LD 38 April 21–24, 2017

Throwing boxes (in space)

I am done for the first day.

Some gif: http://ludumdare.com/compo/wp-content/uploads/2017/04/ld37-1.gif

Art progress

Here's a quick preview of our art so far. The game and art is clearly inspired by Monument Valley.

http://i.imgur.com/TveW9Ae.png

Lolololol

I wish I had been streaming. Working on getting a character with no legs to walk around a small planet (which I now have working, finally) while also floating up and down, and have seen all manner of silly rotations and floating off into space go on. xD

Begining to take form

It is starting to gain form :)

http://imgur.com/ILMdWu0

http://i.imgur.com/IblelLs.png

http://i.imgur.com/ZVttdqf.jpg

Day 1 Done !!!

Completed game arts and rough game play. Had Enough for today. Goodnight :-)

Progress?

"Progress": * Ugly main menu (Earth that you can see the verticies on) that doesn't work

  • Two planets

    • Earth

    • Mars

  • A dummy space ship that does nothing

  • Planet targeting

  • A basic "remove cash get cash" trading system

    • After adding a mechanic with more depth, I realized the UI integration was going to be really hard

PROGRESS!

Hey everyone! Just uploaded a video with our Small World entry's progress thus far! https://www.facebook.com/IronLeonem/videos/10158580221690188/

Slower than I expected

It's taking a lot of time to get sh*t done... I knew I'd be slow and didn't get my hopes up buy damn... Can I go any slower than this? :skull:

All I've got so far... is a bunch of squares.

http://i.imgur.com/YPYth2m.png

Prototyping part2

http://i.imgur.com/lXdWxwt.jpg

Getting somewhere! :)

I'm in... since 11 hours.

My day ends now but I have done the most important scripting parts. :cowboy: Unbenannt2.png

18 Hours!

2

You get the idea. c:

It's happening

Making a survial game where you live on a small piece of land in space.

A gif of Work in Progress: http://i.imgur.com/UFCF6Ut.gifv

Second Session Beginning! Left off at calculating trajectories..

So I'm making a planet jumping game, where you can:

  • [Done]Jump between planets that have overlapping gravity fields
  • [Done - still need trajectory drawing]Blow the planet up you are standing on, to propel across space to land on other objects.
  • Kill enemies that spawn from the core of exploded planets that travel through space to planets you land on
  • Navigate to your home planet, to win. As you spawn on the other side of the galaxy.
  • You play a giant on a planet, think a lego character standing on a basketball for character to planet sizing.

When I finish above mechanics, I'll do the models for the characters. Add environment objects to the planets to make them look more planet like. Animations will come second, run; space float; jump; fall; attack; die. Lastly will be sound, gonna try to make all the game sounds with my mouth.

Hope everyone else is having fun! :)

Preview of my trajectory drawing for exploding planets: https://gyazo.com/8ee1c1bac891d55755795f7ba3dfbca6

Cottage - Devlog number ONE

You was betrayed by humanity!

And not just once...

So, you decided to move to small cottage in the woods. You decided to build your own small world. World without humans. World without betrayal.

But... After few days, you figured out one weird thing. You are not alone! Now, you must defend your small world!

Aaaand, here is some making of! This time how i drawed and animated main character!

It was really time consuming so i am not sure if i release another videos before end of this LD.

https://www.youtube.com/watch?v=s2XV6dtr_Vk&feature=youtu.be

change of plans

Decided I'm going to use love2d for the engine after all. Should hopefully be easy to port to web with this library: https://github.com/TannerRogalsky/love.js

a e s t h e t i c & new 'policies'

http://i.imgur.com/TBqMkjs.png

Added some stars for looks and two new policies.

current policies: 1. Enviromental Policy, removes all Polluters 2. Emission Absorber, increases water rise threshold (takes longer for water to rise) 3. Increased Funding, Gives more funding per removal of polluters

Advanced Mitosis, End of Day #1

And thus closes day #1 for me. I managed to have a level loaded from a text file, positioning objects. The game starts, and is playable. Still missing: Win condition, more sounds, more levels, help texts, polish. Oh, and image upload :)

AdvancedMitosis2.png