LD19 December 17–20, 2010

Discover the name

Hi, I started the game about an hour ago…. the name will be “Discover the name”, hope to do in the time left.

It will be a puzzle game, dunno how to use the theme exactly yet.

More updates when I have some working prototype ready.

Laters

Tags: LD19, progress

A Late Entrant

After seeing some of the work done by a fellow programmer,  I’ve been convinced to have a go at the competition myself. It’s not too late to get in here, right? :)

For making the game, I’ll be using Flash CS3 for main development, with Paint.NET for sprites and sfxr for sound. I can’t promise that it’ll be any good, only that I’ll give it my best shot! Here’s a screencap of the game so far:

In a minute I’ll be uploading the game to my website. I’d say the game was about 1/3 done, which is good considering I only started about 6 hours ago… Wish me luck!

Last post before bed

I seem to have somehow managed to get everything done in a single day bar the loading screen. Which is good, because working tomorrow means I won’t be able to get back to the game before about 4:30pm. This screenshot doesn’t really show anything new, but that’s because most of what I’ve done in the past few hours has been audio, or stuff I don’t really want to show to avoid ruining the surprise(s).

Funnily enough, I seem to have ended up with something I’m quite proud of, despite hating the theme with a passion.

My girlfriend hates my game

So my girlfriend hates my game, that’s not encouraging at all…

She says “I think your game is lame”

BBQ chips and Heineken, mmm.

This entry was posted on Saturday, December 18th, 2010 at 8:01 pm and is filed under LD #19 - Discovery - 2010. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

First timer, feeling overwhelmed!

I’ve got a vague idea on the story and content for my game, but first I have to make a simple maze generator from scratch. Here’s the debug report from my path making tool, which is the first half of my maze generator.

To the left are the current visuals of my game, which so far comprises of an awesome player controlled circle! Truly a wonder to behold.

Baby steps

Tags: Debug, maze, Procedural Content

at least some progress

I’m not able to run full power as i’m still sick but ive something playable. spent some time hacking togeter the sound stuff, did some gf and music aswell. need to implement somehting like levels now, include the sound better, and make the game winnable/loosable.

I will maybe enter the jam as I dont feel very ambituos.

The game so far looks like a solid, foundation to maybe build further, with enemies shooting stuff and different kinds of missions.

First Screen, a tile map!

I’m getting slow, but here is the tilemap. Next is the tilemap with light, and it has to be before the next 4 hours!

Progress after 8 hours

Yes, it's small. Who needs to see this in fullscreen!?

‘Run’: Progress Report 2

Run is nearing completion. It’s feeling like a good, polished game. This screenshot does it no justice.

Implemented colour drain

Going over land grayscales it, and makes it no longer a good spot to hide in. Now I need to make it so that the player absorbs the colour of the land he touches, and give the player some abilities and reasons to use them.

Comments

MrBlueSky
18. Dec 2010 · 20:22 UTC
Looking good! What are those yellowing things in the top left?

Clocking off for the night…

So, got to be up early and with all the snow in the UK, work is going to take time in the morning.

Did more work than I expected (13 hours!), but didn’t get as far as I thought we would. This is my first real time i’ve created a game so I guess i’ll learn with experience.

Nevertheless, I’m happy with the progress we’ve made in day 1. Just 2 days to go!

Fat dude is lost

Hey!

I though I’d show you a little screenshot of the game I am building since most people seem to do that 😀

It’s just some fat kid epic paint skillz kid running around in a giant maze. Not too interesting.. yet.

I actually didn’t want to enter the compo but I couldn’t resist giving it a try.
First time for me in the Ludum Dare. I hope it’ll work out well.
Next goal: Moving walls.

Discovery v1 screens

Random Dungeons!
Random Map

Runtime

Here are some screenshots of current progress. I took an hour off to eat and relax.

Wanna see why I am NOT a level designer?
mothership

This is the mothership you are needing to repair. CLEARLY it needs to be repaired (look at all those superfluous edges?!) At least it’s on the grid…

Current tools:
Unity 3d
Sketchup
Paint.NET
DeleD

Comments

18. Dec 2010 · 21:12 UTC
Great looking maze! And a cool igloo. =D

Halftime status

Stopped working for the day a while ago. Including the idea stage early this morning (5am local time) I’ve been working about 18 hours today minus lunch, dinner and some shorter breaks here and there. The game is coming along nicely but I’m getting a bit worried I won’t have time to add everything I’d like to. That’s to be expected I suppose. Today I managed to complete the screen/menu system, movement and controls as well as my “ping” based visibility system and accompanying sound and visual effects. Here it is in action:

Enemy ship spotted!

Enemy pinging just outside our ping wave, revealing its position with a small visual effect.

The main task for tomorrow is to get the combat going. I’ll probably use missiles; area detonation for shooting stuff you can’t see and homing missiles for visible targets. Levels will just be an increasing number of random enemies, or I’ll simply spawn enemies in waves as they get killed. I have at least 2 different AI’s planned and the simplest one is basically done apart from the shooting. Another thing I’d like to get done asap is some nicer background than a flat black.

Maybe I’ll actually get something submittable done before the deadline. :)

Who sleeps?

ScreenshotGoing for a trippy platformer in Flash.  Still need to finish the engine but it’s a parkour-ish freerunning sort of thing.

This is so tiring augh.  Not a fan of this theme but I guess it’s not terrible.

And Jeebus how do all of you have physics engines, randomly generated maps, 3D worlds done in a day??

Good luck to everyone, very nice stuff.

Plan B

Okay, so scratch idea A. Which was to take the form of a top down shooter as you crawl around the planet of the Pigmen looking for clues and Antilunimium. I drew a map, a character, and a spaceship. And a few other odds and ends. Then I woke up late this mor, er afternoon. So, without further ado, I present plan B, “Lunarium”. Yes, there will still be a grappling hook, but not as you think. 😉

Screenshot Stuff

First screen of single player running

Graphics pretty much won’t change

21 hours in

Besides the world map all I have to show are these tiles. Thankfully I’m using Construct (similar to Game Maker) so the actual programming is unnecessary. Going to work on town and try to get all the different maps made. Before bed tonight I will also try to get the shop working and the inventory array functional. Tomorrow will be music, health, combat and tweaking. At least ideally. Again, the game is an alchemy game with two possible ways to “win.” It’s all about discovering the recipes and the secrets of alchemy.

Comments

18. Dec 2010 · 21:13 UTC
Wicked looking rpg sprites! I love the potions.

Can’t wait to see your game!

Around 7 hours….

Been about 7 hours since I started. Got a basic mechanic and now going to start polishing it up and add a game to the game 😀

Heres a shot of my little snow plough working away to try and discover what lies beneath all that snow.

My little digger working hard to clear the snow.

A view of the hackerspace, lots of RPG'ing going on in the distance there.

27 16inch Pizzas. FUEL!!!

Comments

18. Dec 2010 · 21:17 UTC
Oh, cool! Where are you guys meeting up?