More Progress!
This is the first time I've used any screen shaking. :smile:
I found a weird function that makes pixel art not look like pixel art and I was messing around with it.
This is the first time I've used any screen shaking. :smile:
I found a weird function that makes pixel art not look like pixel art and I was messing around with it.
Lunchtime on day two! Things are going well, I managed to fight with the clouds and the world to get it to freakin' listen to me, but it works! Huzzah! Except I already foresee a problem that will be a heck of a time to fix, sooooooo... I'm hoping the problem doesn't come up because I'm not sure how to fix it if I need to. And it'll take a long time to fix if I need to. I may just try and avoid it all together. But my world is spinning and my clouds are moving and I am doing well!
In other news, my girlfriend proposed to me last night! I am absolutely buzzing with excitement and it's hard not to jump out of my chair while I'm working. She inspires me to push forward, and I definitely don't want to let her down. This weekend has been amazing!
I wasn't going to participate, but since I was going to play with my oscilloscope anyway why not up the ante and make it interactive?
I was thinking about learning and using a sound synthesis API like libstk, but I think the learning curve is going to be too steep to handle in (less than) two days and PureData is working pretty well so far.
Here's what I have so far:
https://twitter.com/S0lll0s/status/855829643773050881
What you see is the audio output of my PC getting pulled into the Oscilloscope before entering my amplifier (which was muted in the video). The Oscilloscope is in XY/Vectorscope mode, so the left audio channel is the horizontal deflection and the right audio channel deflects vertically. By outputting a sine and cosine on both audio channels respectively, I can draw a circle for example.
I'm not sure what I even want to make right now, currently it reminds me of 'Vortex' (that Breakout clone for wheel-iPods), but I'm letting my graphics advances guide the mechanics at the moment.
Things are going well. No time to really explain anything, but the most important game logic is almost all there.
https://video.twimg.com/tweet_video/C-CGNSMXgAIb5hl.mp4
(Man, can't wait till we can embed GIFs and such here)
After some struggle, I added tile placement for the players! Right now only grass can be placed, but now I can easily expand the system. Right now the game looks like this: http://imgur.com/a/O47d2
https://github.com/HolyOlaf/LD38
Try this little flash game please: https://view.stoamigo.com/item/1acf32a5d609dc0a
Figured out what I'm going to make; a resource-management/sim game taking place on a very small planet where space debris is a very real issue! The more unbalanced your planet gets, the more wildly it spins, and asteroids might hit your buildings and damage them (thus causing them to lose durability, and cost resources to repair). The damage is proportional to how fast the collision is.
Currently working on some really crappy art assets for a prototyping phase - depending on time, might have an artist friend help out with making things look good, but probably not.
Not sure about the direction, but I got something working...
Concept:
You are a small planet that is overpopulated. You can to increase your spin and bounce space debris down on other planets. Clearing the current population on other planets allows you to send your pods down and take over the planet.
However you need to be careful, spinning too fast flings your own population into space...
Current state:
https://dl.dropboxusercontent.com/u/6297997/Videos/spacestuff.mp4
We decided that we wanted to be able to present jokes to the user fairly easily and in a way that would make sense; so since you are working as an intern you are able to check your G email and see what emails you have. This meant re-creating gmail's interface to some extent in unity from scratch for whatever reason. This is mostly working and will be hilarious.
I'm trying to work out how I will make a camera follow a ball when the ball rolls around a sphere. The current camera is broken, but I have some ideas. For now, here's a ball that rolled too fast and went into orbit.
http://i.imgur.com/KKAk0wa.gif
http://i.imgur.com/t4KoDtS.gif
Added a currency(funds) which allows the player to buy 'policies'.
I'm making a game where you propel yourself through the solar system and collect mini versions of each planet, they all give you a new ability
Things are coming along very well!
Alot of work goes into making the game expandable for myself.
While Zeknir is still doing the sprites, I started to implement more plants into a JSON File.... Lot to write and it will be a long long long file...
Almost the end of the first day, it's 11:00 PM here. For this time I decided to learn to write my own Entity Component System, and reflection seems to have a big penalty. Decided I will now be assigning integers to classes and then use the integers as indexers into arrays of lists, where each list contains the entities. O(1) is better than O(n) and for each component in entity calling Class.isInstance(obj) by systems.
Let's see how this goes. I still haven't made any game, so if it fails (am using pure OpenGL) I'm gonna switch over to Unity. Hope that won't happen.
I'm making a lot of progress here, far more than I though I would! here's a sneak peek at one of the characters. http://imgur.com/a/ldRA8
Although I don't really get what is the Earth day all about and why does it even exist, I think it is a nice little coincidence that we have a fitting theme for that. And I saw some games already with something revolving around the planet we share.
I am doing a turn-based strategy game about leaving Earth because of pollution and terraforming/colonizing the solar system, where you have to strategize with movement of the other planets and choose the correct times for technological advancements on Earth and to colonize (when other planets are near-by). I can't wait to put together a prototype.
I'm quite happy at the speed of the progress I did, I got a 10 hour sleep since the start of the jam and I have done this so far : https://gyazo.com/b4c6f40ddbea68358c141bfef50f9bbf
Got a concept going and the main world is done.
Game is going to be a city builder/rts, with the main thing being that the 3d printer prints all of your houses/mines etc. Here is a crappy lowres gif of the printer in action: https://media.giphy.com/media/t7xAQYpcchtra/giphy.gif
Printer again from different angle: http://i.imgur.com/Ow6uNXy.png
The main world is supposed to be a scale model terrain (like those you see ppl build for model trains) in someones basement. http://i.imgur.com/L2h0RqX.png
Gameplay and a TON of coding next...
We have some progress. Check out this url: http://meshpage.org/mesh.php?id=GVILK@51 for some cool gameplay...