LD17 April 23–26, 2010

Waking up

Well, looking at what I have, I think I was right to hedge my bets.  I’m feeling very pessimistic that I can complete the main game in time, and will instead focus on the combat minigame.  While it should bring new things to the “two things running around and shooting each other” genre, islands don’t really enter the equation. *Sigh*

Maybe I’ll surprise myself, who knows.

Screencap

Screencap

Tags: journal, screenshot

so I decided to join

I just started. :)

Comments

SonnyBone
25. Apr 2010 · 13:19 UTC
FRIGGIN AWESOME
25. Apr 2010 · 13:20 UTC
YESSSSSS I love it! MOAR MOAR!

Giving up

Somewhere along the way, I’ve managed to introduce a ‘showstopper’, and I’m more or less stuck in an environment where I have no desk space and no quiet place to work.

I might submit something later on as ineligible, but it’ll have to be later in the week when I can work at home.

Getting somewhere

screen4

All of the game elements are there I’ve just got to make a bunch more objects and levels. Maybe a title screen or something I dunno. Also all sound.

Looking like an all-nighter.

Comments

25. Apr 2010 · 13:53 UTC
Oh, that looks delightful! Pillage points are something that interest me too! 😀

There’s a cat in the water!

ld17-06

Last night I decided to give up on this, but this morning I changed my mind. I still have a lot to do, and none of the gameplay mechanics are working yet, but I’m pleased with the look of it and I think there’s enough time to make something work! Wish me luck!

Comments

Hempuli
25. Apr 2010 · 13:20 UTC
one luck wished.
25. Apr 2010 · 13:29 UTC
oh that’s beautiful
25. Apr 2010 · 13:38 UTC
Lovely. I will play that even if there is no gameplay.
25. Apr 2010 · 14:01 UTC
Don’t give up, I love the style :)

DONE SUBMITTED STILL BROKEN

http://www.ludumdare.com/compo/ludum-dare-17/?action=preview&uid=2001

http://www.ludumdare.com/compo/ludum-dare-17/?action=preview&uid=2001

http://www.ludumdare.com/compo/ludum-dare-17/?action=preview&uid=2001

What you're most likely to see at some point.

Enjoy if you can, I’m happy with the smoke at the very least 😛
Goodnight all, and good luck with your endeavours. Thanks to everyone who made this Ludum Dare damn good fun

Comments

Tenoch
26. Apr 2010 · 13:06 UTC
Hey, sorry for the spamming but I couldn’t find a way to send a PM. There’s now a Windows version of the game, if you have access to a Windows machine. I’m glad you seemed so enthusiastic about the game ^^ Will try yours soon.

Update

I’ve had RL interfere with what’s going on here.  I’m hooking up all the game logic now.  I have to do a GUI of sorts, make the rest of the mechanics work and get the game flow going.  THEN if there’s time I’ll make it pretty.

Proto1Screenshot

day two

i woke up this morning with a collosal hangover. probably i shouldn’t have gone to that party. oh well.

floatgirl

anyway, today i wrote quite a lot of code. i have a procedurally generated world in the style previously posted about. once i get the character above into the world then it will be vaguely more interesting. unfortunately i don’t really have any game mechanics whatsoever to speak of, and probably won’t do so by the competition end, or before i go to sleep. oh well! i’ll see what happens i guess.

Sound samples

I just spent an hour recording all kinds of sound samples inside (musical instruments) and outside (birds, things falling into water, etc). I hope I’ll have time to do something with them. I want to make a MOD file with music. Next time I should do this in the beginning when I’m still thinking about the theme.

PICT4468

I still need to make a main character.

Early lunch

Well took a little break of my coding this morning to eat a little bit, here is some the tasty food I eated 😉 (what I eat that isn’t on the photo was ham, rice and green beans).

First the cheese P’tit Québec

P'tit Québec cheese

The the sweet dessert which is called Pets de soeur 😉

Petes de soeur

Tags: foodphoto

Comments

ickylevel
25. Apr 2010 · 15:25 UTC
Pets de soeur , wtf ???

First glances of trading game

I’m writing a sea trading game where the player trades goods between islands and tries to bring back a requested amount of a specific trade good to his home base as well as avoid pirate attacks. I currently have the boat able to sail around the map and visit various towns and a rudimentary trade screen. 10 hours left!

I’m writing the game using Silverlight and the WriteableBitmapEx class to allow blitting.

Fullscreen capture 4252010 84658 AMFullscreen capture 4252010 84808 AM

The Floor Is Lava – Submitted!


Got enough polish on it at this point, and I need some sleep and I’m not confident of waking up before the deadline. So it’s done and submitted.

Comments

25. Apr 2010 · 14:42 UTC
Controls are smooth and responsive, the gameplay is simple but fun. I like it. Never thought of lava islands before..
samel
25. Apr 2010 · 18:19 UTC
Like it very very much! Great game!

testing the MUD

Come test it out!

telnet jplur.no-ip.org 5057

Things are starting to come together.  You can explore the (small) island, and find a few things to try to kill.  You can also attack other players.

My goal for today is to add a few super simple rpg elements, maybe items you can pick up, then add in enough content to make it interesting.

Tarts, My game’s full of them!

Tarts… Tarting it up that is.. The gameplay is sound now, and i’ve had a fair bit of fun with it.. the only thing that’s lacking now is…. graphics.

I just implemented DirectSounds for some amusingly composed sounds (My voice is featured.. Head for the hills!)

Thinking of submitting before i can get more graphics done.. but i really would like a better Island image.. it just…… just…

so blegh! that’s the only way to describe it!

Anyway, grab it here, Now!

The FINAL Countdown

teh savory

teh savory

Chicken Tenders + Garlic Toast + French Fries + Ranch Dipping Sauce + Cole Slaw + Boylan’s Birch Beer + Totoro Mouse Pad + LUDUM DARE 17 = A GREAT SUNDAY AFTERNOON

It’s the FINAL stretch, and I’m getting a late start today. I had to grab some grub and take my dog for a walk, where she proceeded to take her sweet time as I envisioned features and polish going down the drain along with the possibility of a good song. SO HERE WE ARE. STRAPPED UP ON THE INTERNET. TRYIN NOT TO FEEL IT TOO HARD.

LET’S GO!

Screenshot-2

I gots a vidya

hermit_vid_thumb
Island Hermit Hop

Here’s what I have so far. I need to come up with some gameplay ideas.

Comments

hdon
25. Apr 2010 · 16:00 UTC
The flags look really nice. The video is REALLY LOUD
25. Apr 2010 · 16:19 UTC
Cool, I like the SFX :)

Cut scene update

Changed my mind, decided the cut-scenes needed colour:

CutScene2

Still not entirely happy with them, but it’s too late to do anything now.  Just the tutorial hints and the decision on whether to randomise the islanders’ colours left to go.