
sure the shadows are kinda cool...
So, I stayed up till about noon today working on this. Eventually I passed out, largely due to sheer exhaustion, and largely due to the fact that I was no longer capable of writing code, and all attempts at writing music came out as weird drones and the sounds of cats making love. This is unusual, given I have a much stronger musical background then anything.
The interesting thing about it, is after playing my game, the effects sleep dep had on my sanity where instantly apparent. Check out the screenshot. You can actually watch me loose my mind from lack of sleep. The player sprite (the weird ethereal looking chick,) was the first bit of game art I did. After coding her movement, I decided I needed to add in enemys, and came up with the first game enemy, the weird shadow ghosts, at this point I was kind of tired, but the results are actually pretty neat. Im happy with them, despite them being kind of horrible from a pixel art standpoint (They are MADE of jaggys, nothing but jaggys… wtf?)
The point I wish to draw your attention to are the clouds. Sometime around 10 am I decided that this game needed some sort of bg (totally acurate, it did. Flying around a blue screen doesnt really convey much sense of motion.) That being said, look at the second one down from the top right, that cloud is made of squares. In my sleep addled brain, square clouds made perfect sense to me. Square. Friggin. Clouds.
The really funny bit, is they just may make it into the final build.
I also need to optimize so much code from last night its amazing.