LD17 April 23–26, 2010

Progress at Sunday morning

My game for LD17

My todo list:

  • Make some more sprites for the character: dead for example
  • Make some more enemies
  • Improve graphics
  • Maybe, make some more elements to add variety to the game, a health kit for example, or water
  • Make the music and some sfx
  • Make all the levels
  • The pause menu

I had only a few hours yesterday, but I’ve done the save/load system, the level select, platform engine, the game HUD… And I don’t have any idea for the name yet!!

Comments

25. Apr 2010 · 06:56 UTC
Great!! For the name… you can try “The jellyfish killer” =P

The Floor Is Lava — Milestone: Vaguely Playable

So, I’m about 3 hours into my game (I got a late start, having just discovered that this was going on about 3 hours ago). This community seems to be about blogging progress during the challenge, so I am doing so. I’ve gotten to the point where I have something that is playable (in the technical sense, not the enjoyable sense). Controls, physics, sound, and scoring are all working at this point, so this seemed a good time to show off what I’m up to.
Try it out here.

Comments

Hempuli
25. Apr 2010 · 07:16 UTC
welcome! Looks interesting. :)

Running out of time >_<

Here’s a quick screenshot of the game I’ve got going for this Ludum Dare ;3 Hopefully I get it finished in time.Wow yeah

Wow yeah

Bedtime

Pipe rendering is now in, though I realize it will be pretty crazy to animate this due to the number of different permutations (4x number of frames for straight sections isn’t bad, but add that to 8x number of frames for corners and it gets scary). Perhaps rendering the worm as a series of overlapping segments would have been a more reasonable way to go :)

Worth it

3

late start

I started pretty late.  I am using Python Ogre for ld17.  I decided on a sort of boat raiding game where there will be several islands on a map and the player has to move their boats to other islands.  It will be a little bit like galagon except its going to be 3d and the game will have some upgrades to the islands and some other stuff I havent thought up yet which should keep it interesting.

Also, I moved into my own house about 3 months ago so I have a new setup :)

screen_2010-04-25_04-36-08

deskphoto

Tags: deskphoto

Out of time :'(

Darn, bed. School in the morning, so I have to go to bed early. No playable build to show, and I won’t get back before the deadline.

So… I like the thing I have going. I’m going to keep going with it for the next few days over the deadline to make something playable. So far I’ve got arrows working which took way longer than it should’ve… Walking, a map, background… What can I say, I’m not very productive.

I’ll just leave this here…

http://i41.tinypic.com/2vl8tpx.jpg

Bye for now, Ashkin

Comments

smn
25. Apr 2010 · 08:50 UTC
Aw, the picture makes it even sadder 😐

Looking forward to the playable thing, tho!

I’m done!

the Traveling salesman problem” is complete. Made in gamemaker (and fraps don’t detect that) so I don’t have a gameplay video available (yet), exploring other options at the moment…

Anyways, I’ve been bad at posting the usual food pics, so here is all of the pics I haven’t posted..

Saturday:

Breakfast

lunch!

and some more hot chocolate

and some more hot chocolate

found some candy

found some candy

Went shopping for food and candy

Went shopping for food and candy

DSCN6869 (Small)

Food!

And then…

cake!

cake!

candy!

candy!

Sunday

Breakfast

Breakfast

with roughly 4 hours of sleep…

wishing I could go back...

wishing I could go back...

and some more candy

and some more candy

Comments

Tichy
25. Apr 2010 · 08:28 UTC
Whoa, that is some unhealthy diet…
sirGustav
25. Apr 2010 · 15:49 UTC
lol! In my defense there are insane amounts of carrots and garlic in that bolognese. However, this _is_ my ludum dare diet, you know the one where you gotta keep focused, out of bed and up late :) My usual diet is much healthier..

Pincer – up and at’em

Just got up, showered, shaved, and now I should probably find something to eat.

But today’s the day where I make Pincer look and sound awesome, as well as hammer out all the level design. Wish me luck!

Aye aye sir!

Aren't they cute?

Aren't they cute?

Boats can now successfully (most of the time) load and unload passengers! Funny thing is that sometimes the dudes just run into the sea, to their tragic death.

Now more gameplay. A winning mechanism, perhaps?

Tags: screenshot

King of the Hill

tower

New day with new tricks! I started by adding ladders, and fixing the hugely buggy building mechanism. Gotta fix it up more later on.

Bleh, I have to drop some of my original ideas – there’s really no “proper” gameplay in other than harvesting/building, and I plan to have several different enemies.

Comments

AClockWorkLemon
25. Apr 2010 · 08:32 UTC
looks great! can’t wait for the final!
SonnyBone
25. Apr 2010 · 12:29 UTC
Yeah it looks REALLY fun, even if you say it isn’t.
25. Apr 2010 · 12:58 UTC
Awesome work; there’s something really inspiring about this one :)

Progress

Here’s a screenshot of my game so far:

ld17-shrt-progress_1

My initial idea was to take the tower defense concept and flip it on its head, so that instead of annihilating a swarm of enemies, the player IS the enemy. The player would be a sort-of cruiser ship moving on rails (i.e. a pre-defined movement path), and would be able to send out smaller fighter ships, pop a shield and boost movement etc.. Basically trying to annihilate everything on the islands, while also staying alive.

However, I derailed quite a bit yesterday and I’m pretty sure that there’s no way I can make all the gameplay that I had imagined in the current time frame. I’ll definitely have something playable by the end of today though :)

Tags: progress, screenshot

Extra UI elements

GamePlay3

So I’ve added the extra UI elements I talked about in the previous post.  Islanders who *you know* know the way to the enchanted isles have a yellow glow, and there’s a ‘divine’ button to point you to such islanders (at the cost of some of your time).  I think it’s a more interesting game now, though I suspect there’s still not a huge amount of replay value.  Barring the tutorial hints, I actually got all the coding done which I had planned to get done, so I’m going to start on the music now.

Levels, 4 of them so far

I started adding some of that gameplay stuff, with crates, buttons and teleporters too :D

you need a heavy fish if you want to weigh enough to push in a button ;)

bld5playable is embedded in te full post.

Controls:

  • WASD to move
  • spacebar to jump
  • mouse to aim
  • left click to use whatever is in hand
  • Q to swap back and hand items
  • E to drop hand item (cant drop grappling hook)

Tags: fishing, grappling hook, unity

This entry was posted on Sunday, April 25th, 2010 at 8:09 am and is filed under LD #17 - Islands - 2010. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Progress

LD48_17_3

Slightly prettier landscape, with a shader to multitexture it. And the player can shoot. But there’s nothing to shoot at yet…  (And my water looks rubbish compared to Unity!)

If I’d spent last night on it, this might have been fairly decent, but I’m now a fair way behind schedule, not going to be able to get it nicely finished- but I’ll try to get some enemies in…

Collect & Protect: What buildings and what updates they have?

Now the time has come to do the job of a game designer. Decide what buildings and what updates they have for my game is SO PAINFUL… but here it is.

  • Turret: A turret turret that turrets. Updates: More damage. More range. More speed.
  • Updater: There is an updater for damage, for range, for speed and for resource collection. Cannot update other updates. Updates: More range. More updater.
  • SUPER MISSILE MEGA TURRET OF HELL: My favourite. Shoots bombs. Updates: More damage… more range… more speed…the same as turrets =P.
  • Blocker: This doesn’t shoot. But they’re very cheap. Useful for making paths.
  • The super mega factory: There are three factories: wood, gold and rock. They are VERY EXPENSIVE but they collect resources over the time. Updates: More collection. More speed.

The sprites… well, I haven’t them yet, but I suppouse they’ll be very simple.

Uh… and the pirates. Here are the types of pirates:

  • Pirate: They’re weack and with normal speed pirates. They’re the majority.
  • Super pirate: A fat pirate. Has a lot of health but it’s slow.
  • Speedy pirate: A very weack but very fast pirate.
  • Boss: You don’t want them. Fast like normal pirates and have more health than super pirates.

And… TRAPS! (they can’t be updated)

  • Glue: Makes pirates (and player =D) go slowest. 1 minute of duration.
  • Bomb: Explodes and takes a lot of damage after 5 seconds. Be aware, they can damage player as well.
  • Spikes: Takes damage as pirates walk on them. 15 pirates of duration.

Tags: 2D, and, as3, collect, flex, Flixel, journal, protect

An animated breakfast.

Took a break from the level design for a bit, and went to the shops to get some milk for breakfast and other supplies.

Cereal

Then I did some work on tidying up some of the most irritating sticking points, as it was making the game a little unplayable. Finally I’ve just finished doing some little two frame animations to give my hero a bit of life.

Walk Cycles

You can check out the animation in action here, because of my bug fixing it ought to be a lot more playable than the last version too.

Yay for a title screen!

Title screen done:

screen06

Player-controlled character got a final skin (click for a flash):

screen07

No sounds or level content yet :)

Tags: flash, progress, screenshot

Comments

SonnyBone
25. Apr 2010 · 12:25 UTC
Hey this looks cool.

It’s closer to being finished than it seems!

Current progress :3

bento_islands02

FWIW, has health working (on a timer), ‘death’ (with respawn) and one island designed. Two more to go, and then it’s just a matter of plugging a few gaps and making it pretty! 😀 Argh, I need a name though!

(No chance for music – left my ukulele at home XD and no one would thank me for trying to record it in a cafe.)

Comments

mirosurabu
25. Apr 2010 · 09:30 UTC
Eagerly awaiting!! (: