LD17 April 23–26, 2010

I haven’t been able to work on anything this morning. I am headed to New Hampshire in an hour or so and won’t be back until about 6 or 7pm ET. I don’t have to drive so I’m bringing my laptop along to try and continue working. At the very least, I am going to stick in victory conditions (very easy to do right now), and some kind of title screen and game over screen. At least it than it will be a somewhat complete prototype.

Here’s this morning’s breakfast, bacon, scrambled eggs, and New England coffee.

Tags: foodphoto, LD17

far too late

second last update. I’ll try to murder this bug before i go to bed, but seriously, what 😛

Got terrain destruction working, it just freaks out sometimes when it kills the player, and I don’t know why. This is not going to be a great entry from me xD

Flying High

skyship

More complete UI, skyship and islands. It’s getting there…

Tags: progress, screenshot

Comments

Hempuli
25. Apr 2010 · 12:37 UTC
Looks very very gorgeous! I hope you manage to get it done, really!
25. Apr 2010 · 12:52 UTC
This is looking great! I’ve been keeping an eye on yours, it’s got a lot of charm.
pythong
25. Apr 2010 · 14:10 UTC
this looks waaay too awesome. good job!

Ohai

I forgot about LD yesterday so I only have 16 hours to work in (now 12:30) D:

I’ll make a RTS-like game in C++ with SDL, if I’m lucky.

Currently it’s unplayable but I’ve got some island generation working.

I need a name for a rare green mineral! And one for the game, too.

Comments

snowyowl
25. Apr 2010 · 12:22 UTC
Kryptonite.
madk
25. Apr 2010 · 13:03 UTC
Mythril? Adamant? Crystal?

Pincer – musix

For your sampling pleasure

All of the note data was made in Busker – I just laid out some notes, then applied a chord sequence and a style. Then I did the instruments and mix in Mixcraft. Not totally happy with it, but hearing it again, it feels like I spent way more time on it than I did.

Now it’s on to some sound design in Renoise.

Good morning

Good “morning” all.. Had a decent nights sleep, sat around doing nothing, then went out and bought tons of more Beef Jerky and Dr Pepper. :) Going to fix something to eat and then try to finish the game. For some reasons the Sunday is always harder than the Saturday. But as I knew that beforehand, I tried to do as much as I could yesterday..

Breakfast

I was as short-order cook in a previous life.BreakfastHmm… egg islands… hmm…

Waves

I added a few layers with waves, now it looks more like water.

screen shot 4

I really need to start working on some game play. But the weather is really nice, so I’ll go for a walk first, and perhaps record some sounds.

Comments

Almost
25. Apr 2010 · 12:01 UTC
It looks really nice, but where is the player?

Mostly Complete

OK, I’m nearly finished.

screenshot106

I need to finish only two more levels, add mortality and save points, clean up the messy parts and get ready to release.

75% Progress!

It’s 14:47, 12 hours and 13 minutes until the competition ends!!

I’m feeling good about finishing this project, I’ve got 4 levels working now and working on adding more!

stage 3

I’ve finished my “art” for the game, and have spent most of the morning adding features and trying to make the game as fun as possible :)

Been having slight issues with getting sound in, so it might not have any :( but I’m working on it!

Dinner time now, so catch you guys at the end!

Hula Girl HD (mockup)

hula-mock

Still at 0 lines of code. Gotta get this game happening soon!

-Phil

RELEASE

Okay guys. 2 levels for you.

DOWNLOAD LINK (WINDOWS)

Read the README.

Not sure if I’ll add sounds...

2

AS added!

ld17_islands_3

Yes, my AI is actually kinda working :)

Hurray, if it isn’t stupid it’s quite smart. Basic menu setup also done, and added some sound effects. Now I just need to iron out the last AI bugs and there’s almost a game in there.

It’d be quite nice if during a compo every post had LD #Current automatically tagged on.

Shelters

Completed shelter, on top of the mountain

Completed shelter, on top of the mountain

It floats! Praise the lords!

It floats! Praise the lords!

Tadaa! Here is the ultimate way to save the dudes! Build them shelters, which will float once the tide rises.

Maybe the game will not be called Islands of Misericord, but Arks of Mercy. Or something mystical like that. Now I hope I can make it fun.

Tags: screenshot

Comments

25. Apr 2010 · 12:16 UTC
wow that looks really good, reminds me of darwinia

Morning Update

Made a little more progress last night.

Screen shot 2010-04-25 at 12.45.35 AM

Added the minimap which was a lot easier than i though it would be.

Also added most of the AI

Now.. what to do for music..

Lunch #2 – check!

Spaghetti, tuna and black olives… tasty :)

lunch2

I’m happy to announce that the coding is done and now on to creating some content and sounds.

screen08

Tags: flash, foodphoto, progress, screenshot

Wow so much time spent !

Guys I think I’ll stop here.

I’m done.

Bounce on it

I have things to do …

Comments

SonnyBone
25. Apr 2010 · 12:36 UTC
looooooks fuuuuun

Hmm

Yesterday’s thing didn’t really work out :( Today I’m working on this.

Don’t quite know what it is yet.

Comments

Tenoch
25. Apr 2010 · 15:45 UTC
Blender?

Cut scene

CutScene1

The first cut scene of the game.  It’s not amazing, but I think it’ll do.

Some more progress

here are some new screenshots

#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 33%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ Surface Mode submarine mode periscope mode

The submarine has 3 modes:

-submarine: front short view field, high stealth, (low velocity?)

-periscope: mouse controled large view field, medium stealth, (low velocity?)

-surface: complete view field, no stealth, (high velocity?)

TODO: add some islands =P

Comments

snowyowl
25. Apr 2010 · 12:52 UTC
This looks very interesting. Keep it up!