Mechanics Functional!
The basic mechanics of my game engine are done! Built from the ground up 24 hours is about as fast as I’ve ever managed to do something like that.
There’s been some things pulling my attention off working, proving that no weekend is ever perfect and distraction free. However, the latest demo is starting to show signs that the game is actually turning into a game!
If things go well, it looks like I’m in for an over-night shift if at all possilbe (if I don’t get too tired) and maybe catching a nap early afternoon tomorrow before finishing up. I have a couple of features left to add and a LOT of content to make before I’m happy, but the game feels playable.
Quick reminder that I’m livestreaming my whole thing Here
Mechanics Functional



















