LD 38 April 21–24, 2017

ASCII version of Fugue Gevoelens

Let's take a break

A lot of progress done: - turn base mechanic; - shooting; - 4 models of soldiers; - drag and drop for position the soldiers;

Now it's time to take a break.

Moving my Journal here for the sweet gifs

Hey so Repressurised is going nicely, considering my absolute inexperience with Unity :)

“Explosions” are working and you can blow up the planet now. We think we’re going to have you start off in the centre, with the goal of both finding… something, and also reaching the surface. Of course, right now you have no pressurising aspect of REPressurised, that’s to come :)

Explosion

Silly awful “trailer”. Some of the audio is from DOUBLEKING.

As usual, your stuff is looking amazing! Best of luck to you all and wish me luck! I really need it, haha.
Taha

More progress on core systems.

https://s1.webmshare.com/zWQVz.webm

I'm beginning to become concerned at how far into the Jam I am with no real "game" yet. I've got a lot of "system" though. My plan is if I can set the system to be as simple to make content for as possible, then I can just cram out content for it once it all works.

I've taken a step back from the ANSI levels themselves to work on website front-ends which you'd use when you're not "hacking" them. Terminals are basically a collection of 3-4 scripts, onConnect, onInteraction, onDisconnect, and an option perFrame, which are all triggered by the main console, so for any terminal i can just hand write them for the particular system and put them into the template.

Once I'm entirely set on this system (which is pretty close) I'm going to move back towards the actually hacking section, mainly being able to load the small world each terminal contains (hopefully from an external source so i dont have to build the levels directly into the objects), being able to move about and interact within them, and having them have meaning outside of their world in a larger scale.

Progress so far

For the first Ludum Dare it's not that bad. I created basic mechanics and some assets. Now it's time for some animation and music. Later I need to think about new features. http://imgur.com/a/aidsi

Good luck everyone :punch:

My game so far

Hi everyone, the first day has come almost to an end for me and i'd like to share my current state with you.

The game will be about a djinni living in his small world and fighting other djinnis to conquer theirs. On the following page you can see some moving pictures of it:

http://orig14.deviantart.net/85cf/f/2017/112/a/d/ld381by_yggjung-db6qtee.gif

I wish you all a lot of fun =D

Half-way through Day 2 - Update

Well, since I got back from a quick 20min lunch, I've made some more progress. I've now got two of the three enemy types I plan on using for my game done. All that's left is that one more, then assets, debug and balancing. The third enemy type is probably going to be the toughest though because I want to give it some degree of maneuvering...

Still going strong though, even if I had trouble sleeping last night due to excitement! Onward!

Everyone has gone to sleep...

Both NegZero and Tesrym are off to bed, time zones ruin the day again! I've been trying to get some head collisions done while they are away, hopefully get something done before they take the reigns again

Tree update

The game can now generate trees! They only generate on grass and have different rotations to make them look more unique from one an other! :deciduous_tree:

Logo design

These are some of the logo concepts I've been working on for our Ludum Dare 38 entry: Power Surge! http://i.imgur.com/DqtfaU6.png

Panic at Eros: A Start

I've got a title screen and the main screen of the game up and running. I'm actually rather pleased with how this has turned out, and with how fast I'm managing to develop this.

I'm using MonoGame with a barebones ECS and GIMP so far. I want to use Blender to make the 4 buildings that can be built on the asteroid and the enemies, but I've never used it before. But hey, Quill18 can turn out amazing stuff with it in the blink of an eye, how hard can it be?

Screenshots: http://imgur.com/a/8yC9C

The mysterious island

Also known as adventure island, I just finished the text art for it. http://bit.ly/2oUeQvI (OR) http://image.prntscr.com/image/1e42be48477c40c894d31fa9c0ada930.png

Today Done

Phew. I've Finished For Today, Another One Tomorrow. I Think I've Done Enough And Tomorrow I'm Going To Do A Live Stream. Wish Me Luck

Darn NullReferenceses

why must these darn nullreferenceexeptions exist? they are the pain of all our butts

Map (Almost) Done!

http://imgur.com/a/Ih8T2 Now i have to make the collisions... but... it's nice :D