Now the time has come to do the job of a game designer. Decide what buildings and what updates they have for my game is SO PAINFUL… but here it is.
- Turret: A turret turret that turrets. Updates: More damage. More range. More speed.
- Updater: There is an updater for damage, for range, for speed and for resource collection. Cannot update other updates. Updates: More range. More updater.
- SUPER MISSILE MEGA TURRET OF HELL: My favourite. Shoots bombs. Updates: More damage… more range… more speed…the same as turrets =P.
- Blocker: This doesn’t shoot. But they’re very cheap. Useful for making paths.
- The super mega factory: There are three factories: wood, gold and rock. They are VERY EXPENSIVE but they collect resources over the time. Updates: More collection. More speed.
The sprites… well, I haven’t them yet, but I suppouse they’ll be very simple.
Uh… and the pirates. Here are the types of pirates:
- Pirate: They’re weack and with normal speed pirates. They’re the majority.
- Super pirate: A fat pirate. Has a lot of health but it’s slow.
- Speedy pirate: A very weack but very fast pirate.
- Boss: You don’t want them. Fast like normal pirates and have more health than super pirates.
And… TRAPS! (they can’t be updated)
- Glue: Makes pirates (and player =D) go slowest. 1 minute of duration.
- Bomb: Explodes and takes a lot of damage after 5 seconds. Be aware, they can damage player as well.
- Spikes: Takes damage as pirates walk on them. 15 pirates of duration.
Tags: 2D, and, as3, collect, flex, Flixel, journal, protect