LD 38 April 21–24, 2017

I'm in

I have come here to chew bubblegum and kick ass... and I'm all out of bubblegum.

Day/Night cycle!

I just added a day / night cycle! All the tiles/objects darken when it is about to become night time, and lighten when it becomes day time! The schedule is: 190 seconds day time, 20 seconds day-to-night transition, 70 seconds night time, 20 seconds night-to-day transition! A total of 300 seconds (5 minutes) for a full day-night cycle! All of that isn't hard coded, and I can change the values any time I want, so improvements can still be made on that part! :sunny: / :crescent_moon:

Cutopia

Thats enough coding for one day, still away to go but its almost playable ;)

http://imgur.com/a/4MwbZ

I'm in.

Apparantly I need to make a post like this to be officially in this jam. This is my first time at Ludum Dare and I am working alone on a game about two people wandering a small world.

Starting Jam Entry: King of Tiny Mountain

Came up with an idea last night, started getting to work on it this morning. It's a 3D platformer/twin-stick shooter with an isometric camera where the entire level is visible at all times

Here's a gif of what I've done so far: http://i.imgur.com/urrqOBk.gif

Time to load batteries

That was a rough day. It's time to load batteries. Few hours of sleep and I'm back. Goodluck to all who are staying late!

We're slowly getting things done

We think we have a solid idea and we're all heads down doing work.

Only programming art for now, but we'll get there eventually http://ludum-dare-38.fborn.com/

Some of us are streaming on Twitch: http://ludum-dare-38.fborn.com/streams/

Hello, World!

This is my 1st Ludum Dare, and, unfortunately, I can't dedicate the majority of the weekend to jammin'. So, please be gentle! I'll be making a web game with...

  • Phaser
  • bfxr

I'm in!

Here we go.

Whiteboard planning

http://imgur.com/a/YOX2G?

Black holes and nuclear missile launchers are important elements for any game.

A quick GIF update...

Or at least I would, except I can't figure out how on this new site! D:

Concept art for our system!

Wanted to show off the art that Arlen completed. We're doing a planetary tower defense game, where swarms of bugs fly in to attack the sun. Satellites, moon bases, rings, and other fancy gizmos help the planets protect the system.

A (very scaled down) sample of what the game will look like, with finalized planets, moons, satellites: http://i.imgur.com/5bZTXAf.png

Back on Track!

I lost about half an hour due to a physics bug that I was struggling to fix but I figured it out and I'm back on track!

Has software minimalism gone too far?

Discovered a bug, game crash if it tries to render an unit without a texture

So, don't try to render an unit without a texture

I could fix it, like check if an unit has at least one texture

But that's an expensive test

jk, it's not

But fuck that