LD18 August 20–23, 2010

Recursor’s Workspace

recursor's WorkSpace

A comfortable little nook downstairs and away from the noise of the kids.  My main Windows tower sits below the desk (currently running Windows7). The MAC mini I use for iPhone/iPad development :)

Tags: deskphoto

Perfect timing

Okay guys, just lost one of the hard drives in my server. I have a spare one lying around but I don’t want to be doing a raid resync during the compo, so I’m just going to leave it in the precarious failed state until Sunday. Here’s hoping it survives that long! I don’t think this will affect my entry except for a little extra stress, but you gotta love the timing.

Comments

20. Aug 2010 · 23:08 UTC
Ah man I’m so scared something like that is going to happen to me too! My stuff has been running without problems for too long now… :-S

Revved Up

Oh yeah we’re supposed to mention if we plan to make a game, aren’t we? And talk about our tools a little?

Well I’m using my game framework that I’ve used for all my previous games. I may or may not be using my sidescroller library that I originally developed for those, or my terrible terrible level editor, or my level-based-game framework.

Who can say? I cannot!

What I can say: there will be a game in 49 hours. That is guaranteed. And with luck, it’ll even be good.

Hope

Comments

20. Aug 2010 · 23:08 UTC
This made me giggle. thumbs up 😉
Fiona
20. Aug 2010 · 23:12 UTC
I urm… Totally didn’t do this too… <_<
Tyler
20. Aug 2010 · 23:13 UTC
Lets just hope we aren’t the only ones :)

I suggest that bugs is our secondary theme this round, much like fishing was on the last one.
rAzzB1tcH
20. Aug 2010 · 23:31 UTC
Glorious …
Martoon
20. Aug 2010 · 23:31 UTC
I’m pretty sure bugs will be my secondary “theme”, no matter what.

Second chance, I hope to win this time :D

Hi guys, I will try to make something for this Ludum Dare. I tried last time with my Floating Islands.

As ruben01, I will use:

  • Engine: Components Engine (custom made by ruben01 and me)
  • Language: Java
  • Graphic libraries: Slick2d and LWJGL (opengl), and possibly Nifty Gui
  • IDE/Editor: Eclipse
  • 3D Modeling and Animation: Sculptrix and Blender
  • Images: Gimp, Inkscape
  • Sound Effects: Sfxr
  • Sound Processing and Recording: Audacity
  • Music: Undecided.

My target platforms will be Linux, Mac and Windows.

Our engine and some other helpers are here

gl hf

Tags: compo, intro

The Introduction

Greetings from NZ.

So I’m planning to enter my second LudumDare, Zombie Rainbows notwithstanding.  The times are a little inconvenient, starting Saturday afternoon and not finishing until well into the workday on Monday. I’m simply going to have to code faster to wrap everything up by Sunday afternoon.

I’m using C++ and SDL/OpenGL. I’ve written a few helper classes and methods that make life easier. They’re downloadable from my website, but I’ll add the disclaimer that they’re not finished, and there’s a memory leak (or two). I’m currently downloading the amazing Fluid Studios MMGR to track down the issue and fix it. I’ll be using GIMP and Inkscape for graphics, drawing with my TabletPC, and I currently have no idea what I’m doing for Audio.

I hope to do better than my last LudumDare attempt where I scored highly with my graphics, but the gameplay was nonexistent. I have more experience this time around, having worked as the lead programmer on Doc Clock, an upcoming WiiWare title.

Here’s the obligatory crappy-cellphone-camera workspace photo:

And now I’m going to mow the lawn before it rains.

Comments

20. Aug 2010 · 23:20 UTC
Nice, bit of snow on the hills ! I have the same timezone issues here in Australia … well, we just live with it :)
melior
20. Aug 2010 · 23:49 UTC
Congrats on the WiiWare title, looks cool!
Flyboy
20. Aug 2010 · 23:52 UTC
Woo! New Zealand. What area?
21. Aug 2010 · 00:37 UTC
flyboy: I’m in Christchurch, on the port hills overlooking the city.

Obligatory desk photo

Taken with my phone’s amazing camera

Desk

Yes, I need to do a cleanup of all those papers. But not this weekend!

Tags: deskphoto

making soundtracks easy

will use this one :) easy and fast http://tones.wolfram.com/

then will save the midi file and record the sound in the audacity while it plays on media player.

here are some pics of the setup in audacity to allow you to record from the computer audio.

audacity to save audio from the computer audacity to save audio from the computer 2

Tags: audacity, audio, record, soundtrack, wolfram

Comments

xeon06
20. Aug 2010 · 23:42 UTC
Woah that’s an amazing find, thanks for sharing!
20. Aug 2010 · 23:54 UTC
(technically you have to get their permission first, but I won’t tell anyone)
21. Aug 2010 · 01:37 UTC
psst 😛

Here we go!

This time I have no other obligations, so I’ll have a chance to make a proper game. Hurrah! I’m looking forward to this.

I’ll be hanging out in the IRC channel. It will be fun to see everyone’s entries progress over the course of the weekend, and I look forward to all the ensuing craziness.

I’ll be using Flash, and coding in FlashDevelop, with GIMP for any sprites I end up needing. I may do synthesized sound, and if not then I’ll end up using sfxr and Audacity. I’m not using much in the way of pre-existing code, just a simple input class and some really basic UI managers:

vacuumflowers.com/temp/LD18.zip

Current Workspace

Ergonomics is key guys!

Ergonomics is key guys!

With all my junk packed up or liberated by siblings and family members, I’ve got my bed and floor for optimal support!

Coding environment

Environment

Time to throw in a post before everything starts, with the obligatory environment-I’ll-be -sitting-while-coding photo.  Note the drink at the ready to the left of the lappy and the notebooks to the right.  All I’m missing now is snacks, which shall be amended with a trip to the 100 yen store around the corner in a moment.

As for tools:

  • I plan to use Javascript and canvas for code, so the result will be playable online.
  • Most code writing will go down in Notepad++.
  • GraphicsGale for graphics, possibly with a bit of dash Gimp.
  • DrPetter for anything sound, if I get around to it.  Err, sfxr and musagi that is.
  • If appropriate, though I have no ideas for it, I might go grab some audio from the festival going on this weekend at the nearby park.

Finally, I might take advantage of the fact I’m working on a tiny laptop and take it out and about to code for a bit.  Change of scenery and all that.

Tags: desk, deskphoto, LD18

Irrlicht… It… It… Ye Gods…

It works. I’ve got Irrlicht working. After screwing with it for about 3 hours, I’ve got it working. It links statically, I have both Linux and Windows binaries for it, and I have Blender exporting models that it can use. I’m ready to give this my freaking all.

Want proof that it works? Look at this space ship floating on a blue-purple background with no lighting enabled:

It looks like nothing to you, but to me it represents hope. Hope for a finished game. Hope for my future 3D game dev efforts. Hope for a brighter future.

It looks like nothing to you, but to me it represents hope. Hope for a finished game. Hope for my future 3D game dev efforts. Hope for a brighter future.

Comments

stqn
21. Aug 2010 · 08:23 UTC
Well done :)

My Desk Shot

IMG_1000Freshly cleaned! I could barely see the bottom of the second monitor before because of the pile of books…

Tags: deskphoto

enemys as Weapons!

😀
here i go!

good luck to all!

Tags: weapons

Time to plan!

Taking the long view, I’m going to actually spend some time thinking and planning how I want to approach this theme. Last time I made a platformer, and that was fun, I’d never done it before. This time around, I’m thinking tower defense. I’m snapshotting my desktop once a minute for the timelapse. Good luck everyone!

DID YOU VOTE DOWN EVOLUTION?

THIS IS YOUR FAULT

Comments

21. Aug 2010 · 00:06 UTC
YES
Tenoch
21. Aug 2010 · 04:53 UTC
So. Close.
21. Aug 2010 · 05:09 UTC
I downvoted Evolution *and* enemies are weapons. I am merely a bystander to the ‘problem’.