LD 38 April 21–24, 2017

GameMaker Studio Crashed!!!

Well.. it crashed. It is literally the first time GM Studio has ever crashed on me, and of course its during Ludum Dare. Thank goodness I have been backing up fairly well and I only lost a couple of animations. It's still frustrating, but I must PRESS ON! Back up your files people, pleeeeaaaaassseeee.

Day one

Basic game mechanics are up with nice debug lines. :D

Next up, after a short nap: first graphics, yay!

6vub5hwl.png

Day One.

And this marks the end of day one and I'm actually surprised at how much I've managed to get done.
I'll admit that thinking of an idea was a lot harder than I had originally accounted for and the idea I've got I don't think is particularly original, but hey ho, an ideas an idea!

So night all, and see you tomorrow!

The digital world is now relatively physical

https://twitter.com/Flatgub/status/855890612666617856

The small virtual worlds that terminals have are actually "real" now, in the sense that you can move around in them and not pass through walls, however, they're a pain in the butt to map out by hand due to how they're comprised

http://puu.sh/vsSx4/97a73c7173.png

So I'm considering taking a break to create an editor for them so i can better work with them, but i'm already low on hours and I don t wanna have to go into the jam if I can avoid it.

Shit, am so late

my team mate is sleeping and he didn't even make an account, fucking idiot with a different timezone

Phew, the first day.

After struggling through getting Animations from Blender to Unity, I got all the basic functions I need for the game implemented.

http://i.imgur.com/541KZL5.png

You can jump, die, respawn and finish a world.

http://i.imgur.com/elc0TUn.png

I'm pretty happy with my barebones plattformer. Now I've got a full day for sounds, music and contentcreation. :D

Day One

This was my firs time participating to LD and hopefully I can finish my first project ever. So far looking good :) I will post some more photos to my twitter https://twitter.com/bloodmoose1.

Progress

Progress on the Small World is going smoothly as hoped! The sprites have been made (but are missing walking animations) and they move around, but bump into each other a lot. But with the programming, it has been going through swiftly, soon to be done hopefully by the end of the Jam! Ideas have been bursting through walls as we've been working hard. We don't want to spoil the idea incase of any robbers, but by the end of the Jam, you'll know what it is! More info coming soon! :smiley:

Planet Creator: Update 2

Finished for the day. Still got a long way to go with the game but the art is shaping up nicely.

http://imgur.com/a/KCqre

Day 1 Over Update thing

So Day 1 is coming to a close... Gotta say, I'm disappointed with myself for not getting more done, I had a checklist and everything and still I have fallen behind... I think the pressure is getting to me.

So my game shall revolve around a small world of small graphics.

Software Used: Unity 5 Krita Logic Pro X

and that's the lot.

Im 14 and doing Ludum Dare.....Well Crap.

Just finished creating most of the animations and models. Have started the basic environment in Unity! Not sure if I will finish but it doesn't matter to much to me, as long as I can say I did it! Unfortunately I was forced to sleep for like 6 hours which probably didn't help my chances. hehe

Some prototype to show

Nothing special. But finally I have working prototype.

https://www.youtube.com/watch?v=mpTDVouWq20&feature=youtu.be

Good code base is set now. And graphics getting better every time.

Finally here!

Finally here, with the challenge to finish a board game in less than 24 hours. Take a look at the 4 main protagonists! http://imgur.com/VnXrp1u

Looking Back on the First Day

Taking into account the fact that I've had more past papers than you can torch and other last minute GCSE revision to do, I'm pretty impressed with how it's going for me. I mean, OK, it's probably not the most exciting idea, but I don't have time to come up with enything else.

So what is it? Your in a 7x7 world, and you need to pick up the water and use it, along with your money, to make factories, which give you money for a short while before being automatically destroyed. Collected water and destroyed factories replace the previous tile with useless dirt, which can't be harvested or built on, and this takes up to 4 minutes to return to what it was before.

So basically, you need to build enough factories to pay your $2/second rent without destroying the world, which would cost you a lot. On the up side, you can mine rocks for $1/25 clicks...

The controls I've settled for are incredibly simple: arrow keys to move, space key to pick up water, place factories or mine rock, depending on which tiles you're stood on.

So, yeah, not the most exciting thing, but with no end goal, it gives you the opportunity to see how long you can run your own not very eco friendly world, and if nothing else it's a bit of an eye-opener.

All that's left now is music, and the game will be primarily finished. It'll need a bit of polishing - extra Mechanics? Better Graphics? Leader boards? - but that'll, sadly, have to come second to GCSEs.

All that said, it's been a good first Ludum Dare so far and, regardless of how this one goes, I will definitely be returning in the Summer for another, more dedicated stab at it.

Have a good one,

~Wolfie

The penguin will get some rest now I guess :)

So it turned out the second idea and decided to follow did not turn out as I expected, like not so much to do or maybe no just as fun as I thought.

Anyway, I decided to stick with it, I'll go rest now and maybe got some ideas of features over the night, and I'll polish everything tomorrow! :)

Here's what I have at the moment!

https://puu.sh/vsSiE/818f5b3edd.mp4

Maybe I should team up with someone for the next game jams, an artist would be nice actually, like to get ideas to discuss together and get even more motivated, I'll have to think about it!

Rest well everyone and courage to finish your games!

First update.

Don't look like much but I manage to have somewhat of a prototype running. My lack of skills infuriates me, hoping I'll do better tomorrow.

For now, here is the last updtate : Imgur

What's new : a system of Fire/Variable. If you press down a key, the fire number goes down, particles get smaller, and the amount of light too.

For the first time, I decided to concentrate on mechanics instead of art. Will have the whole day tomorrow almost just for that part. Hoping to make it gorgeous looking.

See ya' and good night everyone !

LevelEditor. WOOO

Just found that dota 2's version of hammer has the ability to export as an fbx so that will help a lot with the level creation but i will have to wait a few hours for that to complete and with my terrible computer... ima go watch youtube for a few hours

my sprite

https://2.bp.blogspot.com/-XjKv8utjNw/WPtZSCnEjPI/AAAAAAAABhE/dX-dUkTq86cJPLaTr4gIsEtAvls2hACLcB/s320/sprback6strip12.jpg