LD19 December 17–20, 2010

Collision

The stupid collision detection has kept me busy for like 2h.  I thought I could just read pixels from a hand-drawn background image, but that turned out to be not so easy at first.

It’s still glitchy and I have to fix minor issues, but at least the script runs without timing out now.

I discovered a game idea !

Hey there ! I spent a few hours thinking about the theme, and I’ve really had a hard time finding a good (in my opinion 😉 ) idea for a game:

The basic game principles of my game

And here’s the meal I ate four hours ago (I couldn’t upload it before because of Bluetooth issues, but then I realized I had a USB cable for my phone xD ):

That was good !

Now: it’s time to implement the game !

Comments

dmennenoh
18. Dec 2010 · 15:05 UTC
Funny, I had something quite similar worked out – where you could move a mirror and a prism – The mirror to aim the laser and the prism would break the beam into three or more separate beams. You’d have to get each beam to then hit something to go on. I like the concept, but not what I’m doing. PS – those sausages look great. Where do you live? Never say waffles like that before.

Hurrah for NPC interaction

Comments

LandsharkRAWR
18. Dec 2010 · 14:59 UTC
starting to look pretty sexy

Working on the backgrounds

Going to do a  visual Novel , almost finished writing the game on renpy( there still more to do ) for now i am working on the graphics , starting with the backgrounds.

humm seeing how  things are going maybe i am gonna submit this  for the Jam instead :s

(Crappy phone camera ^^ )

Particles make everything better

I also added a fuzzy border and hooked up my synthesizer code, so there’s now sound to accompany it. I think I might add some background drones too though, as it can get a little sparse if the player stops doing anything.

Comments

18. Dec 2010 · 20:06 UTC
intense

Nameles Island – story spoiler, call for minigame ideas

For those interested, this is the sum total of the game story. Now to implement all the scripts for this into the game world, and then I can prototype sprites. Oh! Also, I need suggestions for easy to implement mini-games (I have a few, but more would be awesome), if anyone has suggestions just leave a comment on this post please ^_^

Comments

18. Dec 2010 · 15:14 UTC
sokoban?

Level Done

Finished designing the level for my game.

Here is the image of it: http://img52.imageshack.us/img52/1125/leveln.png

Key:
Dark Grey – Platform
Light Grey – Spikes
Yellow – Coin
Blue – Checkpoint
Cyan – Finish
Green – Start/Boost Up (Need to fix the start point, is bottom left)
Red – Enemies
Magenta – Chests/Special Coins

Working on loading the level into the game now. As im using javascript i’ll write a tool in VB that converts the level into an array, setting each tile one element at a time.

Late, but still in.

I think this is my third first time. And I’m a little late, but i really want to finish a game this time.

I’m going to make a simple metaphor game about the constant search of meaning on our lifes. Just don’t know exactly how.

I was going to try JavaScript and Canvas, but i’ll go with Flex SDK instead, once I’m used to it. GIMP and Inkscape for graphics.

That’s it for now. :)

Some ships, sailing

Our airship now protects a flotilla of steamships, on their way to discover Atlantis.

Comments

18. Dec 2010 · 15:20 UTC
Hehe, very cool.

sorry

I had a bunch of problems with the maths of my game that I really cant solve at the moment, so I am quitting.

Comments

madk
18. Dec 2010 · 15:24 UTC
Share the problem, maybe we can help
madk
18. Dec 2010 · 15:38 UTC
It’s simple trigonometry.
alfie275
18. Dec 2010 · 15:40 UTC
No, in 3d. See the problem?
madk
18. Dec 2010 · 15:48 UTC
All that is necessary is a small adjustment.
alfie275
18. Dec 2010 · 16:14 UTC
The actual axis change depending on the rotation of the ship.
madk
18. Dec 2010 · 16:32 UTC
I’m afraid I don’t understand what you’re trying to say.
alfie275
18. Dec 2010 · 16:51 UTC
I mean, if you roll the pitch becomes yaw.
madk
18. Dec 2010 · 17:01 UTC
Then I believe this is how you’d go about it:

Hello, Ludum Dare!

My name is Winter Drake. I do a lot of things, but one of them is making games. I’m entering this competition a bit late(mid saturday) so I don’t expect to win. I don’t really have an idea for a game either, so I’m just going to do the randomest of things! Currently, I’ve finished the basic physics and I’m going on to graphics. I hope to add customizable characters or at least multiple character options.

Comments

pants12
18. Dec 2010 · 17:36 UTC
good luck!

hide and seek – update #1

update #1
– search for unity3d samples on how to do network connection – ok
good one ! http://forum.unity3d.com/threads/16136-.net-tcp-networking-help?highlight=System.Net
– define game features – ok
– request new virtual server to run the game server – ok

next steps
– make server to receive data from the unity client
. create java server that listen for connections and show in the console the data
. create unity interface with a button to send data to the server
. unity interface read data from the server
. create object on the screen based on information from the server
. create interface to enter user name
. choose random positions on unity sample map
. count points
. add more next steps :)

Tags: hide and seek, udpate

A Tree Grows in Discoveryland

So I met my goal of getting placeable objects into the game “early afternoon” (12:26 here in Eastern USA). Now to wire up collision.

A lonely tree

Level Converted

Finished the conversion of image to array for javascript.

The JS file with the level is here: http://jonathanedgecombe.com/level.js

I’ve finished making the menu for the game too, all I need now is to finish the help screen and the game itself.

Comments

18. Dec 2010 · 15:35 UTC
hi,

you can read image data in javascript if you don’t care about older browsers (especially IE).

The Beeps The Creeps and The Sweeps

Finally got my radar system to work. Now the BBBT will bleep and chirp to it’s heart content.

Check it out: http://dl.dropbox.com/u/12926434/WebPlayer/WebPlayer.html

Fog of war

There’s not much to interact with yet… I have to work faster!

Game idea

I think I’ll do a puzzle game. Basically, you have to discover the way to get to the next level. Some levels have doors, some don’t, some have doors that send you to the first level, etc. I’m using allegro and c++.

Right now I’m doing level design… my least favorite part of game design. I wrote a simple level editor (click to add, right click to delete, when u quit, gives u a level array) but some levels dont really have a design, they’re more thinking types of levels.

I’ve never attempted this big of a project in c++, and I just learned allegro this week… and I’m still in middle school.

Happy gamemaking and holidays.

Title : DSCVR

After a lengthy brainstorm I finally got my idea, and it will involve nerdiness, and therefore will involve science (or is it vice versa)

The core of it : make your way around the world “metroidvania-style” (using powerups and whatnot), except the power ups are actually scientific discoveries that will only take effect once they are found (eg. no gravity until gravity is discovered)

Alright, let’s get to work!