LD17 April 23–26, 2010

My Ludum Dare 17 game is done!

My game is done!

Flag Island

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Links

Gamejolt: http://gamejolt.com/freeware/games/arcade/flag-island/2228/

YoYo Games: http://www.yoyogames.com/games/125124-flag-island

Source: http://www.box.net/shared/1rnv9oqcqv

Comments are welcome :)

Basic Engine Working

Basic engine stuff working, pickups, collissions, so pretty.  You’re that ugly rover thing in the middle.

screen1

Little late

weel, im a little late, but that is my map generated, the next step is to make this hexagon be selectionable

De ludumdare

Bugs

Well, I lost about five hours tonight due to a previous obligation and have spent the last couple of hours trying to iron out a few bugs with the collision handling. I was hoping to spend most of my late evening tonight working on updating the graphics, but I think I am going to head to bed and work on ironing the bugs out in the morning. I’m pretty tired and am having no luck fixing this tonight.

I am a bit worried though as I am again, going to lose about half my day tomorrow as well. I’m still hoping to have something done though as it’s almost there. If I can get these bugs out in the morning, I’m going to attempt to throw a few sound effects in to help complete it a bit.

Island Generator

21 hours left, and all I have is a random island generator and a character that is a rotating triangle.  I know what I want to make this, but I don’t think I can get something playable by 8pm tomorrow evening.

ON SCHEDULE

ALRIGHT! After a full day of work, I have the core mechanics down. They work, and they work well. I need to add a few little extras (pickups / powerups) along with some type of HUD, a few more island designs, a couple more castaway sprites, a title screen, an ending screen, and a song. I already have most of the SFX in place, but I want to record a few more tomorrow. I SHOULD be able to wrap this up, unlike last time, where I ended up with 10 percent of the ideas I was trying to implement.

castaway1HAPPY

Comments

SonnyBone
25. Apr 2010 · 12:35 UTC
SPAM COMMENTS?

Envasive attempt

After a bout of sickness today and a lot of non-coding drama, I think I might actually have a game starting to click.

I’m using (and LOVING) Pulpcore despite not having touched Java for a million jillion years.

Test applet, updating as I go.

No actual gameplay yet, but another hour or three should have the base play in, and I have all day tomorrow. Right how it’s not obvious how the theme will come in. It looks nothing like all the other island-y things people are posting. But it will get there!

Comments

Jpfed
25. Apr 2010 · 03:18 UTC
Good to see you entering. I’m glad Pulpcore is working well for you. Get well soon, and good luck!

Some progress

I didn’t have much inspiration for the theme, but eventually decided to make a simple platform game. I was planning to use Flixel, but had trouble getting some basic stuff to work, Flixel has changed a lot since last time I used it. In the end I went back to haXe and my own code base.

I’m using my new Wacom tablet with Photoshop Elements and it feels great! Here is my first screen shot:

ss1.

Tags: flash, haXe, progress

Comments

Jpfed
25. Apr 2010 · 03:38 UTC
Nice!
25. Apr 2010 · 03:40 UTC
That looks epic!
johanp
25. Apr 2010 · 05:15 UTC
Heh, I was going to say: Bah, that looks just like that Charlie the Duck game. :) Then I realized that it was YOU! 😀

Sky Viking

Sky Viking Alpha shot

Across the broken floating islands of Norskar, a young woman sets out to become the most powerful Sky Viking!

Current controls:

WASD to move, space to jump.

Left-click to dig, right-click to build

1, 2, 3 to switch between stone, silver, and gold to build with.

ESC to get your mouse back.

http://ian.paradum.com/SkyVikingAlpha.html

Sorry I’m so late to join, but I wanted to make sure I got somewhere first 😛 I’m making this in Unity, and I’ve uploaded my first Unity webplayer version, so please try it out and let me know what you think! If you fall off you have to restart 😉

Comments

Tyler
25. Apr 2010 · 04:14 UTC
Minecrafty!

Oh crud.

I totally forgot about this competition until just now. I’ve still got 20 hours left, this is workable…

Is “The Floor Is Lava” taken as a title yet?

screenshot

Screenshot-6

I like colors

2

Comments

hdon
25. Apr 2010 · 03:50 UTC
Wow I can’t wait to play this

Status report!

Things are moving right along. More game functionality has been completed, as well as sound effects and some handy graphics enhancements. I hope to get things nicely polished up tomorrow, but I’m pretty happy with how I’ve progressed so far.

LD17-4

Dinner is a pretty important meal too. Ludum Dare is a pretty intense process, so I needed something hearty:

Mmm, good.

Mmm, good.

I’m liking some of the other entries I’ve been seeing too. They look promising, and I’m looking forward to trying them out. But for now, I’m going to get some sleep.

Tags: journal, LD17

Towel, throwing in, the.

Well, tried to hack something together based on a nutcase idea, but giving up. Sorry!

On the positive side, you have one game less to judge =)

Islands up for grabs, WIP 2

Islands!

Islands!

Phew, after almost no work at all yesterday (family vacation) I’m now progressing. There might actually be a game in there somewhere. Got a nasty problem yesterday where the compiler wouldn’t let me compare a const std::string& with a string literal. Took almost half an hour to figure out that was not included.

Anyhow, you can move, chop trees, build boats, claim land and the AI can do most of that as well. It’s just not particularely smart about it 😀

Quite a few impressive WIPs to be seen, hope y’all don’t forget the gameplay! 😉

Island Tour Racing exclusive preview!

itrss1

square ship! circle walls that overlap horribly and that you can’t crash into yet! no sign of any islands or indeed gameplay yet! closes without any feedback when you pass the last checkpoint! closes sooner when you press ESC! probably crashes in loads of ways I haven’t thought of yet! get it at http://www.shockedfrog.com/misc/itr_test.zip ! JOY!

(sorry about all that. just excited to have actually got something kinda working, even if it’s taken me over a day to do 10 minutes of work.)

End of day two: More Islands!

So i’ve finished up for tonight, i’ve made two more islands and a system to travel between them

LD17_nineB

LD17_nineA

LD17_nineC

When you switch maps you lose all your items, and your progress is lost on the one you were on. your trees and ore also go down to zero, but you get to keep all your other resources.

to-do tomorrow:

  • Pirates spawning at night
  • Pirate Cave
  • no traveling at night
  • some way of winning
  • menu and stuff
  • particle effects

The pirate cave will be another map on it’s own, full of tiles like ladders, lights, and windows. which will be only attainable in there. my plan is that the game ends when you’ve cleared up the pirate cave (of pirates) and gotten enough wood to build a boat, then you’ll sail back home and stuff!

Goodnight!

Spherepig is made of pixels

and i am getting sleepy

spherepig

Comments

25. Apr 2010 · 04:23 UTC
Looks great! 😀
madk
25. Apr 2010 · 04:26 UTC
I really like this art style. I vote for keeping it.