LD19 December 17–20, 2010

Finally starting actual development…and in Jam now.

First off, despite getting to bed somewhat early I managed to get up quite late. Thus, I really didn’t have much time in the morning to get to work, especially since I did have a bit of cleaning to accomplish.

This afternoon, though, stuff is getting done. I’m back on my college campus helping to lead our game dev club’s game jam. I went ahead and presented my Library Leviathan idea, and our entire team of 6 liked it enough to put our full effort on working on it today.

Thus, I must “downgrade” my game from a competition entry to a jam entry due to being a non-solo effort, at least for a part of the development time. Heh, I had nothing to do on Monday anyway, and this game is starting to look a bit more complicated than I thought.

I’d like to end with a few shots of the chalkboard on which I lay out most of the design for the team, mostly to show a bit of progress. I apologize for my terrible handwriting.

#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 33%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ Design1 Design2

Good luck to all,

-Voltekaru

Here, try this!

As usual, I’m working in Java, and I make everything from scratch. I decided to go with a purely billboarded sprite based 3d engine this time, and I’m making some kind of dungeon crawler a la Dungeon Master or Eye of the Beholder. I’ve got much of the engine implemented, and it’s about time to start working on the actual game now.

The plan is to build game areas, and add the required game features as I go along, so I won’t implement monsters until the map actually requires monsters.

Click here to try the latest version. Use WASD + Q +E. There’s not much gameplay yet.

I’m also streaming the entire thing live here. There’s no sound because I have a cold, but there is soothing music.

Comments

18. Dec 2010 · 17:23 UTC
Very nice work so far!
madk
18. Dec 2010 · 17:39 UTC
It looks awesome! I really like the flowers.
18. Dec 2010 · 18:00 UTC
This is really cool!
Gutter
18. Dec 2010 · 18:20 UTC
That layering looks like some old SEGA Arcade game. Thats a *good* thing.
18. Dec 2010 · 21:26 UTC
I can’t believe no-one came up with this solution back in the day. Maybe it would have been too much overdraw in the Amiga era. Anyway, it looks wonderful!

Alright dinner

Duck and Hoisin sauce pizza with curly fries and garlic bread along with some yummy apple and elderflower juice :)

Finally got the collision working how I wanted, although now I’ve gotta make sure the collision then works the same for the opponents AI too. Really need to get started on the graphics for the game though.

Tags: food

First Screen

The internet is really bad  here ,it’s going to drive me mad.

Anyway first screen of the game , i may have to redraw the background and the characters too…maybe i will have to redraw everything …

Screen Shot Update; and concept

You can see the super crate box influence 😛

In this game, you must climb up the level while fending for your life, and attain a key. Once you attain that key, you can venture into any of the three doors. However; one is a more direct route than other to the end of the game. (and your score is based on time)  After attaining the key, you can continue up the level and fin “eliminators” that will cross out doors (process of elimination)  until you discover the most efficient path. However, you can live on the edge once you attain the key and guess which door it is. You’ll never know if you were right until the end of the game (after seeing how much longer it took than was necessary!)

Discover the correct path; or if your not into discovering; play your luck and guess.

(tell me what ya guys think 😛 / if it makes since)

Progress Video #2

Oh man here it is!

Comments

18. Dec 2010 · 17:36 UTC
kicking!
18. Dec 2010 · 17:37 UTC
Normally it should be enough to paste the youtube URL on an empty line…

cant enter sorry

im to busy with school and all that so i cant enter this ludum dare. :(

maby next time

ps. The bug is ALLWAYS watching….

Comments

18. Dec 2010 · 17:34 UTC
Yep, school’s a pretty big obstacle. Luckily we have none on Monday so I can procrastinate all my homework.

Slowly but surely…

Working through slowly, and idea keeps changing. Jamming with a friend on this one.

The general gameplay has become quite random, three different types through are planned! =/

Still haven’t come up with a title…

First Playable Demo

Finally felt ok with what I have to post a playable demo: http://sarah.draknek.org/Games/CompactDiscovery/

Not getting much done at the moment. I think I need a break and then to hack my way through the rest of the stuff I have planned.

Comments

18. Dec 2010 · 17:56 UTC
Pretty cool so far. The physics feels good.
madk
18. Dec 2010 · 17:59 UTC
Very interesting.
Starspell
18. Dec 2010 · 21:47 UTC
<///< Thank you.

Discover the music before your ears are rapped

Play

Play Button

So, here is the first screenshot of my game. It’s a simple quiz game where you have to discover what music i’m humming through the speakers. I still have more work to do (like attach the options), but the visuals will still be as simple as possible, since I’m not a designer and I like minimalistic stuff.

Gameplay

Pause button

Pause button

The play button there is responsable for playing the hum when it’s loaded, becoming a pause button. My humming is gonna play for 10 seconds (or less, I’m unsure yet), however, as soon as you discover what is the right music, you can press it, the humming pauses and the button becomes a simple rewind button.

third screenshot

Rewind Button (looks like a stop button, but I will change that)

In case you are still unsure about what is the music you heard, pressing it will replay my humming. However, you can rewind the song two times only.

Well, back to work.

Anti Colonization

Wheee our first LD actually doing something.
My bf and I are working on an exploration-colonization game where you arrive at the new world and you’ve got to steal the natives riches to bring them to the king.
Here’s a part of the map:

and now, parsing time!

Tags: anti colonization

Comments

alexlarioza
18. Dec 2010 · 17:49 UTC
I love the map generator!
pubby8
18. Dec 2010 · 19:09 UTC
Jam game?

So…yummy…fuel.

So damn good

Omg this foods was so damn good. Thank god for my boy sam. He hooked me up. ^_^ Back to the grind!

I’m still a codin.

Hour 18 update I think. Got a placeholder action menu in now, not sure if it’s going to work. I didn’t want a static one, but this one changes with the players rotation. No conflict in yet, but the player can fly around, scan the area to discover hidden PSIENC reserves and then harvest them with the other vacuum command.

Second playable build: http://dl.dropbox.com/u/7899005/LD19/HR18/WebPlayer/WebPlayer.html

Controls: Mouse, left click and hold to perform action over command circles. Arrow/wasd keys to move, right mouse to boost.

Player Basecode

Well, sorry i didnt put it up earlier, but i didnt lknow i would use it then 😛

If you are using FlashPunk, then this is for you:

http://pastebin.com/wTgqPiwx

Discovery v1

Discovery Icon

Another update to my game Probe err, I mean Discovery r1 (SUPER original name).

http://www.blacktriangles.com/wp/personal/discovery-v1/

New features include:

  • New icon =p
  • Better generation algorithm that doesn’t make unnecessary tiles.
  • Better controls (not as difficult to move)
  • Collectible minerals
  • HUD

Enjoy!

DiscoFive: First playable version?

Okay, so the first playable version might be available at http://dl.dropbox.com/u/15538966/DiscoFiveRC1.zip. I say might because I really don’t know for sure if it runs on anybody else’s computer. Tested and works on both of my linux boxes, but it might not go anywhere on other systems.

(EDIT: Managed to test it on a laptop running windows 7. Seems to run just fine there.)

For anybody who can’t (or won’t) play it, here are a couple screenshots:

#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 33%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ DiscoFiveRC1Screenshot1 DiscoFiveRC1Screenshot2 DiscoFiveRC1Screenshot3

Comments

madk
18. Dec 2010 · 18:01 UTC
I’m having problems running it on Windows 7. The fault could be mine, though, I’m not sure.

Progress update!

Perhaps it was misguided to participate in this compo, seeing as this is finals week, but I’m sure I can find the time!

I’m making a game I’ve wanted to make for a while. It’s a Majora’s Mask/Level Up! style game, where you replay the same set of events over and over, trying to figure out what’s going on, and ultimately how to resolve the conflict.

Instead of my usual code-and-go attitude, I decided to try to plan out the entire world and plot before I even wrote a single line of code. Hopefully it pays off!

As usual, I’m saving graphics for last, so I won’t be sharing any screenshots until it actually looks interesting =P

Better Late Than Never

I woke up late, around 11, and got immediatly the compo theme on my smartphone. From this point, it took me 8 full hours to come with an idea that was:

1. interesting (for me and I suppose for you all)
2. achievable in time – even with being late
3. can be easily extended later, even with the compo limiting the time to write the gameplay mecanics, meaning that it’s “simple” and “generic”

I was also not technically well prepared, tired of a hard working week, and got my desktop not booting anymore. And a bit disapointed by the “really too generic” theme that is “Discovery”. Nevermind, that will not kill my motivation!

Now I passed a bit more than an hour to note my idea that got my mind blowing (like my avatar). Here is the game design document:

And here is a “screenshot” :

Now with 3 Ds

Finally gave up on pixel art, it was never gonna happen. That was not a kitten.

Not much on the tech side has been updated, can’t remember what was in the previous build. The sounds are working and there are collectibles as well as points. currently trying to get the sub to face where it is going to no avail. I think I’ll put that on the burner for the moment and implement the enemies.

Check out… it: http://dl.dropbox.com/u/12926434/WebPlayer/WebPlayer.html