well it works.
Next, colored boats and goal zones..
Tags: LD17
Well… soon anyway!
All i have left to do “gameplay” wize is to add boats and prevent players from colonizing any island they wish at any point….
Then i can work on making the graphics look a darn sight better than they currently do. 
Here are some images so far.
A very main menu!
The wide open sea
A very happy island!
join me here for a live stream of me developing, and grab a recent build here
Good work, and keep it up =)