Let’s code it up!
back from my wonderful 8.5 hours of sleep, and I’m ready to implement some sort of actual game-play! (this post totally isn’t just so I can click me name to see my previous posts and find out what I was supposed to do today).
back from my wonderful 8.5 hours of sleep, and I’m ready to implement some sort of actual game-play! (this post totally isn’t just so I can click me name to see my previous posts and find out what I was supposed to do today).
Alright, I’m back, and after a quick breakfast I will be on my way to pick up my fellow LDer. After that — We’ll be both back to work!
I’m happy with my progress so far. While I’ve taken perhaps a bit more time to work on the graphics than I should, it’s given me something quite nice to look at so far. The basic controls are done, I just need to start adding in the rest of the game play mechanics. Obstacles to completing the game are next on my list to do.
After that, I’ll be spending as much time creating levels in Tiled as I can.
The intro and the first level are finished. Behold, in all its ASCII’d glory

but I’m going to use it to describe the current build I just put up. Click here to play it. Now that I’ve wasted an hour trying to get that applet to work…
I made space, now I just have to make all the planets in it 
(Internet here is bad… poops! Miss reading all the posts)
Some progress update… With hours to spare I think I actually might finish a gameplay demo this night, despite my urge to sort place all my funny pictures in dropbox and sort them (I got close to 2 gb and dropbox started to complain). I need to get a foodbreak now, since well… I’m hungry
But first…
Foodphotos!
And the game screenshot!
Playersprite is almost done, worldsprites needs more work and I haven’t even started on the enemy(evil monkey) sprite.
And yes, the player/hero is partly based on/inspired by Heffer from Rocko’s Modern Life.
Tags: foodphoto, rockos modern life, screenshot
In order to fit the theme of “Discovery”, we’ve designed the game to include identifying rouge cell elements within the body that will be targeted for destruction.
You can follow the progress of our builds by going to our website http://www.certainlogicstudios.com/projects/nano-something/
Tags: certainlogic, nanosomething

What could this robot be doing downtown?
I got a dungeon and maze generator working, but then I realized that I really never like to play roguelikes and that the there really isn’t any other console based game that could fit the theme.
Maybe next time.
In the spirit of sharing what we are doing, I’ll share my nicest asset of them all:
My little space rock, if can fly, space travel, and land and take off 

Sort of became a jam contestant rather than solo – went round to a friend’s house (Steve) to steal snacks + food and jammed on the concept. Got something pretty decent going idea-wise (sort of an Alan Wake-esque torchlight mechanic where the player has to locate/discover diseased cattle)
Progress is kind of crummy at the moment (started late) but the work-in-progress lasagne may fix that:
The mario ? box was a huge inspiration
Working environment
Pringles have so far been a staple food
I’m starting to work on the battle mode, thats going to take a while
I improved the light system a bit, now there are torches that increase the illumination, if you can see them
Tags: 7Soul
Given that this is my first Dare, and my first real stab at game creation, this isn’t going too badly!
The grid is randomly generated with each ? representing an unvisited tile. The size varies every time as will the tile type when I finish deciding all the floor types. I’ve not decided whether I’ll create level sets, or just let the game create an entirely different map everytime.
Still, the Strictly Come Dancing final is on, so I’m taking a break.
BRB.
Five hours later, and finally the sliding works. I’m sure this will have been the feature that took the longest to implement.
I’ve also added some extra features, like a compass.

The maze is moving!
Next, the win condition, levels and score will be implemented. This should be possible in about two hours I suppose.
After that , I’ll be playing around with some different behaviors, before starting on the graphics, sound and polishing.

Spherical worlds!
As I have no chance to code on Day #1 and have to do it all on Day #2, I started with GFX and music. That’s feeling odd.
Anyways, here you have a mockup

And here’s the music from the intro
Download from Dropbox.com
Try to make some sense out of this. Have fun guessing 😀