LD19 December 17–20, 2010

Progressing fine. You can now gather material, sell it, buy new stuff. It’s now mostly down to adding new stuff and also build a bit more diversity into the planet surfaces. I’m calling it a day though for today.

Progress :D

Finished writing the level loading code, now just need to implement all the tile types. Never knew Javascript could be so complicated… :)

Progress

Got a late start this morning, and I have work tonight and tomorrow, but gonna see what I can get done. Here is a screenshot:

I immediately  wanted to do a dark underwater game with dynamic lighting, so I went for that first. Not sure where to go from here. I am thinking about a sonar mechanic that pings the general direction of the net item, which lets you advance, metroidvania-style.

Only about 3 more hours to crunch today before I have to go to work :(

Taking shape

My game’s plot is gaining momentum now. I just hope I’ll be able to fit it all into the game within the 48 hours.

Comments

18. Dec 2010 · 18:55 UTC
Looks sweet! You even took the time to add ascii oil stains on the roads haha. Reminds me of Police Quest 1 only zoomed in, and much nicer.

Food for thought

Ham and cheese. Yum.

Comments

18. Dec 2010 · 19:13 UTC
Mixing your drinks there, brother?

Ready for More

I just finished eating and I’m ready to continue!

Home-made bread with two varieties of cheese and two types of jam, accompanied by two mandarin oranges. S’il vous plaît!

Yum yum yum

Yum yum yum

Comments

18. Dec 2010 · 19:13 UTC
That looks delicious, and rather still-arty! 😀
18. Dec 2010 · 19:54 UTC
Thanks. I like to take pictures :-).

And I can’t stop eating those mandarin oranges…

Not Sure if I’ll Be Able to Finish

Working on a entry using FlashPunk. Not sure if I’ll be able to finish in time, but we’ll see.

Making some progress

So I came up with a somewhat interesting idea for my game, and I decided to go with that, since I’m already a little behind. First, here’s a little screenshot of what’s going on so far:

Something's going on here

Also, as promised, I’ve written one (albeit small) function with my LOLCODE C/C++ header. Behold:
VOID ShortestPaths WIF GameNode POINTY startNode DONE
HAI
NUMBR i R 0 K
IM IN YR LOOP
IZ i BIGRLIEK numNodes ORLY
YARLY
OKBYE
KTHX
nodes WHICH i OKAI PRT dist R -1 K
i UPD K
KTHX
startNode LOOK dist R 0 K
startNode LOOK parent R NULL K

RecursiveRelax WIF startNode KDONE
KTHXBYE

Of course, I couldn’t do all this without a hearty breakfast…

Well, back to work. Happy Ludum Dare 19!

Tags: foodphoto, LD19, lolcode, progress

lunch

Yep… I have eaten, and now it’s time to get crunching

Progress? Kinda

Been through a couple ideas already (one of which I ended up wasting too much time tweaking the atmosphere just to end up scrapping it). So right now I’m just hacking away at this…thing

http://dl.dropbox.com/u/837167/WebPlayer.html

WASD to move, mouse to look. If you are stuck just refresh the page.

Now I need to start actually adding gameplay

Almost full…

I’m working hard an fast, because I’ll go on vacation tomorrow then I need to submit my entry this night.

An screen of my game Crystals Hunter:

I keep working.

The sailing cylinder

Status update: I got the LWJGL applet and the basic framework together. Then I started to work on the water and waves for the ocean.. Thats about it. Then I got bit tired and took a nap, shouldnt have stayed up so late last night. 😐 The plan is to work for few more hours today and then get some sleep and hopefully start early tomorrow.

The game idea is that you are a proud owner of a viking longship (well ok a yellow cylinder) and you have set sails to discover new lands to settle. Hopefully you will find some land before your supplies run out or your ship takes too much damage from the rough seas. The gameplay is that you try to steer the ship so that it goes over the waves as smoothly as possible and the same time try to navigate to the right direction.

One pass one left…

The first day is over and there is still so many stuff to do…
So here what I got by now:

Try to get the highest score!


Now sleep…

We have achieved Gameplay!

not particularly exciting game-play I might add, but there is game-play nonetheless.

you control that miner man, and click adjacent blocks to destroy them. And no, you can’t right-click to place them back.

When you destroy an ore block the ore falls down, potentially mixing around with other ores, i’ll either keep it like that; so you have to be careful, or make touching ores merge togheter to make new ones.

Comments

18. Dec 2010 · 19:16 UTC
Lol @ the place them back comment.

Made an ending!

It’s a pretty bad ending, but it’s something at least. If you clear 7 levels, then you get a whole sentence telling you that you are great.

Was gonna post this before falling asleep, but I fell asleep.

Progress I made from last night:

Screenie~

At first I didn’t know what I was gonna do, so I figured I’d draw penguin sprites (I love them) to be productive. I’ve got some ideas on what to do with them now; hopefully I can get it done! :3

Comments

TheLolrus
18. Dec 2010 · 19:05 UTC
Oh my god! Epic!
18. Dec 2010 · 19:11 UTC
I approve! 😀
18. Dec 2010 · 19:15 UTC
!
madk
18. Dec 2010 · 19:33 UTC
Dock? Is that you?

Lunch Time!

Here are some progress screen shots:

Yeah, the hull and supply can go negative at the moment. I haven’t implemented any consequences to make debugging easier for right now.

So the little guys… yeah. Just wait until its too late!

So I started by googling “Discovery Modern” then looking through images I found this monstrousity…

Well just the furby portion. I added the text.

So then I created my little world.’

Nothing much yet…

Program is Not Responding?!

“Program is not responding”

This error should have topped the list of baby punchers on bytejaker….I just lost a good chunk of work.
Guys!!! SAVE SAVE SAVE SAVE SAVE
]=

Getting there

Here’s a quick screenshot of my progress, it pretty much illustrates the concept for the game, focusing on ambiguity and trial-and-error.

Comments

18. Dec 2010 · 19:47 UTC
aw,green guy.
18. Dec 2010 · 19:49 UTC
Froggy!