LD19 December 17–20, 2010

Dimension Wars – Compo Release

Here is the worst game I’ve ever made. :)

http://dl.dropbox.com/u/14141907/DimensionWars/index.html

Timelapse: http://www.youtube.com/watch?v=WSU2Li4szUk

Packed with intentional lagging, nag screens, annoying sounds and music. Lots of more annoying things. Probably left some debugging statements there, but it doesn’t matter. 😀

Please rate the game the worst possible in the comments. I was working hard to bring you a game which is extremely bad. If you want to talk to me, post here, or come to IRC. :)

Click for Source.

Deadly Quest of Adventure Finished

Right, I’m done. Get it here.

It’s not as chaotic as I was hoping for, and in the end I didn’t add in dynamic weather (I couldn’t face spending any more time on such a buggy, broken mess), but it’s plenty annoying and ugly.

Tags: final

Almost finished

I’m just putting the finishing touches on it. The game itself is finished and I only need to add various screens and stuff. :)

My terrible game is finished

It is here. It’s not overwhelmingly messed up, it’s just a bit muddled and pants. If you sit through the entire soundtrack you deserve an award 😀
Real Ultimate Footbal

Life finished


I didn’t have any great ideas but I had to make something so A gaem About lIfe was born. About 3 hours was used to this. It is surprisingly hard to make bad artwork.

Finished

After one and a half full days of work, I’m finally finished.

The game is a shooter without video. You must rely entirely on the direction sounds come from to shoot. It isn’t actually a bad game, so I will justify the theme.

1) it is violent and will hurt your ears if you don’t turn your volume down.

2) it is a shooter so by definition I consider it a bad game.

3) it has no graphics (bad graphics… nah. How about NO graphics?)

 

here it is in all its glory:

http://www.kongregate.com/games/mrudoy/blind

 

PS: please comment. I would love to know what you think.

Comments

stqn
23. Mar 2011 · 11:37 UTC
Interesting, too bad it can’t actually be played by blind people! It took me a while to understand that the mouse pointer’s position was used to determine where I was shooting at (I thought it would be more like a FPS.)

MiniLD 25 entry: Rock Paper Scissor Multi Dimensional Tournament (RPSMDT)

Well…

I wanted to make the worst game of my life…

but it isn´t.

I failed!

But I think it has a pretty funny childish aesthetics, a bizarre selection of 13 opponents and 2 extra modes to make more funny to reach the end screen!

So I hope you enjoy playing it  as much as I have enjoyed developing it!

Screenshot

http://www.ludumdare.com/compo/minild-25/?action=preview&uid=3749

Thanks!

Comments

14. Mar 2011 · 17:46 UTC
Hehe, real life Pokemon’ish combat layout. Nice.
15. Mar 2011 · 06:51 UTC
Thanks!

My Mini-LD entry…

… yup, it is PANTS.

 

BUT… It is still a game. And can even be used as a prank on people (if you find someone gullable enough to fall for it 😉

 

But anyway, here it is (and it is a “it”, because I have not named it):

Download it HERE – CLICK THIS TEXT NOW

 

Enjoy(or not, isn’t that the idea of a rubbish game 😉 )

Michael

Atomic Pixel Games

Mbrockwell

Comments

14. Mar 2011 · 17:32 UTC
The download link doesn’t work.

My MiniLD Entry – Bisected Essence II

Launder My Head, Mr. Harris

Aim for the high score!

 

Here‘s my first ever entry into anything ever.  I thought this theme was a perfect note to begin on.

WASD/Mouse

Esc to free your cursor.

Comments

14. Mar 2011 · 22:18 UTC
this was….incredible. I really liked it. when I first looked up and saw that face looking down at me…awesome.
15. Mar 2011 · 01:57 UTC
I got 2, but couldn’t find anything else to do. Very eerie.
snowyowl
15. Mar 2011 · 06:07 UTC
I think you’d get on well with Stephen Lavelle. (increpare.com) He does this stuff ALL THE TIME.
ciolaamotore
28. Feb 2012 · 14:06 UTC
Hi Elijah, this game is sweet. Where can I find the song used in it?

What I use

I use Game Maker 8.0 Pro for anyone who ever, ever, ever asks in the future.

Minor edits

I made a couple of small corrections. One spelling error in the instructions page, and one small mistake in the code. I didn’t even have to code a word, as the mistake was simply in the order of a few lines of code.

Once again, here is a link:

http://www.kongregate.com/games/mrudoy/blind

How many hours do you average over the course of LD48?

I would like to know if anyone could tell me about how many hours they actually spend working on their LD entries. It’s not feasible to spend a full 48 hours (although I wouldn’t doubt some have tried) — So we’re looking at at least one night of sleep which is 8 hours approximately — that leaves at the most 40 hours of work time — but you’re probably spending 32-36 hours.

I am going to catch up by doing a game for each of the past LD themes on my own time. I am deciding how many hours total to spend, and it shouldn’t be more or less than a typical LD’er spends on his or her game. I don’t want to do any more than 2 hours a night, and I might not get to weekends. So I’m basically going by the week. If I don’t do weekends it’s 10 hours a week — so at least 2 weeks for a total of 20 hours (although I believe the average LD’er probably spends more time than 20 hours) If I do weekends too it’s aproximately 14 hours a week for a total of 28 hours.

In any case please comment!

Comments

16. Mar 2011 · 20:53 UTC
about 28 hours I guess, two times 8 hours-ish of sleep, and I got rid of another 4 hours for the TF2 or LoL I will be necessarily partaking in.
16. Mar 2011 · 21:26 UTC
Let’s see, I usually start at 8pst when the contest starts… spend the first few hours brainstorming and setting up, usually work until about 1am or so. (5 hrs)
16. Mar 2011 · 21:36 UTC
25-32 hours for “proper” LDs.
16. Mar 2011 · 23:27 UTC
I think it depends what you’re aiming at.

For me, LD19 was my first time… it took me 28 hours plus 8 hours sleeping. Not that I didn’t want to spend more time working on it, but I had to work that Saturday… 😛
17. Mar 2011 · 01:57 UTC
I generally put in between 8 and 16 hours max. There’s just too much fun stuff to do on weekends – like get some sunshine, plus I never stay up late: I go to sleep at normal times – I like sleeping. That said, I don’t generally do all that well so you could say you get out of it what you put into it. The hardcore 20+ hour dudes tend to win, while the softcore casual jammers like me just do it for fun and never expect to win. =D
17. Mar 2011 · 21:24 UTC
I usually spend the whole first night getting a prototype together, then the following day testing and Making Sure It’s Fun. Then, the rest is a blend of working and goofing off.
18. Mar 2011 · 19:20 UTC
25-28Hrs on average.
Folis
23. Mar 2011 · 16:18 UTC
I start 4 hours late. (I stand up @ 8 a.m. my time normally)
26. Mar 2011 · 23:08 UTC
I consistently put in 36 hours of work per full LD competition. I attempt to have a playable prototype finished within the first 6 hours of work. During the competition I typically sleep 5 hours or less per night. I eat while working. That basically leaves 2-3 hours of time for anything else. I treat LDs as an insane marathon though and feel pretty beat up and gross the following week. Like my soul barfed. 😀

Ludum Dare Wordpuzzle

I’ve created some Ludum Dare word puzzles using the following site: Click!

LUDUM + DARE = SUPER

Read more to find out the solution! :)


14847 + 8906 = 23753