I'm in!
Little late, busy by coding, but... That's our first ludumdare, so cool! :flushed: Thanks everyone for that opportunity! And goodluck!
Little late, busy by coding, but... That's our first ludumdare, so cool! :flushed: Thanks everyone for that opportunity! And goodluck!
First Ludum Dare, here's my little game!
Roo, a Kangaroo is fed up with his Zoo-Keepers. If they have nothing to practice their shooting on, they use Roo for a target!
Keep the targets in place, avoid the shots and stay alive in your small world.
Current Progress: https://gfycat.com/FantasticPinkIndri
We are in! Had a very late and a slow start, but things are starting to shape up.
First screen of our mystery game: http://imgur.com/a/SgXLi
Here we are again. More food pictures because it’s important to keep carbonated!
My battle-station with current progress.
I don’t make much progress but at least the food is good 😀
we are a group of people ready to take on ludum dare 38 XD
I don't even know if I'll make it, I started with a lot of illusion but everytime I try to do something for the game, I stomp against a wall of uselessness "art". I simply can't manage to make any visuals for the game.
Spent the day working on the art for our game Cutopia! Martin (teamleader) will likely explain the concept behind the game a little bit later, but we're both really happy so far with how it's going.
Thought I'd post a pic of what our bunny hero will look like while defending his fellow bunnies from the evil !
http://i.imgur.com/stiYBTD.jpg
I've got a basic floating island thing going on. The larger idea for my game is you are on a small world and it is getting progressively smaller. Try to save all of the villagers before the world shrinks down to nothing.
http://imgur.com/a/pIY3a?

So I want to create some cinematic moments in this as it's based on a scene out of my book. I've done some research and I think the following pipeline will work. 1. Record dialogue 2. Record character movement (actors) with Cinema Mocap 3. Generate characters with Character Creator (including facial blend shapes) 4. Target actor movement to mechanim human ik 5. Use Salsa (unless I can find a free lip sync generator) to create facial animations with blend shapes - this will cost $25 6. Use Cinema Pro Cams and Quickcut scene creator to build the cutscene.
Maybe after 6 hours it is too bad to have just this few elements, but now I have some ants leaving their nest.
https://giphy.com/gifs/ants-ldjam-ld38-xUA7aW6DOBLHvndku4
Having a break for the dinner, but I'm confident I could do some great progress this evening.
So yeah, rotating the player, music, lots of graphics and coding needed yet, but whatever, let me share.
I'm still working and have power!
https://webmshare.com/play/VndeB
I'm working on the gameplay while Zoi makes the sprites and the background.
Now squint your eyes a bit and try to figure out the final merge of those. I should say, it takes some imagination.
Room background :house:
The aquarium :fish:
Room gameplay :couch:
Shooting scene :camerawithflash:
http://imgur.com/a/Ijqjz
So Abraxus Games (myself and Patrick James) are utilizing the awesome space at Zeal Coding in downtown Medford, OR to participate in our very first game jam. I've done a little coding before and I'm still learning. Patrick is a great artist. We came up with our idea as fast as we could, but we're not going to be able to work on it very much. We still have work today, so we can't really get started til tonight. It's going to basically be a 24 hour game jam for us. Here we go!
Preparing on a whiteboard-
Basic level layout and objectives - Imgur
Patrick's list of crap to get done - Imgur
Here's the first look at our game in progress. The game is coming quite nicely.
Creating some bullet hell: https://giphy.com/gifs/ludum-dare-38-xUA7aMbreuA0tftZQc/
Seriously, don't. You'll be guaranteed to have to work over the weekend. :P Only reason I feel I have a chance is because my schedule today is skewed towards morning, leaving me more evening time. Rough wanting to code while stuck at work though.
Hoping to work out some of the creative stuff on my breaks though. Color pallets, finding reference images, brainstorming. Etc.
I am getting superweird issues with the FPS in unity. Sometimes it runs fine, giving 1000-2000 fps, other times (not changing anything) I get 17 fps. I even tried running a scene with only a standard cube - and I get 17 fps. Any ideas on what this could be?
http://i.imgur.com/ciPJZfr.jpg
Cough, totally not a shrine....
https://view.stoamigo.com/item/c89710d1be0cdc08