LD38, 1st day: 2D characters and sprite sheet hell
Yayyy, it's been a while since I last time took part in Ludum Dare. I'm participating with my bf. He does the programming, I do all the art. We might get music from our friend, who's done some music for us before too. It would be awesome! :grin: Oh, and I also stream my progress in twitch.
Today I started with some monster designs, tiling background and player character sprite sheet. I might have to change the monsters, since the theme shifted a bit, but I don't think it's a problem.
The character sprite sheet was the most time consuming and irritating to draw. :persevere: I haven't made one before, and making it in Gimp was annoying. I resorted to tracing an existing walk cycle character sheet and modifying the character to look different (it looks nothing like the original, so it should be a good derivative).
I think I should've looked into how to make a sprite sheet efficiently. It might have saved me time and nerves. Luckily I don't have too much on my to-do-list, so it didn't mess up the schedule. I just hope I don't have to make changes to it. At least it seemed to work in Unity, even though it wrecked the shooting... :joy:
Here's a WIP peek of the sprite sheet:
https://puu.sh/vsDcw/ecec4837cc.jpg
For once I prepped properly and made a huuuuuuge macaroni casserole, so I don't have to spend time on making food. :yum: I also stocked on ice tea, and bought some salad ingredients as well. :salad: Tho' we did run out of sweet stuff already... :sweat_smile:
Anyway, things are looking good so far! :thumbsup:
